*DIGGING TO CHINA*

Discussion in 'Planets and Environments' started by LikeGlass, Dec 15, 2013.

  1. LikeGlass

    LikeGlass Astral Cartographer

    Sup guys, bit of a weird title, but I'm here to explain that, so here is my suggestion:

    At the moment, if you dig straight down you reach a lake of magma after a certain number of blocks (I'm not sure how many). Planets are spherical, that is proven and widely known, but with this fact... Shouldn't you be able to dig straight down, and eventually you'll be digging up as you have passed your planets core and are on the other half of the spherical planet? I understand that there will be molten rock and metal at the core, but this does not mean that there isn't some kind of suit that you could craft that would let you survive in these conditions - there are space ships, these suits would get along just fine without being ridiculed for being too unrealistic!

    Currently,
    I believe that if you reach the bottom of the planet you are currently on and are in the few blocks that are above the magma 'lake', if you travel horizontally 100 blocks, on the surface you are 100 blocks along too, so this shows the world you are on is actually flat, but it is just repeated, because if you travelled 100 blocks closer to the core, this would translate to being a greater distrance on the surface.

    I suggest that the planets don't actually become spherical, as I understand that this is a HUGE (huge is an understatement) ask during the beta and most likely impossible to change in time for whenever the final release is planned, so perhaps if the worlds stay as the flat, repeated layout they are now, but as an alternative if you dig down on your current world, and pass the equivalent of the core of your planet, you could be teleported (or something similar) to the same level of the ground you are at, and halfway across your world. For example, if your world is 1000 blocks long before it gets repeated, when you surpass the 'core' of your planet, you are moved 500 blocks along, so if you dig up, you will have reached the exact opposite side of your planet, which basically means you dug straight through your planet from 1 point to the opposite, like digging from South America to China!


    Let me know what you guys think!
    Thanks for reading,

    LikeGlass
     
    Last edited: Dec 15, 2013
    Neohanja likes this.
  2. LikeGlass

    LikeGlass Astral Cartographer

    If all this development of the planets core, and suits for venturing in these conditions occurs, I also believe more things like new tools, weapons and vehicles etc. could be introduced! I know it's a long shot, and probably will never happen, but perhaps a new character race could be introduced that consists of some kind of reptiles or similar animal that can survive in this type of environment, as that was their original habitat (just a suggestion).
     
  3. djtooth

    djtooth Industrial Terraformer

    I like this but it would be.. Impossible to implement without distorting your perspective. Think about cutting a globe in half... Although they could make it loop vertically. Hmm so you would be trapped in a gravity shift if you hit the center until you are melted?
     
  4. Searif

    Searif Void-Bound Voyager

    Also there is the fact that the pressure at the center of a planet would be so immense I doubt any suit could save you from it, personally I am impressed we can reach the core.
     
    Woden likes this.
  5. LikeGlass

    LikeGlass Astral Cartographer

    So reaching a small planets core is more impressive than space travel between planets with warp engines and the like, and also the ability to teleport to and from your ship (I could come up with more futuristic things, but I won't)? Or are they just normal, because I don't see you doubtful about all of those things? The fact of the matter is: It's the future - how can you have any possible way of predicting what is and what is not possible? I don't know if it will be possible, but I am just suggesting it as a bit of fun! Besides, warp drive technology and teleporting machines are trivial and easy to understand when coming to suits and vehicles that could withstand pressure *sarcasm*.
     
    Last edited: Dec 15, 2013
  6. Gazz

    Gazz Scruffy Nerf-Herder

    I don't think anyone meant "impossible".

    It's just that the conditions in space are a walk in the park compared to trying to survive at or even near the core of our planet.
    There's the pressure, the temperature, and no way to get rid of that temperature because you can't radiate it anywhere.
    No gravity, either, but that's no different from space.

    Likely? Not without large amounts of unobtainium.
     
    Woden likes this.
  7. LikeGlass

    LikeGlass Astral Cartographer

    You do have a fair point, but it is the future, anything can happen. I can't believe you are overlooking the ability to teleport, and knit-picking the details of a suit that can help you survive in high temperatures and pressures...
     
  8. Archer

    Archer Spaceman Spiff

    It's a fun idea, but seems hard to implement without making it look weird or feel wonky.
     
  9. Gazz

    Gazz Scruffy Nerf-Herder

    I don't think weird or wonky will be an issue in a game with psychopathic vegetables.
     
    Takahiro86, Veraal Fins and LikeGlass like this.
  10. Archer

    Archer Spaceman Spiff

    Well I mean the mechanic itself, it needs some serious fleshing out to make it look fluid :p

    I mean, the gravity field has to flip at some point, that could happen either at the center, or at the surface at the other side of the world. This means your dude has to 'flip' as well, with rotation perhaps, but that would become an issue as you go past the "flipping plane" since it might loop that way, so they have to limit the amount of 'flips' you can make in a certain time-span.

    Other than that, the game has to recognize what side you're coming from and be able to keep it all separate, or you'll be upside down at times when you're not supposed to.

    But again, it's a fun feature, I might rather see this in mod though later on.
     
    LikeGlass likes this.
  11. Haku

    Haku Subatomic Cosmonaut

    I personally thought this would have been implemented to begin with, but I'm sure they have their reasons for not doing so with all the complexity and such.
     
    Last edited: Dec 15, 2013
  12. LikeGlass

    LikeGlass Astral Cartographer

    I would have liked to see this in the game now, but with the time they have, I don't think it would be possible to come out with a smooth, working solution to this. I would much rather see them not including it than having a glitchy and weird-looking animation and confusing scenarios that would just make the game confusing & put extra strain on lower end computers.
     
  13. Searif

    Searif Void-Bound Voyager

    You could try being less of an ass first off, secondly lets take a look at humanity as it is now, not nearly as far into the future as things are in starbound of course but we have made it to the moon and we are getting closer and closer every day to putting a human on mars, but you know what we have barely investigated despite all our technology that lets us do some things that even ten years ago people would have thought crazy? We have barely even begun to investigate the ocean fully, we haven't even scratched it in terms of how deep it is, the main problem? pressure, it is much easier to make a suit that lets you deal with no pressure then it is to make one that deals with a metric shit ton of it.

    And yes, teleporting is quite a thing to achieve, especially since the only way that is theorized that it could be possible would be to clone and destroy the person in question in a matter of seconds.
     
    Woden likes this.
  14. Gubudugu

    Gubudugu Astral Cartographer

    I think you are underestimating the complexity of your suggestion.

    I Don't think this is even doable with the resources they have, or they needed to be very creative of how this would work (for example putting just an cutscene-animation of the transition instead of you really playing).

    And i can't see this being worth it, i can only see people looking into this once and saying "that's cool" and never using. Couple people in the world will have a planet base that have a vertical shaft to the other side of the planet, just because they can, not because it's better, since the time you would take "falling" you much easily could walk to the left a little bit in the surface.

    ---
    Someone would need probably to develop an entire game just around this mechanic and need to be very creative to turn that mechanic in something fun for an entire game.
     
    Woden likes this.
  15. Gubudugu

    Gubudugu Astral Cartographer

    There are more theories for this to work, the most common i see is to create a wormhole, but i'm not not really qualified to explain other theories to you :p you can search about wormholes or string theory if interested.
    But we can agree that passing by the core of a planet is much less possible than teleporting xD and i don't think someone created a theory for that yet.
     
  16. LikeGlass

    LikeGlass Astral Cartographer

    I was not trying to be an ass, if I came across as one, I apologise, I was just trying to get my point across.
    There are so many levels in which you are wrong and have come to a conclusion so quickly:
    1. The material which makes up the planet is not the exact same as what makes up Earths core and mantle. I have come across a planet made of bone, I have come across numerous planets made of flesh. There are even tentacle biomes if you look up 'biomes' on the StarBound wiki. What I am getting at is the densities. I suspect a similar sized planet as Earth that is made of bone is going to exert a lower pressure when you are at the centre, because rock is a hell of a lot denser than bone.
    2. The size of the planet. On my T1 homeworld, I can circumnavigate my planet... in 5 minutes on foot, compared to on earth, 47 hours... By plane. If you think about it, that can't lead to a very deep planet. Small circumference = small planet. Small planet = lower pressure at core. Enough said.
    Finally, and yet again, it is a fantasy, FUTURISTIC game!
     
  17. Gubudugu

    Gubudugu Astral Cartographer

    Although i still have to see any sci-fi something doing what you say (and they don't do for a reason) You should at least read my first comment in this topic.
    There i talk about this in the perspective of someone who buys your bullshit about "IT'S THE FUTURE, ANYTHING CAN HAPPEN", and how it would be impossible to implement even then...

    edit:
    Actually, nevermind. I just realized most people said basically the same thing i did, but you decide to ignore them and only reply to people who says it would be impossible even in a futuristic game, and always with the same bullshit argument.
    So you ARE being an ass, stop it, and reply to people who actually try to see your point of view and comment about how it could work or not in the game.
     
    Last edited: Dec 16, 2013
    Woden likes this.
  18. Searif

    Searif Void-Bound Voyager

    I must apologize as well then, I guess my mind placed a hostile tone on your previous post. Your point about the planets being smaller is indeed true, however I see these as a to scale sort of idea, but regardless you are indeed correct about you final part, it is a fantasy game.

    I would like to state however that in order to do something like this in the game, due to the way it is set up(looping 2D environment) would require a complete reworking of the game to make it so that the level you are on is actually round.
     
    Woden and LikeGlass like this.
  19. LikeGlass

    LikeGlass Astral Cartographer

    That is why I suggested what I did in my original comment, do have a look. I agree that changing the current looping horizontal world is a huge hassle and would not be possible for the devs set release time, look at my alternative above.
     
  20. LikeGlass

    LikeGlass Astral Cartographer

    So you don't want me to try and reason with and convince the people that disagree and say I'm wrong that I'm actually right... Where is your logic, that is what I am here to do, make people agree that this could be a cool addition to the game! And why would I try and figure out how it would work in game? I suggested the idea and thought it could be a cool addition to the game, I'm not going to be the one to develop the whole thing and figure out the physics and whatnot, I'm not the least bit qualified to! Now please, stop commenting on my thread, you have nothing more valuable to say, and now I do not care whether you disagree or not because in my opinion your logic is twisted.
     

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