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Difficulty setting de-valuates the game

Discussion in 'Starbound Discussion' started by Jacomo, Dec 28, 2013.

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  1. Deserok

    Deserok Aquatic Astronaut

    Even without difficulty settings, the ease of loading hacked items will force me to use a server inventory anyways.
     
  2. ejh1990

    ejh1990 Phantasmal Quasar

    In fairness, I don't think the devs promised a tough game. I am prepared to be proven wrong, though. But I would certainly like to see a citation of promises of a tough as nails game.

    That said, I do understand that when information for games are teased it's only natural to form a romantic idea of what the game will be. And more often than not, games will always fall short of expectations. And I will be honest, I also formed a romantic vision of the game that was far more intricate than the current offerings, at least. And probably even the final product. When I was reading everything about Starbound, I was hoping it may turn out to be something like this:

    http://community.playstarbound.com/index.php?threads/fight-for-universe-per-aspera-ad-astra.3781/

    If you've not seen that already, OP, I recommend you check it out.
     
  3. kesvalk

    kesvalk Cosmic Narwhal

    first you said you wanted a game that would differ from the norm, then you say you wanted another survival tryhard game that is one of the most used genre indie devs made in the last 2 years (only losing to tower defense).
    then you say you got a "cartoon for kids, but everyone knew the game would be goofy from day one.
    all of this while wanting less options as to not compromise the economy system of terraria (which is different from this game because this one is based on server side saves and configurations) that no one even wanted on it.

    i think you have a bad case of hypeitis buddy.

    even without these 3 modes, mods would (and in-fact already have) completely broke any system put to prevent people from getting items faster.
    that was a problem in terraria because you could use your characters (and the items they had) in any multiplayer server, having the characters saved server-side will completely fix this problem while also letting servers choose soft-mid-hard core modes and using mods.

    also, weren't you saying you were "going out the door" or something in the OP?
     
    Monahven likes this.
  4. Jacomo

    Jacomo Orbital Explorer

    Not Dark Souls like tough, but harder and with some personality. What Devs are delievering has no personality, it is grasping and copying mainstream concepts to appease masses and make more money. From what I heard about the game, I expected something different. Yeah, honestly, I just expected something different and feel down and kinda angry, that people really settle for the shallow game like this, when they had the opportunity to create something better. I am just trying to, in my eyes, prevent this ship from sinking, but I guess there is no help and I will just depart and play what actually pleases me.




    That is the f**king guy, who should have made this game. Someone with balls and vision. Someone who dares to choose a different path and not tread the same path over and over.
     
  5. Jacomo

    Jacomo Orbital Explorer

    Your points are lame. These are just your deductions, concepts and projections of your reality on me. Trying to ridicule me, don't you? Well, that's what tryhard fans do. Keep it up.
     
  6. Hydrinical

    Hydrinical Master Chief

    People make the active decision to go "lose all items on death" mode. They should know what the risks are. If they don't want to lose rare items then they shouldn't play on that mode, simple.

    I do agree, however, that the true game difficulty is lacking. It's less survival and more "fly around the world with tech, gather ore, make better gear, cut through everything like butter."
     
  7. Heliostorm

    Heliostorm Phantasmal Quasar

    So adding difficulty levels completely removes all hope of personality in the game?
     
  8. sil3nst

    sil3nst Void-Bound Voyager

    you have to empathize and understand that this is not only a creative venture but a capital venture for the devs. theyre not trying to cater to a minority "hardcore" niche, they want to make a game that is as appealing and as fun for as many people as possible, which also means making as much money as possible for their hard work. you should be grateful enough that the game is fully open to modding and youll be able to get your fill, play the game however the hell you want through the vast variety of mods and overhauls that will eventually be available.
     
  9. Flameofice

    Flameofice Pangalactic Porcupine

    I expected spaghetti and got a pile of stringy stuff with meat mixed in. Not what the chef promised. (Completely irrelevant emote goes here)
     
  10. Cyclonis

    Cyclonis Zero Gravity Genie

    [​IMG]
     
    Aeon likes this.
  11. Jacomo

    Jacomo Orbital Explorer

    Yeah, money.. the bane of the human creativity and free spirit.
     
  12. Retnuh

    Retnuh Space Penguin Leader

    For one thing, I'm sure this difficulty system is just a placeholder for something more advanced that will come in the future. It's incredibly early beta, you can't just expect every system to be set in stone. Also, the title should say devalues, de-valuates isn't a word.
     
  13. Dirigible Tomato

    Dirigible Tomato Scruffy Nerf-Herder

    It's called catering to everyone. because without a difficulty setting, you'd have the same stale difficulty that people would either find too hard or too easy.
     
  14. Jacomo

    Jacomo Orbital Explorer

    Cyclonis: Yeah, you posted a picture on the internet, claiming someone to be a troll. How cool you are. Never thought that it actually makes you a troll?
     
  15. kesvalk

    kesvalk Cosmic Narwhal

    funny how you didn't touched the fact the two games have different economy systems and how game modes would break a server-side system.
    also, the "deductions, concepts and projections" are based on what you said and information we had access prior to the beta test release, i am not making this up.
     
  16. Jacomo

    Jacomo Orbital Explorer

    Yeah, it is called mainstream game. And don't mistake me for a hipster. It is just that mainstream games don't appease me and I thought this won't be a one. That is all. I just have to accept it and get the f*ck out of this forum already. :D
     
  17. sil3nst

    sil3nst Void-Bound Voyager

    i think people need to cool it including you and everyone calling you a troll. your feelings about this are obviously genuine albeit a bit selfish. best you can do is support that guy making the hardcore mod, go and get in cahoots with him and make a version of the game you want. thats another aspect that will make this game so much more appealing, get bored/dont like the vanilla game? mod it and play on servers with like-minded players.

    oh, fine. i tried to be polite and reason with you where others would not, but you refuse to see things through any other eyes than your own. see you around space cowboy.
     
    Monahven likes this.
  18. Dirigible Tomato

    Dirigible Tomato Scruffy Nerf-Herder

    Because god forbid they should try to make a game that everyone will enjoy.
     
    Monahven, Aeon and AcetheGolden like this.
  19. Jacomo

    Jacomo Orbital Explorer

    Okay.

    I maybe implied I want a game different from the norm in my previous posts, but you by saying "another survival tryhard" game totally ridiculed my game preference and what I have expected. Believe me, there are not enough really hard games and even indie Devs are treading lightly to appease masses.
    "Cartoon for kids" wasn't pointing out the game art style, but dumbing down the game, making it easier and simplifying the mechanics patch after patch.

    You still can use items from singleplayer on multiplayer servers, so I don't see how the economy system differs.
    Overall, Devs aren't handling the whole multiplayer really well. Again, it could have been much better and they settle for gnawing on Terraria concepts.
     
  20. Traijan

    Traijan Cosmic Narwhal

    It's not a difficulty system, it's a player penalty system, nothing more.

    A real difficulty system would keep everybody getting the same penalty, but raise the difficulty by increasing mob health, dps etc.

    As far as I'm concerned, I don't really care other than YEAH, I like to play carebear in my games and not lose hours of progress due to character or loot loss so I would prefer that there is also an option to allow me to not lose anything at all on death. I don't really care if that means I can only play with people that setup their servers to allow all (including carebear "difficulty") difficulty levels on the server then I'll be limited in whom I can play with but will be playing with more like minded folks instead of people worrying that their e-peen has been jeopardized because somebody else was able to play on carebear mode and get the same shotgun that they played on rogue death mode and got too.
     
    Aeon likes this.
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