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Difficulty setting de-valuates the game

Discussion in 'Starbound Discussion' started by Jacomo, Dec 28, 2013.

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  1. Bucketlamp

    Bucketlamp Giant Laser Beams

    Sir you are the master of contradiction, even that statement above just goes to prove a point.

    What you are doing is luring people into a hostile conversation, whether you know you're doing this intentionally or not is debatable. What you are not doing is being profound. There have never been "promises" in the sense that you mention. If you misconstrued something, it's not their fault you misunderstood. You already threatened it, you're close to walking out the door, surely no one wants that, but it's your choice. If you want the last word then here take it.

    For everyone else: Stop feeding him.
     
    ReverendBonobo and Dwagon like this.
  2. Lexen

    Lexen Subatomic Cosmonaut

    Soooo... because A SINGLE. GODDAMN. FEATURE looks like terraria, starbound isn't the same ?
     
  3. ejh1990

    ejh1990 Phantasmal Quasar

    Pray tell, how is that something that is objectively measurable? Unless you can objectively measure it, it's a statement that is open to interpretation and not a promise.

    edit: Look at it this way:

    This does not mean that such a game would have, say, gold as an ore. Also, many is an abstract term. One person's "many" is different to another person's "many". This, however, is a promise:

    The difference is the latter is specific and measurable. However, you are supporting your claim with statements that are neither specific nor measurable, much like statement #1.

    So yes. That does not a promise make. ;)
     
    Last edited: Dec 31, 2013
  4. Jacomo

    Jacomo Orbital Explorer

    Check the post I made and when I edited it and how.

    I just walked away from replying to you. (paradox)

    Jacomo, 19 minutes ago
     
    Last edited: Dec 31, 2013
  5. Jacomo

    Jacomo Orbital Explorer

    But you don't put such, according to you, "half-statements" on website selling a product. Well, usually they do, but then they can be prosecuted by law for false advertising.
    They say it DRAWS, so they state they are inspired by such games and foundation of their game is built upon those games. Why else would they say such a thing?
     
  6. ejh1990

    ejh1990 Phantasmal Quasar

    False advertising is a lot more complicated than that. Unless there's been something stated which is objectively false, or there were shady business practices like bait and switch, there is no false advertising.

    There's a world of difference between "I thought the game would be like ... because of this, but I was wrong. I find this to be disappointing." and "The developers lied to us about ... and this is false advertising". Unless you can back up the second statement with cold, hard facts, it's not something you should be saying. It's extremely libellous.

    You again mention the "draws upon" argument. But it's not objectively measurable. You can't quantify how much it draws upon each game, nor necessarily in what manner. So no, I still fail to see the "promise".
     
  7. TottWriter

    TottWriter Title Not Found

    I just feel like I should point this out:
    So. Until we hit Stage 2, I wouldn't worry about how "hard" the game is. The sector which is meant to be challenging despite end-game equipment is Sector X, which hasn't been implemented yet. What we have at the moment is the remaining un-implemented sectors all rolled together, and not adjusted for balance. Complaining that it isn't hard enough when the hard areas are yet to be added strikes me as a little silly.

    Note also that even at Stage 2 there will be little to no quest action - it will still be a sandbox only. What quest we have at the moment is really a tutorial to help us on our way. As such, worrying about how in-depth it is or isn't seems a little premature.

    Balance changes are ongoing, and will continue up until beta ends and probably beyond. Complaining that this one added feature will devalue the game is... well. It doesn't strike me as especially helpful given how much content and how many features are not yet implemented. You can't adjust difficulty until you know what you have to adjust for. And so far, things which affect balance are still being added.
     
  8. Yeezus

    Yeezus 2.7182818284590...

    OP has some reasonable points but...don't be so aggresive. If sacrifying the overall difficulty provides a larger audience to access the game, well, that's necessary IMO. Because remember there are younger/old casual gamers out there who may need an very easy setting.
     
  9. thegreenman

    thegreenman Subatomic Cosmonaut

    So I was going to play Arkham Origins the other day. Then I realized it has a hardcore mode and completely raged about how it's copying Terraria.
     
    Dwagon likes this.
  10. Dwagon

    Dwagon Hard-To-Destroy Reptile

    Case: #1 The existence of mods and admin commands negate any realistic potential for a fair player based item economy.
    You can make any mode you want, or force a single mode of difficulty onto everyone, and it will mean nothing because players always have the power, even in the base game code, to modify their characters however they want. Meaning that there is no way to ensure Single Player and Multiplayer characters being able to trade or even play fairly. It's a tradeoff of local character storage. Get over it.

    Alternative Case #2 : Dedicated servers which store all of that specific servers players' characters on it (like an MMORPG).
    With that platform, you can force any mode on that server to be the same for all characters that play on that server; which in turn goes right back and negates your complaint entirely since it's all one mode.
    All the server has to do is advertise which mode(s) it allows. You can't directly allow players to import their single player characters (well, there could be an approval system, but it may not match the mode) but you would get everything else you wanted.

    Both cases can exist within the same game, though obviously, they aren't directly compatible with each other.
    It's best to have access to both since that gives players the choice of how they want to play, which is the entire point behind any game mode to begin with.

    What part of it isn't sci-fi space travel/survival?
    You have to scavenge tech, food, and fuel to power your spaceship.

    Where are you pulling "got cartoon for kids" from? Besides straight out of your ass.

    Oh, but you offered a statement as proof. Which one did you go with?

    Yeah, it is a statement. A cherry-picked statement at that.
    What does it say? That they're inspired by classic games and are including elements from said classic games in Starbound. That's it.

    But hark! They don't mention mining games in this one statement! It must be absolute proof!
    ...As long as you ignore all the videos, streams and posts Tiy and the team has made about crafting, base building and mining over the last two years. This isn't their definitive, sole statement about Starbound.

    Fact is: There was absolutely no question Starbound was going to have mining elements in it.
    If you didn't pick up on that, you only have yourself to blame. And to deny it now is to court idiocy.

    "This game should have been harder".
    How? Be specific.

    Saying "make the game harder" is useless since I can think of DOZENS OF WAYS I could make this game harder and I guarantee most of them you wouldn't like at all.

    Stop wagging your finger at everyone for not conforming to your specific tastes, when you have only vaguely hinted at what those tastes are.
     
    Burgy and ejh1990 like this.
  11. Wizaerd

    Wizaerd Astral Cartographer

    So the options are, make it so hard and no diffficulty settings so that only 12 people can play it, or introduce difficulty levels so that thousands can enjoy it. Yup, makes perfect sense OP.
     
  12. Jacomo

    Jacomo Orbital Explorer

    Really? It has Softcore (lose cash), Mediumcore (lose items), Hardcore (character delete)? Because Starbound has.. and Terraria too. :p Trololo?
     
  13. Jacomo

    Jacomo Orbital Explorer

    You didn't get the memo. Read it again and not just that..
     
  14. Madae

    Madae Zero Gravity Genie

    Heh, I was just arguing (in another thread) that Starbound should copy Terraria more.
     
  15. ilis

    ilis Phantasmal Quasar

    starbound should have another difficulty level after hardcore
    one that sells your game if you die
    and people who post stupid things on the forums should be forced to play in this mode
    i think that would get rid of a lot of these threads maybe

    alternatively add space combat soon so that people stop whining about how similar this game is to another highly successful and extremely fun game
     
  16. ejh1990

    ejh1990 Phantasmal Quasar

    Psh, too casual. I play UltraHardcore+. In this mode, your entire Steam account is revoked if you die. :rofl:

    Devs do hope to add something like that. But it's way post release. even if it happens.

    http://playstarbound.com/the-future-of-starbound/

    Totally hoping that it makes it in, and really looking forward to it if it is.
     
  17. Wizaerd

    Wizaerd Astral Cartographer

    I'm not exactly sure what point you're trying to make. I read your posting, you're upset they're including difficulty settings. No misinterpretation there. You'd much rather it remain very hard, thus limiting the number of people who would truly enjoy the game versus the developers opening up their game for greater appeal by adding difficulty levels. You hate those you refer to as the carebears, whereas these so-called carebears will be the vast majority of players of the game (aka purchasers). So here's an idea... let the developers make the game they want to make, how they want to make it... and to garner much success by not limiting it to a few hardcore players such as yourself.
     
  18. cyberspyXD

    cyberspyXD Tiy's Beard

    Woah woah woah. You have completely changed my mind. I will ignore the plethora of 2D games that use a similar system to Terraria.
     
  19. ilis

    ilis Phantasmal Quasar

    yes i meant to just
    not wait any longer
    and add it in now
    because honestly ive been trying to find new things to do in starbound for a while but i cant think of anything
    there isnt anything worth farming for
    there should be some super duper ultra weapon or exclusive tech or ship upgrade that can be purchased for 99999 pixels from an npc that only exists on a single planet in a unique new structure that doesnt exist anywhere else in the game
    and it could take forever to find the npc but it could also take like 20 minutes if you get lucky and choose the right planet on accident
     
  20. Fiben Bolger

    Fiben Bolger Pangalactic Porcupine

    The amount of alerts I get from this silly thread is really starting to annoy me.
     
    TheSniperFan and GameQB11 like this.
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