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Difficulty setting de-valuates the game

Discussion in 'Starbound Discussion' started by Jacomo, Dec 28, 2013.

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  1. Dirigible Tomato

    Dirigible Tomato Scruffy Nerf-Herder

    And i shall play on regular mode.

    Unfortunately, this isn't enough for some people. They'd rather have everyone subjected to the same penalties.
     
    Sucrilhus likes this.
  2. Sucrilhus

    Sucrilhus Subatomic Cosmonaut

    People are weird
     
    Blue likes this.
  3. sil3nst

    sil3nst Void-Bound Voyager

    were all different. "weird" is a pussy ass term. however theres a difference between that and just plain selfish bias.
     
  4. Blue

    Blue Former Staff

    That's not always a bad thing.
    I'm a weird one... (at least compared to the rest of my family.) that's for sure.
     
  5. sil3nst

    sil3nst Void-Bound Voyager

    time to get some sleep. too bad my dreams dont have difficulty options.

    they usually suck.
     
  6. There's a lot of weird conceptions about this game (notice I didn't say misconceptions). I think everyone is entitled to their opinions and beliefs on what makes a game difficult or not, right?

    I agree with a few of you on the fact that difficulty would be neat in the form of unique mob attacks and behaviors in more difficult modes.

    I believe that the soft, medium, and hardcore modes are great, permadeath adds a sense of attachment to a character for me, not so much for other people, I get that too.

    Terraria didn't invent the wheel in sandbox games, it just perpetuated 2D ones into the spotlight, and it definitely didn't create randomly, procedurally, or anything-erally generated loot or worlds/planets/dungeons. Neither did minecraft.

    Saying that the difficulty settings de-valuates the game doesn't mean anything to me. I mean it does to you but it's an opinion, which it is great that you have one.

    I'm stoked to have a hardcore mode so I can make my one guy that I meticulously plan everything with, and get attached to, only to make a grave for him in the universe as his son when he dies. It's not artificial difficulty to me, but it adds another way to play the game. Planning and being careful add a layer of immersion to a game for me, so I'm on board with this addition, but I would also look forward to other difficulty additions as well.
     
    Zeal, Serenity and Archer like this.
  7. XaoG

    XaoG Ketchup Robot

    Can you do us all a favor and make a video of you uninstalling the game?

    We really all need to be sure you're gone. Y'know, and not hiding under some bridge and polluting the community. It'll be a huge load off everyone's mind.
     
    Darklight likes this.
  8. HueHuey

    HueHuey Parsec Taste Tester

    Demon's Souls and Dark Souls would be terrible games if they had a difficulty setting.
     
    phyvo likes this.
  9. Dust

    Dust Giant Laser Beams

    I havent played them but if the only thing they have going for them is that they're hard, then they don't sound like good games, which is why I havent played them. Hard just for the sake of being hard is not my idea of fun, but to each their own.
     
  10. HueHuey

    HueHuey Parsec Taste Tester

    It's all too obvious.

    They are great games, with great lore and outstanding gameplay, and people say they are difficult because they are accustomed to Assassin's Creed style combat, where you can 1-shot everything from the start of the game, and to hours long tutorials. The difficulty is fair, if a player dies, it's their own fault; we shouldn't expect to beat a boss on the first try. Once you re-learn to apply the rules of common sense in gaming, you forget the difficulty, and enjoy every other aspect of the game, free to explore and liberated from QTEs and help messages. Something is very wrong when you count the number of games that came out last two years that have a button to see through walls.

    What i'm trying to say is that the difficulty is part of the gameplay. A game that is too easy leaves you with a feeling of emptiness once you complete it, you just throw it in a locker and let it gather dust.
    A difficulty setting is just a lazy button for most people, and a bragging rights dispenser for others.

    And adding only a "hard mode" is exactly the same as adding only an "easy mode", it will only bump "normal mode" up or down the list because there is no such thing as a mohs scale of gameplay hardness.
     
    Last edited: Dec 29, 2013
    phyvo and GSGregory like this.
  11. Arehexes

    Arehexes Subatomic Cosmonaut

    Oh no who would have thought a guy who worked on Terrairia would have ideas from Terrairia carry over, this is like complaining that Nintendo cares over ideas from past Nintendo games.
     
  12. Omegnarok

    Omegnarok Scruffy Nerf-Herder

    It's not the only thing going for them. It's just the sticky stuff that holds the games together
     
  13. ___MeRliN___

    ___MeRliN___ Guest

    Honestly, I dont get it how an harder difficulty can make the game easier... Its like you are breaking into somebodies to attempt stealing his stuff just to not steal his stuff.
    Hm paradox.
     
  14. GSGregory

    GSGregory Ketchup Robot

    Because you become used to the harder difficulty and when you play it any other way it becomes easy.
     
    ___MeRliN___ likes this.
  15. samrux

    samrux Void-Bound Voyager

    And, in some modes, monsters could have more powerful attacks and higher HP, making the game much harder overall (and more frustrating if you lose items on death or die permanently), BUT rewards could be better (Rarer items and weapons, more pixels, that's the idea).
     
  16. ___MeRliN___

    ___MeRliN___ Guest

    Oh that way it makes sense, ah thanks.
     
  17. WingedSpear

    WingedSpear Big Damn Hero

    I think the difficulty should be handled by galaxy, how?, easy:

    1- In the game, there should be some galaxys that have Easy, Normal, Hard or Hardcore difficulty

    2- characters who start with one difficulty are going to spawn in a galaxy with that difficulty

    3A- up to the difficulty, you are going to be only allowed to see the galaxy with your difficulty OR (read the option B )

    4A- multiplayer servers will have spawns for each difficulty, so a new player with the Easy difficulty is going to spawn always in the Easy planet, and the ones with Hard, in the hard planets.

    3B- you can see the difficulty of the galaxy that you are going to join before click it

    4B- following the rules of the the 3B, if you join a planet with one difficulty, your character will turn instantly into that difficulty

    5B- hard difficultys will have better rewards (More ores, more fuel, better items, more pixels), but you are going to lose more pixels on death

    6B- the penalty at each difficulty could be this way: Easy (lose 20% pixels, low rewards), Medium (lose 60% pixels, decent rewards), Hard (lose items and 20% pixels, great rewards and high amount of pixels), Hardcore (lose character, same reward as Hard or Medium, this is only for those servers who like to play in hardcore mode)

    7B- in the multiplayer servers, the new players are going to spawn always in the Easy planet, so then they can pick the planet with the difficulty that they like.

    - Obviusly each difficulty should have improved AI for the mobs and everything that the developers can think.

    ------------------------------------------

    So what do you think about this?, is fair, and no one is going to be forced to join in one difficulty, leave feedback, i think is a good solution.
     
  18. UKFX

    UKFX Star Wrangler

    I want it to be challenging but I didn't say I wanted it to be a OHK-fest, did I?

    The issue is, is that once betas come around, 99 times out of 100, the boo hoo'ers will eventually have the game tweaked by the developers to suit their liking because it is not simple enough for them... whether they care to admit that or not. Now since it's mid development, you have a game that looked promising to those who got it early who then ultimately end up disappointed with the direction it is heading (especially in terms of difficulty). On the other hand you have many players coming to the game after its difficulty changes finding it relatively easy who then ask for a bit more of a challenge and then others complain. It's no good letting the game give you everything at the click of a button, it causes the game span to shorten and makes things boring, but nobody said anything about extreme difficulties.

    Casualisation, not a word but it's my own word that I often use when a developer will follow the whining of the masses and change their own vision of the game to that of someone else's, usually making the game simpler or easier for the sake of more sales (hence following the masses). Now hopefully Chucklefish don't do this, an they continue with their idea of how the game is, and then TWEAK it, without giving in to every request that people ask for. A balance of some kind needs to be struck but I feel that a game being somewhat more challenging than it being somewhat easy, is better because of the sense of risk/reward . There is no risk when things are easy.
     
    HueHuey likes this.
  19. Zeal

    Zeal Subatomic Cosmonaut


    Blue, I remember you. I have so much respect for you, personally my friends told me that the difficulty modes were going to be different then... Well what I found out after reading a bit. Personally I don't mind the Soft-core, Med-Core, Hard-Core stuff. It really adds alot to the game and to people who want even more challenge and who want to put more emphasis on their one character. So, I was not well informed and made myself look like a derp.

    I was excited however by the fact that the game was hard, I felt it didn't need too much change tbh... The bosses definitely needed a few changes and got them but as long as the game isn't made to be any easier than this I can reach a happy medium. I don't enjoy feeling like a total god, I don't enjoy feeling no danger, those conditions serve to put me to sleep or more or less drive my interest into the ground though in the same return I don't like feeling like I am hitting/shooting things with the equivalent of a pool noodle/wet tissue so I am sitting there for ages doing the same thing even though I clearly can survive against it and only die due to attrition.

    Though I digress, I am happy to see you blue and even happier to have had some rest and not be up late at night tired out of my mind taking words from friends that are quite... uninformed.
     
  20. Fiben Bolger

    Fiben Bolger Pangalactic Porcupine

    I would like a sandwich, please.
     
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