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Difficulty setting de-valuates the game

Discussion in 'Starbound Discussion' started by Jacomo, Dec 28, 2013.

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  1. Zeal

    Zeal Subatomic Cosmonaut

    You can just learn to get past the difficulty in the game too :/
     
  2. Serenity

    Serenity The Waste of Time

    :/
     
  3. Dirigible Tomato

    Dirigible Tomato Scruffy Nerf-Herder

    Where is the hand holding?
     
  4. Skippy3

    Skippy3 Pangalactic Porcupine

    This is the best way of pandering to the scrubs who have no idea how to play a game with real difficulty. The alternative is to completely destroy the difficulty altogether for the sake of appeasing the filthy casuals.
     
  5. sil3nst

    sil3nst Void-Bound Voyager

    [​IMG]

    ikr, what a fucking cheap shot. "just deal with it" nah, make us want to deal with it.
     
  6. Serenity

    Serenity The Waste of Time

    Deal or no deal.
     
  7. Dirigible Tomato

    Dirigible Tomato Scruffy Nerf-Herder

    lol
     
  8. Serenity

    Serenity The Waste of Time

     
  9. sil3nst

    sil3nst Void-Bound Voyager

    [​IMG]
     
  10. Sucrilhus

    Sucrilhus Subatomic Cosmonaut

    I thought your last reply revolved around the idea that the problem with this difficult setting was that it would only trigger upon death.
     
  11. Serenity

    Serenity The Waste of Time

    [​IMG]
     
  12. Aeon

    Aeon Phantasmal Quasar

    fuck that shit.gif
    Because you don't need to insult to have an argument.
     
    Serenity likes this.
  13. Dirigible Tomato

    Dirigible Tomato Scruffy Nerf-Herder

    The argument was that a penalty means difficulty, because when you die, you lose your gear, and are at a disadvantage.

    My counter-argument was that this does not mean difficulty because it only takes place after you die.
    Things will be difficult when you're at a disadvantage after losing all your stuff, no doubt about that, but you actually have to lose all your stuff in the first place. Before that point, the 'difficulty' isn't applied. You have to actually die. And if a penalty is the only 'difficulty', then it will be easy to avoid death, and by an extent, easy to avoid the penalty and the disadvantage that follows.

    It's not really difficulty so much as it is the chance that things can be difficult, if that makes sense. Maybe someone like-minded can explain it better.
     
    Tamorr and Aeon like this.
  14. Blue

    Blue Former Staff

    I personally never understood the need for people to hold it against Devs to offer 'options' for expanded game-play features. Lets cover some points...

    1.These will not be forced upon you and the default game-play will most likely still be available.

    2.This isn't a "new development", as you can see they had planned to add game modes in the game since the get go, as "Mode" appears beside every character in character select. This has always been there.

    3.Having two more difficulty modes, does not mean they won't add more types later to cover the others who wan't a "harder" game, or an "easier one".

    4.As someone who actually worked on Terraria, I can tell you, we added difficulty modes like we did because we knew we couldn't just choose one and appease everyone. It is smart design to add more than one to cover the different play styles of all players who may pick up and player your game. Otherwise, Devs would just upset a larger portion of the playerbase by choosing one FOR them and forcing it upon them. We all saw the backlash that happened because the Devs chose to change the Penetration system to DPS. So it would be similar if they just forced everyone to drop everything to make the game 'harder' and more 'survival' like.

    5.Someone could probably make a mod to just remove the other game modes to make you feel better.... but why? That's like modding out the Avians, because you don't like birds... when you could just not use them.

    6.Adding difficulty modes that INCREASE danger, in no way can be constituted as "hand holding" as it makes the game harder...

    7.In fact, that idea of 'hand holding' in a sandbox game is an oxymoron, as hand holding can't possibly exist in a sandbox game. As any easy modes become like a creative mode and are liked by much of the fan base. Any mode where you can just build and explore are in their own way accepted and wanted for their own reasons by much of the player base.

    8.Any game that allows modding pretty much can be tweaked how you want it anyway. I personally play minecraft in a mode I created for myself using a collection of mods because I think it's vanilla game-play gets dull and boring over time. But I wouldn't hold that against the Devs of minecraft and ask them to change the way their game runs... especially when i can just pick up a few mods and play it how I want.



    After making these points, I am sure there are those who will still have their differing opinion. Which is fine. More power to you. I just personally don't see the reasoning behind "going for the door" based on something akin to being handed a sandwich at a party. If you don't like that kind of sandwich you wouldn't just take it and toss it in the persons face who offered it to you and run for the door because they offended you by offering it, you would say no thanks, and enjoy the rest of the party.

    Just a side note, Someone disagreeing with you does not make them a child, a fool, a loser, or any other kind of derogatory name you can think of. Your opinion is not the only correct one, and to assume so makes you smaller than the whole of what humanity can be if people just started to accept that they are not alone here. Try not be close minded, it limits a persons growth socially. But of course, that's just a suggestion, as technically you have every right to be whatever kind of person you want to be. I personally just find it easier to be happy when you are able to accept others, regardless of what they think.
     
    Last edited: Dec 29, 2013
    Tamorr, Zouleena, Zeal and 6 others like this.
  15. Sucrilhus

    Sucrilhus Subatomic Cosmonaut

    I understand your point. It makes sense.

    Also, I just want to make clear that I would enjoy a rework on the difficulty just as much as you.

    Archer's suggestions on the first page had some really nice ideas. I would love to have monsters with new attacks on higher difficulties... or faster mobs...

    The only reason I posted my first reply in this thread was because people were saying that "losing items upon death" wouldn't add difficulty, just frustration. Which in my view, is wrong. (For the reasons I stated in my first post)
     
    ejh1990 likes this.
  16. Dirigible Tomato

    Dirigible Tomato Scruffy Nerf-Herder

    Just gotta point out that I don't really care for any rework on the difficulty. How I play it now is fine, and I don't really pay any mind to it. I lose pixels on death. It's a setback, but it doesn't bother me.
    I'm not constantly thinking about how easy or hard the game is. I explore, I build, I die. However, if it adds to the discussion; a mode that makes you drop everything on death would be a mode that I avoid.
    Because it's a big setback in the way I play. it's not about responsibility, it's not about difficulty. It's about a penalty like that getting in the way. What if I'm renovating a house and get smacked by a meteor? Then I lose everything, and that's annoying.
    Pixel loss for me.

    This is the thing that I was giving points for.
    My thoughts on why a penalty isn't necessarily difficulty are in my previous posts.
    If I could make them clearer and properly explain what it is I'm trying to convey, I would.
     
    Tamorr likes this.
  17. sil3nst

    sil3nst Void-Bound Voyager

    finally a genuine and passionate "official" statement, unfortunately, it will go mostly unregarded. these aint no sandwiches, this aint no dinner party. but youre right, theres not much ground to complain here. as for your social maturity advise, well, its certainly wise and well-intentioned, but theres a lot more going on here than words can address.
     
  18. Blue

    Blue Former Staff

    Oh yes. I know that all too well. I just tend to approach every interaction with other people as if there is something to gain... rather than something to lose.


    [​IMG]
     
    Serenity likes this.
  19. sil3nst

    sil3nst Void-Bound Voyager

    [​IMG]
     
    Blue likes this.
  20. Sucrilhus

    Sucrilhus Subatomic Cosmonaut

    I guess we reached an impasse in this part. But that's only natural, since it's all about personal view.... isn't it?

    We should always keep in mind, though, that like Blue said... it's all up for the player to choose.

    If you believe this only brings frustration and not difficulty, you can always play on regular mode. This should please everyone.
     
    ejh1990 likes this.
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