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did starbound ruin there game?

Discussion in 'Starbound Discussion' started by baconprisons, Jul 27, 2015.

  1. baconprisons

    baconprisons Orbital Explorer

    i kinda feel like starbound ruined there game on a update early this year
    they removed
    hunger-
    warmth-
    and ship fuel
    you can know travel anywhere without ship fuel
    you can now be naked in winter biomes and not worry about a thing
    and you can be down in a cave for a decade and not starve

    before the update i loved this "survival game"
    but after it, it just dosen't feel like a survival game anymore

    please devs bring back these systems
     
    The MechE likes this.
  2. yclatious

    yclatious Guest

    Hunger is suposedly gonna come back, warmth might as well, ship fuel exists and is required to travel out of your system, and above all else, this was never a survival game.

    Have ya played the nightly version of the game?Done the quests and such?
     
    STCW262 likes this.
  3. Joaoseinha

    Joaoseinha Void-Bound Voyager

    Warmth was a bad system, you can't survive in a freezing environment just by sitting near a campfire, and being forced to wear different weaker armor just to survive in the cold wasn't exactly the best, unless high tier armors provided cold protection which would defeat the whole point.

    Hunger is coming back eventually, it's a beta. Also, starbound isn't a survival game afaik, it's a role playing sandbox adventure game with procedurally generated elements.

    And you do need fuel, you don't need it to travel within your own solar system though. I've had a trip cost me my entire fuel tank though.
     
    Jonesy, STCW262 and Plex_Director like this.
  4. Mackinz

    Mackinz The Waste of Time

    If you loved Starbound for its "survival" mechanics as they were implemented, you really paid no attention to how easily circumvented and illogical they were when they were a part of the game.

    And you also need to pay attention to developer statements regarding hunger and temperature. At this point in time, the only excuse for not knowing they are coming back in improved forms (eventually) is laziness. I spent all of five seconds googling "Starbound hunger temperature removed" and got a Chucklefish blog post from January explaining as much, in addition to a plethora of existing threads on the topic that pretty much make this thread wholly unnecessary.
     
    STCW262 and Plex_Director like this.
  5. Plex_Director

    Plex_Director Pangalactic Porcupine

    If you want to play a survival game, go elsewhere. Starbound is at its core a "sandbox adventure jump and shoot" that unfortunately started off with some ill implemented "survivaly" elements pinned on top of it.
    The actual, yet still WIP, game right now is vastly superior to its earlier incarnation. You have the adventure aspect without having to mindlessly reset a timer every once in a while or huddle around a fire to invoke an illusion of a challenging exploration. I love me my nanoskins, forever!

    Also, take good heed to Mackinz post above: His criticism of your post concerning a (willful?) lack of information is solid.
    Hunger will return (I dread the day for it might ruin my interest in the game) and your ignorance on ship fuel is simply unheard of and inexcusable.
     
    Jonesy and Mackinz like this.
  6. duicklefish

    duicklefish Great Scott!

    Hunger is apparently coming back, but who knows in what form.

    I don't think they know what they're doing...
     
    Pingeh likes this.
  7. People just need to let the game take it's course and see how it turns out in the end. This company adopted the Early Access model when it was still part of the 'Wild West' of game development. It's been a boon and a curse. Lots of money to permanently fund development, but a ceaseless community of ill-informed people who think their opinion is the only one that matters. It's best to just let the team figure out where to take the game, we don't need hundreds of thousands of backseat devs.
     
    Peppersnap, Kashmir and Plex_Director like this.
  8. Plex_Director

    Plex_Director Pangalactic Porcupine

    YES! Well said!
    The real shame is that, in the delusion that a small monetary contribution can buy dev-status, these appropriately labled "back seat devs" shout the loudest.
    Right now it seems to be "bitching hour" for some of those early ghosts and its outrageous how stuck in the past they are.
     
  9. Mackinz

    Mackinz The Waste of Time

    Aside from having complex farming (in Nightly right now), food rotting, and drastically reduced stacking, you mean.

    And I suppose you do?
     
  10. M_Sipher

    M_Sipher Oxygen Tank

    What "survival game" was that? Because it sure wasn't Starbound.

    This was never a "survival game". It was never intended to be a "survival game".
     
  11. Kashmir

    Kashmir Giant Laser Beams

    Once again...well said.

    Previously on Lost (sorry, had to)
     
  12. Plex_Director

    Plex_Director Pangalactic Porcupine

    Sorry, I never watched Lost so the joke is lost (omg such pun!) on me. :)
     
  13. Kashmir

    Kashmir Giant Laser Beams

    They had to punch in a code to reset the timer every so often ( I think hour and a half) or the island would blow up.
     
  14. Plex_Director

    Plex_Director Pangalactic Porcupine

    Okay, that put things in perspective. Thanks for the clarification.

    Still, concerning the issue at hand, there's only this to say:
    And that is why hunger in Starbound wasn't fun when it was around! Sounds just as pointlessly tedious...
     
  15. Kashmir

    Kashmir Giant Laser Beams

    Didn't mind the hunger so much, but hated the cold. Even on a tropical planet, as soon as the sun went down you had to barricade yourself with a fire to stay warm. And it's always night, Nothing could get done.
     
  16. M_Sipher

    M_Sipher Oxygen Tank

    Well, until you hit a certain armor class. Impervium armor was warm enough for any environment outside of the above-planet asteroid layers.

    I dunno if any of the lower-tiers were, I skipped like four or five armor classes because the armor progression in EK was kind of a shoddy prototype.
     
  17. TrueEdge

    TrueEdge Phantasmal Quasar

    I see no purpose of this thread other than to summon a circle jerk.
    And no Chucklefish did not ruin their game.

    their not there
     
    Jonesy likes this.
  18. Broconut

    Broconut Cosmic Narwhal

    Let's be honest, hunger was bad. The way it was implemented was even worse than Minecraft. At least in Minecraft, there's saturation for keeping yourself full and movement penalties for letting it get too low. Your hunger also worsens at different rates depending on what you're doing so if you're running, jumping and slaying monsters, it goes down very fast, but if you're just sitting around placing blocks, it would take much longer to starve. Starbound's hunger system was just an egg timer. It didn't matter what you ate, how much you ate or what you were doing. The hunger meter always dropped at the same rate and there were no buffs or debuffs tied to managing it correctly or not. It also suffered from the same problem as Minecraft in that the player can just stockpile a bunch of stacks of food from their mega farms and hunger became obsolete.

    Tiy has already confirmed on the IRC that hunger will make a return for higher difficulties (normal and hardcore most likely) and with some changes.
    As for temperature, instead of re-implementing the old system, I think CF needs to improve the way nano suits work. Instead of having one nano suit for each hazard that grants 100% immunity, there should be an upgrade system. There could also be back items that protect against radiation, cold and heat as well.

    First of all, only the breath protection nano suit should provide breath protection. That way, either a back item like an oxygen tank or a combination of nano suits would be required for certain environments (arctic would need breath and cold protection to fully explore). What I'm thinking is that the player would have a limited amount of points they could assign (3 maybe) into different protections and certain protections would have multiple levels. For example, radiation, cold and heat protection could have 3 levels, where higher levels would protect the player from more extreme environments and even certain weather hazards like snowstorms and raining embers.

    The highest level protections would cost 3 points and could not be used with other nano suits while lower levels could, allowing you to give up certain protections in favor of having a specific combination like Breath Protection (1 point) with Cold Protection II (2 points). Something like that. Then you'll have your back slot available for something like the lantern stick.

    Since constantly re-assigning points for different environments would get incredibly annoying, there should be a way to save nano suit setups as some kind of loadout that can be selected, which would automatically re-assign all your nano suit points to what you had saved for that loadout.

    I also think there should be more hazards like deep underground and underwater pressure and underground heat to help make the nano suit and back items combinations more dynamic, but this would require changing how early game works and might gate progression even more. I'm sure it's doable in a way that makes it both enjoyable and makes sense, like making certain valuable resources deep underground that are inaccessible at first. This could also allow all planets to have all ores if the higher tier ores are deeper underground with pressure and/or heat preventing the player from reaching them safely until later.
     
    Shaggyd0g likes this.
  19. Hel

    Hel ✨ Johto's Finest ✨ Forum Moderator

    Another person complaining about hunger being removed? Am I the only one who is sick of seeing this? People kinda need to do more homework about things rather than just jump to conclusions...

    Ship fuel? Only Admins can travel the universe and not worry about fuel. Removing the privileges meaning you will need to source fuel. Within the solar system. Yes. You don't need fuel. Don't see why travelling to one planet to another in the same solar system wouldn't take fuel. Can NASA get from Earth to Neptune with 0 fuel?

    Starbound is a sandbox game. Building, Crafting and creativity, with a survival element to it. Its majority sandbox. Rather than based on Survival.

    Being naked in Ice planets? I dunno about male characters but girls aren't EVER naked. Only half naked. Gah. And yeah. With a nano suit to survival in sub-zero temperatures there's no stopping people from having a half-naked swim in a icy pond. Chilax. I heard its refreshing.

    Warmth? Good its gone. Not like it bothered me when it was in the game (never got cold lol) Sounds annoying.

    I only wrote about bits I thought was worth commenting on.

    Original poster probably disapproves. I don't care.
     
    Jonesy likes this.
  20. Plex_Director

    Plex_Director Pangalactic Porcupine

    That's a rather constructive approach to a potential return of temperature. Updating the nanosuits really could work and would support the use of upgrade modules. Nice idea!
    Add some form of protection, possibly via back item, for poisonous environments, and you might have something going on, that would actually benefit gameplay.
    A system to add necessity to explore, upgrade and manage resources without actually retrograding the game to its earlier, lesser, state.
     

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