Now, before you say no, the example given in the title would be fairly rare. Its something that I'm surprised I don't see more of, but the premise is if you don't have a good foundation, then some well placed attacks could bring an entire structure down. The main example that comes to mind is the game King Arthur's Gold, where when you build a base you need to make sure that theres several points in contact with the ground. It doesn't have to be the top layer, it can be the background layer. As soon as anyone destroys all the different blocks touching the ground, then the foundation is destroyed, so the whole thing comes crashing down. I'm not going to be distraught if this doesn't happen in the game, because after all, it is a game-changing feature (greifing would be the main fear here). But it can also be a lot of fun and makes some interesting strategies surface and I would imagine some cool traps. The whole thing could be circumvented by hoverpads, place one (or a few, just to be safe) wherever you want, and then you can use the hoverpads as a branching point to build something. If you want to get really realistic, then you could make it so that a hoverpad could only hold x blocks (like, 250 or some high number) and in order to make a huge structure in the sky you would need to have enough hoverpads to keep the whole thing afloat. Destroy the hoverpads keeping the thing up, and it breaks. And for each hoverpad broken that lowers the limit past how many blocks there are, it breaks x number of blocks until the number of blocks is lower than the total number of the hoverpads combined capacity (and you could make it so hoverpads made with higher quality materials would hold more blocks). All that, and its surprisingly satisfying when two people get into a battle and after 30 minutes of fighting one person's base comes crashing down around them because the other person focused on the foundation rather than their opponents health. Talk about demoralizing.
Yeah, I realize that would be a BIG problem, but if the materials are strong enough then they can't get through it with any kind of speed. Maybe you could make a skeleton/framework that keeps your building from toppling, have it toggle-able character option so certain characters buildings can be destroyed, or just have it by world. I will admit that they could be a problem, but I can't help but think that theres got to be a solution that keeps them from being a problem.... Or I could just be trying to save a bad idea, so I'll let this thread run its course and pay attention to the votes.
I'd vote yes, i like to see whole buildings collapsing just like KAG. Walls should also fall if they are suspended in the air. But if a block is placed in the air near a wall block, they should not fall.
What about a simple anti-griefer tool that you can choose blocks that cant be destroyed? (Always usable in multiplayer)
that hmm would be cool but yeah griefers would have a field day with it so or have it to where you can destroy player made blocks unless givin permission or have it like a toggleable option
I voted yes, I would "LOVE" to have a base set on some planet and have a nice little self-destruct button laying around in my most treasured room. If the time to role the heck comes I'll just get rid of the entire building by destroying the foundation and it falling into lava below it. I rather go out in a bang then have my loot taken, I'd just get the best of what I have before I do that, or take a exit tunnel and carefully get more stuff out.
Now that's how a real space adventurer roll. This feature would be a incredible addition to the game, not only for those who want to collapse their whole base in case the enemy tries to storm their fort, but anyone that would make adventure maps or custom missions, allowing them to add much more "tools" to create events and whatever they might come up with.
I was going to make a suggestion thread about this, but I see you've got it handled already. I'd love this as a feature. But, it should be configurable in options and also, some certain blocks should float.
I like the idea of it being configurable in the options, I just don't know how. Would it be by Character? By world? By universe? Would it be something you toggle on/off (like, turn option on, place down a bridge, turn off, then build base)? Or would it just be a very few amount of blocks that have that "falling" property? The one thing I keep going back to though is making certain blocks float can really change the feel of this from a "mechanic" to a "gimmick" simply based on the floating blocks rarity. If the floating blocks are something very common, then people will use it as a main building material. Having the uncommon will probably end up with people using it to make a "skeleton" of their base. Both of these options would essentially take away the need of a foundation on a base, because its a main part of the build. The final option would have it so its a rare material, which would make it hard to get, and more of a reward to reach, but even then it'd be something the really developed characters would farm and thus, killing the mechanic. TL;DR: I'm all for it being toggled/configurable. But when you talk about making some blocks float, while its not a bad idea, it can seriously undermine/destroy the mechanic if the blocks are easy to get. That being said; being able to toggle the feature on or off as a character option, while probably being hard as hell to code, would be sweet.
Well, I'd prefer it as a universe option set at world creation. Also, the floating blocks could have a weight limit that they could take before they'd fall, that way if someone wanted a sky-castle, they'd have to get a lot of the floating block.
i do like the idea, however i don't think starbound is the game for it: in a type of action-adventure rpg type game(2D side scroll [and not KAG cause its already there]) i think it'd be pretty awesome but KAG is somewhat built around the "foundation is taken out and the whole building comes crashing down" mechanic, starbound isn't about that type of game play imo: even more so if say a player accidentally throws a bomb,mines a certain piece/block or something near their housing foundation and blows it to hell, or even an enemy that explodes or throws bombs
Sounds like a great idea but, there needs to be an exception like a block or wall or beam that can’t be destroyed by natural causes or bombs. For instance the block would have to be removed ONLY by the players’ .In that case I would say this is a good idea but the game isn’t out yet or not enough details were released to make such major changes to the game mechanics. Plus they would need to redevelop develop some of the already existing physics engine. So my poll decision was... Yes. But it seem a little too high risk as you described it. But at the same time i still feel like its a maybe its just not a good idea for this kind of game. ✯