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Design choices (?) that make no sense to me

Discussion in 'Starbound Discussion' started by NFossil, Dec 5, 2013.

  1. NFossil

    NFossil Phantasmal Quasar

    1. How pixel is used.
    I think 3d printer raw material being a form of currency is an ingenious piece of lore, but how pixel is used in game makes no sense if explained as printer "ink". Killing aliens drop them, crafting at non-3D-printing stations requires them (i.e. your character is somehow hammering pixels on an anvil into your tool or armor), and scanning items in the 3D printer CONSUMES more pixels (instead of, you know, breaking the item down for material. That's the last straw for me).

    2. Some higher tier items, e.g. pickaxes, must be upgraded from previous versions.
    Not sure what the devs are trying to achieve here... Say if someone happens to run across a lot of iron at first, before having enough copper, the player should be able to craft the better stuff first, instead of having to search for more copper. I have a feeling that there's a "theme" to keep the player's progression in order, and to discourage "powerleveling" or whatever the appropriate term might be (mining tool sharpness, tier bosses, etc). But is it really appropriate for a sandbox-style game?
    Of course, if higher tier items can be crafted directly (and I just haven't found our how), ignore this.
     
    Kate_Micucci likes this.
  2. Tyrindor

    Tyrindor Space Kumquat

    Whats annoying about the linear upgrades is the fact when your pickaxe is basically broke you have to make all the tiers again. No way to repair that I can find.
     
    DasRav likes this.
  3. Syris

    Syris Cosmic Narwhal

    I'm totally fine with the upgrade system as it is, but the problem is that the upgrade system is used for breakable items. Saving items at low durability to upgrade them should not be the case.
     
  4. Dynamicus

    Dynamicus Space Penguin Leader

    I believe your tools get repaired when you beam up.
     
    TheSpoon likes this.
  5. NFossil

    NFossil Phantasmal Quasar

    I don't think the tools are breakable like in minecraft. They just get less effective.
     
  6. Syris

    Syris Cosmic Narwhal

    I'll have to check that out, never noticed anything like that before.
    Even if that's the case, you should be able to get rid of uneffective tools and not save them for a later use. I'm not the type to hoard materials.
     
  7. Tyrindor

    Tyrindor Space Kumquat

    Can someone confirm or un-confirm beaming to ship repairs tools? If I made 3 copper pickaxes for no reason...
     
  8. TooberMagee

    TooberMagee Yeah, You!

    Dunno about beaming, but you can use appropriate ores to fix their picks. Copper ore fixes copper pick, so on, so forth.
     
  9. Tyrindor

    Tyrindor Space Kumquat

    With what machine? I don't see that pattern anywhere.
     
  10. Flip

    Flip Space Hobo

    According to another thread, just put the pick in one hand the ore in the other, and use the ore (or something to the likes of that)
     
  11. DasRav

    DasRav Big Damn Hero

    Regarding pixels, you might say that you need more stuff to make the item and that is lumped under pixels, but yes, I agree, overall the pixel cost to make items makes little sense. Aspecially since it seems quite high. I do not want to have to kill 20 mobs to be able to make a better sword, if I have the materials I should be able to craft it. Just lower the pixel drop rate if this is somehow a concern.

    Feeding an item into your printer should also not cost pixels. From what I know, we can sell items to NPCs. just make it so that feeding an item in there makes us less pixels then what an NPC would give us and we are sorted for game balance. Printing the item is what sohuld cost pixels.

    Rearding crafting, it makes sense that you need to craft an item to then be able to craft its upgrade. You learn the craft step by step and all that. Not 100% logical but gameplay-wise it works.
    It makes a lot less sense that crafting a copper pick will destroy a stone pick. In fact it makes zero sense and should be changed.
     
  12. Tyrindor

    Tyrindor Space Kumquat

    But picks are two handed. *shrug*

    I thought the pixel cost was high (even made a thread), but after finding a prison dungeon I made 5000 pixels in about 10 minutes.
     
  13. TooberMagee

    TooberMagee Yeah, You!

    yeah, you left click the ore and then right click the pick while the ore is selected. The instruction is in game...somewhere. Not sure where I remember seeing it though.

    Also there is a little red bar under the pick once its been used a bit, that's its durability, it seems to be in boxes rather than a straight decreasing bar. If you see no bar, then its at full repair. I've only noticed this on the pickaxe, not the axe, hoe, sword, or bow.
     
  14. DasRav

    DasRav Big Damn Hero

    Yea, I also made good money after I found a Glitch castle to rob, but my point was that the way the printer works makes no sense. Making copies should cost money, but teaching it new recipes should not.
     
  15. Tyrindor

    Tyrindor Space Kumquat

    I feel like it should be the opposite of what it is. If you scan an item, you get a small amount of pixels. I have 3 chest full of random weapons that dropped in the prison dungeon. Not sure if they have any use, but I wish I could melt them down or something.
     
    sketchseven likes this.
  16. zothaq

    zothaq Scruffy Nerf-Herder

    You can use plain copper ore to repair your pickaxe. I have tested it out. It took me maybe 5 to repair a half worn out copper pickaxe. All you do is drag and dop the copper onto the pickaxe.
     
  17. sketchseven

    sketchseven Big Damn Hero

    I do think that the 3D printer scanner shouldn't cost you pixels but I'm not convinced about it returning stuff to you if you scan an object in (I think it not costing anything but allowing you to print that object easily in future makes more sense).
     
  18. DasRav

    DasRav Big Damn Hero

    I agree. It is fine that it destroys the scanned item. It even makes sense, because it has to find out atom by atom what the item is made of. Should this create pixels too? logically yes, but it might break gameplay, so if we say that pixels are specially prepared pieces of matter, that works. Of course there should be a way to make pixels from other stuff somehow, but most likely not while you are stranded on a planet and digging the dirt for coal.
     
  19. sketchseven

    sketchseven Big Damn Hero

    Dungeons can generate a large amount of pixels very quickly - and I would assume that selling items to NPCs would also offload loot for pixels.
     
  20. Clash

    Clash Subatomic Cosmonaut

    If you still haven't figured it out you repair tools by taking the ore it's composed of and right clicking on the tool. So to repair a copper pick you'd pick some unrefined copper from your inventory with the mouse, then right click it over the tool.
     

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