So I'm working on a custom fetch quest for my mod-- a hungry squid wants specific food, and he'll give you something interesting stuff for your time. Cute, repeatable quest that encourages the player to make food from the mod. I've been able to figure it out mostly through reverse-engineering the vanilla assets, but some things aren't explicitly spelled out. 1. How do you define the item that is asked for? I'm assuming this has to do with the quests/generated/pools/ files. For instance, a baking quest uses "cake" as its example under "itemList", so can it pull from anything in the cookedfood.config, which contains "cake"? I want to make a custom .config that uses food from my mod. 2. Is it possible to define a treasurepool that can randomly be selected from for rewards? I'd like to add some randomness to the rewards if possible, but I'm not quite sure how to figure that out just yet -- when I tried to reference specific treasurepools in the rewards array, it spat errors at me until I emptied the array out. I know there's an outpost NPC that gives randomly-generated weapons, though. 2b. Alternatively, does the "itemList" also work here, such as with the "extraRewards" seen in some quests? Because that would work just as well. Thank you in advance, I really appreciate the help!