Dec 9 - Nightly launcher is broken

Discussion in 'Dev Blog' started by OmnipotentEntity, Dec 9, 2014.

  1. OmnipotentEntity

    OmnipotentEntity Code Monkey Forum Administrator

    http://playstarbound.com/dec-9-nightly-launcher-is-broken-2/

    I'm having to manually make this post because of server stupidity.

     
    Axe Garian likes this.
  2. Jonesy

    Jonesy Sarif's Attack Kangaroo Forum Moderator

    I sense a number of support threads asking about this very issue are on the way.
     
  3. Akado

    Akado Oxygen Tank

    Good thing "Nightly" branch wasn't advertised as stable! Thanks for the heads up.
     
  4. Quilavabom

    Quilavabom Oxygen Tank

    That link... it's... it's the most elegant and finely crafted link I've ever seen. I think I will take a screencap of it and save it to my desktop so I can cherish its elegance for as long as my computer works.
     
  5. Starboundbyboundedstars

    Starboundbyboundedstars Void-Bound Voyager

    @OmnipotentEntity You guys may not realize this, but you might actually be losing money. It has do to with the direct executable rather than launching through steam. I would rather not post the method as people could just exploit it. If you know the method, disregard this message. If you don't know the method, then is there a way we could talk in private?
     
  6. Jonesy

    Jonesy Sarif's Attack Kangaroo Forum Moderator

    I'd recommend sending him a PM. Probably include Mollygos in the conversation, since she's on the forums more regularly than the devs.
     
  7. Sharp(JQ)

    Sharp(JQ) Ketchup Robot

    Steam is evil. :)
     
  8. OmnipotentEntity

    OmnipotentEntity Code Monkey Forum Administrator

    If this is about there being no DRM protection on the executable, and being able quickly and easily make copies or run multiple instances at the same time, then I don't really care, and I actually consider that to be a positive feature.

    If there's something else, please send me a PM.
     
    Dunto and Tymon like this.
  9. Sharp(JQ)

    Sharp(JQ) Ketchup Robot

    A sensible idea.
     
  10. EldrickTobin

    EldrickTobin Void-Bound Voyager

    As a personal hotfix -while you guys and gals wait to hear back from valve- I fixed my own launcher by adding a COPY of the sbboot.config file to the launcher directory with corrected configuration:

    Code:
      "assetSources" : [
        "../../assets/packed.pak",
        "../../assets/user"
      ],
      "modSource" : "../../mods",
      "storageDirectory" : "../..",
    


    And since there are now 2 sbboot.config files if I mess up and hit a executable directly -instead of the launcher- everything works fine.

    edited: to add the preamble (in italics) I thought I wrote down, but must have only imagined I rote down. Braining is hard today.
     
    Last edited: Dec 10, 2014
  11. Tymon

    Tymon Cosmic Narwhal

    Nice to see a developer who dislikes DRM for a change. The only people that DRM really screws over are legitimate paying customers after all. Pirates are always going to find a way around DRM outside of absolute server-side only games like MMO type stuff.
     
  12. DMPumuki

    DMPumuki Void-Bound Voyager

    Not sure about what's happening since everything seems rather technical for my understanding (Not native on english) but here is my two cents:

    What about using a launcher just as the one on Mount&Blade series?, steam calls for the launcher and once in the launcher we can choose between nightly build or stable build. Mount&blade uses it to launch the Native version or other mods.
     
  13. OmnipotentEntity

    OmnipotentEntity Code Monkey Forum Administrator

    We're pushing out around a gig of updates every week. We'd make a whole mess of people annoyed with us if we did that.
     
  14. MasterSaturday

    MasterSaturday Phantasmal Quasar

    Should we just launch directly anyway from now on? Would that help us avoid (some) problems in the future?
     
  15. Seil

    Seil Void-Bound Voyager

    May have already been caught, but in OSX, the path to the assets and so on in sbboot.config is incorrect. This makes even launching directly fail.

    After a clean install, the assets path for example was "../../../assets/packed.pak" when it should be "../assets/packed.pak" Making this change, and the same change to the other paths, fixed the issue.

    Edit: The unpacker, server and such also aren't very happy on OSX. Their paths to the frameworks are no longer valid.
     
    Last edited: Dec 10, 2014
    liack likes this.
  16. OmnipotentEntity

    OmnipotentEntity Code Monkey Forum Administrator

    Thanks for the heads up.
     
    liack likes this.
  17. eksynn

    eksynn Giant Laser Beams

    i never actually use the launcher anyway =x i created a start bar shortcut directly to the game to make things easier lol
     
  18. TottWriter

    TottWriter Title Not Found

    So, I tried launching from the .exe, and it's showing the same error message for me. Is there something else I'm doing wrong?
     
  19. Sniperfox47

    Sniperfox47 Starship Captain

    Doesn't impact me since I launch it manually so I can start the game on it's own X display with no window manager and without steam gimping things (on Linux).

    I'll pass word along to friends and family though.
     
  20. KazutoTG

    KazutoTG Aquatic Astronaut

    I find that renaming the starbound.config file to starbound.config.bad also works

    At least until you try to play :/
     

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