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Death Penalty in the Nightly Builds

Discussion in 'Starbound Discussion' started by DaJoe85, Jul 9, 2014.

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  1. Tymon

    Tymon Cosmic Narwhal

    Yeah, I'm fairly convinced that the majority (Even if minor) of players don't really like the ore drop penalty. I've seen a LOT more people raging over it than saying 'oh wow, I like losing my ore when I die now!' I think it'd be a bad idea to keep it as a mandatory normal difficulty thing. I'm hoping it's merely a test to add in a new difficulty or something, because forcing it into normal really seems like a recipe for disaster.
     
  2. GeneralHavan

    GeneralHavan Master Chief

    I sure hope so. I like my Starbound like I like my food. Beautiful, tasty, with a bit of spice. Not a overpowering amount. (I like analogies so I apologize for mine.)
     
  3. Just a heads up guys -- the reports circulating this thread are getting pretty consistent. Please take it down a notch with any hostility. If the discussion is getting too heated for your tastes, take a bit to cool off before you post again. Cool? :coffee:
     
    Zouleena likes this.
  4. Tymon

    Tymon Cosmic Narwhal

    That sounds like a good idea. I was probably a bit snippy with certain people. It's just frustrating to me that people would support an idea that would honestly ruin a great deal of enjoyment I get in the game. I don't see what's wrong with the concept of making it an option rather than forced. *sigh* Either way I didn't intend on any sort of hostility.
     
  5. Shadestyle

    Shadestyle Scruffy Nerf-Herder

    Well let me put this as civilly as i can, If you add ore drops to normal, forcibly.

    You appeal to group A, people who want ore drops in normal, including yourself.

    You offend group B. Who do not want ore drops in normal.

    You have no effect on people in group C. Who are indifferent.


    Alternately, adding a difficulty where ores are dropped

    Appeals to group A, who want ore drops, this includes yourself.

    appeals to group B. who do not want ore drops in normal mode.

    Has no effect on group C, who are indifferent.


    Now, following the logical train of thought, this leads me to believe you have something against people who currently play on normal in the current stable update, due to the fact that you favor the first scenario. if there is another solution to this conundrum, do please state it, other wise i regrettably inform you as a member of group C, that you are offending parts of the playerbase with your opinions for no reason other than to upset people, and that is mean.
    :hylotl:
     
  6. Xylia

    Xylia Tiy's Beard

    73 Checkboxes?

    Exaggeration, much?

    And maybe you can't please _everybody_, but a large change such as dropping all ores and bars is ridiculous enough that MANY people don't enjoy it. That's why you go with a "Mediumcore"; you drop a range of important stuff on your person but not worn equipment. Hardcore, you drop the equipment too. And of course, Permadeath, you die permanently.

    Makes sense to me, dunno why it doesn't to you.

    Oh wait, I do know why: You want to argue for the sake of arguing and/or because you don't want to see this from our perspective because you somehow believe that yours is the only one that matters, especially if you are going to complain about checkboxes you see once during character creation.

    Seriously? One extra checkbox would be that big of a hassle to you? That's your only real defense against making it an option? lol. That alone says you're just arguing for arguing's sake.
     
    Zuvaii and Tymon like this.
  7. Xylia

    Xylia Tiy's Beard

    To be honest, it'd REALLY be helpful if people would stop arguing for the sake of arguing. That's what a lot of the "Pro Ore Drop" people are doing, especially when we've suggested a way to keep them happy while also making us happy, and then they go "but but that isn't needed!" and "git gud!" responses tend to annoy people. The condescending tone (which the people wanting the Ore Drops to go away or at least the option to make them go away don't really do) tends to annoy people too.

    I know, I'm getting tired of the trolls in this thread who are trying to talk down to us like we're lesser players or something. Yeah, yeah sometimes I make a mistake and get killed in-game. They talk to me like I'm a lesser player if I don't like the idea of dropping all my ore and bars, and that really stinking ticks me off. Should the thread be locked? No! The thread is a very legitimate concern. Instead, the trolls and people doing the condescending tone need muted for awhile IMO.

    It seems to always be the elite-type players who throw the first vitriol in threads like these. Any vitriol coming from people on "my" side (the anti-ore drop people) are usually only done in "self-defense" only after we've been annoyed by the elitist-type players who constantly talk to us with this "git gud!" attitude. We see this in nearly every stinking games forum and it REALLY gets old, and gets old fast.
     
    Akari_Enderwolf likes this.
  8. Lintton

    Lintton Guest

    I don't like your tone either, as I find it needlessly generalizing. Of course you would view your vitriol in "self defense", there's no one here that wouldn't say that for their own posts. What I am seeing is that a lot of people are nursing the idea that a bug in the nightlies results in insurmountable persecution.

    It is not.

    It is a bug of a feature, one that can be addressed to the devs addressing the idea if where one is killed.

    If they can provide a solution to a player hitting the bottom of the map, then the rest is what is dropped and travel distance.
    Shovel Knight adopts a interesting feature with acquired treasure when a life is lost. Not all is taken, and it entices the player to rise towards getting it back. It is now less a shortcut yet more another feature of play.

    Just don't make this about elites and casuals and the idea of a zero-sum snubbing of one or the other for ideas. the game as it is now does not require one to "get gud". Organization and patience are not the premier tools of the skilled, and can be learned by anyone.
     
    Untrustedlife likes this.
  9. Losing your ore isn't a punishment for dying, Keeping it is an incentive for staying alive.
     
    Untrustedlife likes this.
  10. Zuvaii

    Zuvaii Heliosphere

    Shovel Knight is also linear-level-based and has checkpoints, unless you happen to break them all in a given level. Starbound however, is a Sandbox-game that upon death/exiting, always returns you to your ship and thus the start of the planet. You can't really compare the two since they approach death and dealing with it in their own ways.
     
  11. Xylia

    Xylia Tiy's Beard

    What exactly IS the bug, and where's the post where the Devs confirm it is a bug, then?

    I can't see Ore Drops themselves being a bug. That had to have been deliberately done. So what part about that Exactly is unintended?
     
    Zuvaii likes this.
  12. Lintton

    Lintton Guest

    Make a hardcore character, run a short distance and get killed by mobs. Beam down after you revive, is your stuff immediately missing?

    That is the bug. Longevity of dropped items. Which was still occurring when the thread was made. That is not supposed to happen, and there have been dev responses saying that it was a bug.
     
    Untrustedlife likes this.
  13. As much as a personally hate to agree with @Xylia, they're right. The functionality is intended, and good indicator of this is the death animation screen that everyone skips over. It says on that screen about pixel loss and ores being dropped.

    It however IS a bug that the ore despawns so quickly.
     
  14. renojonathanr

    renojonathanr Scruffy Nerf-Herder

    Here we go again. Compare this to Terraria. In Terraria's softcore mode, you drop money but not ores. However, money is still important enough in the game that you want to save it in a piggy bank, safe or chest. And if you don't, you get the death penalty, which is at least 50% of the money on you. And, as always, there's a mediumcore option for those who want a greater challenge and a hardcore option for those who want an even greater challenge. Perhaps Chucklefish could take a few hints from Re-Logic?

    And with pro-ore-drop supporters like Maxwell Demonic who do NOT (I repeat, NOT) represent the majority of the player base, this thread will go nowhere. Needless to say, the vocal minority has more influence than the silent majority. If you are a supporter of ore dropping and you're reading this, you need to make room for the rest of the player base.
     
  15. That's because your point of view is the most correct isn't it?

    I'm not making any assumptions about other people. I feel a certain way and I'm going to speak my mind and I'm only going to speak on MY behalf.

    EDIT: It's really easy to say that those not speaking up support my view, but it's blatantly untrue. Every person on here has their own opinion and unless they say something, you shouldn't assume they agree with you or anyone else.
     
    Last edited: Aug 11, 2014
    Lintton likes this.
  16. renojonathanr

    renojonathanr Scruffy Nerf-Herder

    Maxwell Demonic, don't turn this thread into an argument spiral. I only stated that many of the players of the nightly builds find the ore drop penalty by itself to be too excessive, ON TOP of the item despawning bug. Hell, they expressed their opinions here! Is that enough for you?
     
  17. Well you felt the need to point me out directly. I think you're wrong. I'm also only speaking for myself where as you have this fictional silent group for whom you speak.

    EDIT: Since you went back and edited your post. There are 400 posts here, if each one were made by a unique perosn (which they arent), that would still only be a fraction of the player-base. If you go by the highest logged in at one time (based on steam stats) as the total number of players (which it would actually be higher), there are 88,355 players. So simple math indicates that even if each post was from a unique player, that's less than .5% of the player-base.

    EDIT 2: Well 88,355 is actually severely understated. Since they've sold over 1 million copies (this was back in January) We'll just go by that as our total number of players. That makes the percentage 0.04% of the player base weighing in on this debate. It's safe to say you, nor I, nor anyone else have any right to speak on half of the silent players.
     
    Last edited: Aug 11, 2014
    Lintton likes this.
  18. Luna

    Luna Pangalactic Porcupine

    Dude, you can't make arguments like this. You're using a theroetical set of people to support your opinion, with the idea that they're "silent". Who knows if the majority of the playerbase actually shares your opinion?
     
    Maxwell Demonic likes this.
  19. Shadestyle

    Shadestyle Scruffy Nerf-Herder

    people, people, you guys are letting this get personal, it's simple, Forced ore drops are bad, the option for forced ore drops are good, it's as simple as that. regardless of how many people are for one or the other, people who just want it in normal, with no compromise, are hurting a portion (however large or small it may be) that do not want to drop their ores on death, whereas having the option to drop ores on death added to existing difficulties would satisfy your goals, and the goals of others, stop acting like we want to kill your pet, we just think you need to put a leash on it. You can understand that, right?

    :cookie:

    (Seriously, calm down, this thread is spiraling straight to a lock, regardless of how "important" the argument is.)
     
  20. I am still of the opinion that the developers will tell you how you should play the game they're making. If you disagree with how the game is supposed to be played, maybe this game isn't for you. I don't think adding a panel of dozens of options to custom tailor your experience is the way to go. Board games have house rules and that's a fair and notable example of playing outside the boundaries of a game. That doesn't mean though that we should tell Parker Brothers that they need to add a section in the Monopoly rule-book about things you can but don't have to do with Free Parking. If you want to modify how the game is played to suit your taste, you can mod the crap out of it.
     
    Garatgh Deloi, Boshed and Zouleena like this.
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