I been tinkering around with Damage overtime and i wanted to ask how do someone change the Damage Per Tick Speed in a mod cause i would like to know what handles that...like say Frackin Universe Radioactive Damage overtime its a little too fast so is their a way to slow it down?
Hey sume! Code: { "name" : "biomeheat", "blockingStat" : "biomeheatImmunity", "effectConfig" : { / "tickRate" : 0.5, <--------------- this "tickDamage" : 5 \ }, "defaultDuration" : 1.0, "scripts" : [ "biomeheat.lua" ], "animationConfig" : "biomeheat.animation", "label" : "Deadly Heat", "icon" : "/interface/statuses/biomeheat.png" } it looks like you're wanting the effectConfig portion of the effect's .statuseffect file
this file is in the vanilla assets at stats>effects>biomeheat. the effect ur looking for in FU i would assume to be in a similar place