Modding Help Damage Per Tick

Discussion in 'Starbound Modding' started by Sumenora, Mar 17, 2019.

  1. Sumenora

    Sumenora Scruffy Nerf-Herder

    I been tinkering around with Damage overtime and i wanted to ask how do someone change the Damage Per Tick Speed in a mod cause i would like to know what handles that...like say Frackin Universe Radioactive Damage overtime its a little too fast so is their a way to slow it down?
     
  2. Nexus Of Chaos

    Nexus Of Chaos Parsec Taste Tester

    Hey sume!

    Code:
    {
      "name" : "biomeheat",
      "blockingStat" : "biomeheatImmunity",
    
      "effectConfig" : {    /
        "tickRate" : 0.5,  <--------------- this
        "tickDamage" : 5    \
      },
      "defaultDuration" : 1.0,
    
      "scripts" : [
        "biomeheat.lua"
      ],
    
      "animationConfig" : "biomeheat.animation",
    
      "label" : "Deadly Heat",
      "icon" : "/interface/statuses/biomeheat.png"
    }
    
    it looks like you're wanting the effectConfig portion of the effect's .statuseffect file
     
  3. Sumenora

    Sumenora Scruffy Nerf-Herder

    he fancy seeing you here <3 and hmm interesting... in which part of the mod is that?
     
  4. Nexus Of Chaos

    Nexus Of Chaos Parsec Taste Tester

    this file is in the vanilla assets at stats>effects>biomeheat. the effect ur looking for in FU i would assume to be in a similar place
     

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