Sorry, I just get annoyed when people feel the need to "correct" outdated discussions without actually understanding the context of the original post. Sometimes it's better to just let old things die instead of digging them up to tell people they're wrong about something they've since relegated to irrelevance. People on the Terraria forums do this a lot and I have a very short fuse on it because over there, people just seem to like to argue for the sake of arguing and not to actually contribute anything of value. Also, food for thought: if Acrid wasn't inclined to attack people in the hold, then why is it that the first thing it does when you release it is attack you? Sure in the end it decides it wants to be left alone, but that's only after experiencing the horrors of the planet; before that, it's still apparently a liability enough to be chained up in the first place. I was just observing that chaining up the claws of a creature that can spit acid and disease is moot if its mouth is left unobstructed. If anything, it is a case of gameplay and story segregation; Acrid isn't actually in the hold and has its own separate crate (also a detail that wasn't relevant at the time, as characters in the early beta were all unlocked by default and did not have unlock requirements; even the stage it's found on wasn't implemented at the time). I imagine it's only included on the character-select screen alongside the others for the purposes of menu simplification.