Are you sick of characters' portraits and sprites being totally inconsistent? Do you long for portraits with hair that looks like hair and hands that look like hands? Do you prefer an art style that still plays nice with vanilla Stardew Valley portraits? Then you're in luck, because my answer to all of those was "yes," and so I've tumbled headfirst into pixel art hell. Currently, I've completed mods of Jodi, Vincent, Kent, and Jas. I have plans for more portrait/sprite mods, but since I'm not sure when or in what order I'll finish them, for now I'm not going to make any promises. Downloads are at the bottom of the post. Newest Update: Marnie (grey-haired and brown-haired options) Read on for more details and preview images! Descriptions will be sorted by family units. Jodi, Vincent, and Kent Jodi's portraits change her hair to a dark brown bob and incorporate the blue scarf she wears in her sprite. Subtle wrinkles, smaller eyes, and softer shading give her a slightly more mature look. Vincent's portraits are a recolored composite of Leen's Vincent portraits with tiffy961's "Older Vincent" haircut, meant only to match him with Jodi. Kent's portraits give him a tighter haircut. Eyebags and grey hair at his temples make him look a little more mature, in keeping with my Jodi. He comes in stubble and stubble-free versions - I imagine Kent would keep clean-shaven, but given that I usually talk to him in the evening, I like the idea that his 5 o'clock shadow's come in by then. I did not change Kent's sprite. I use thalabee's Sam edit and have no plans to make my own, so this is it for Sam's family! I may tweak Jodi, Vincent, and Kent in the future (I learned a lot between making Jodi and making Kent, and I think it shows), but I'd like to complete other characters before I do that. Jas and Marnie Jas's portraits utilize a rounded face meant to be cohesive with my Vincent portraits (so once again taking my cues from Leen's Vincent, although this is not a straight recolor). The focus of her redesign was making her features more proportionate and marginally more realistic, but still friendly to the vanilla Stardew style. All credit for her absolutely beautiful hair belongs to peachitto. Marnie is the first character I've given a complete redesign. She's now ranch-ready in a plaid shirt and jeans, and comes in grey-haired and brown-haired options. If you'd like to learn more about how and why I designed Marnie this way, I wrote about it here! I have not yet tested her jump rope sprites, her startled sprite, or the luau sprites, so I can’t speak to how those look in-game at this time. Hopefully they turned out okay! Installation: 1. Locate your Stardew Valley\Content folder. Find the Characters and Portraits folders within. 2. Back up the appropriate .xnb files in each folder (either by copying them somewhere else or renaming them). 3. Unzip the archive. Paste the new versions of each .xnb file in their corresponding folders. If you are installing Kent, his edit is portraits-only. Pick which version you want, paste it into the Portraits folder, and rename the new file to Kent.xnb if necessary. Likewise, when installing Marnie, pick which version you want, paste the files into their corresponding folders, and rename the new files to Marnie.xnb if necessary.