I have been trying to add a new ore into the game, and as of right now it should be spawning on the surface level of all planets, but the ore simply isn't being generated. I had this working at some point too, but now it refuses to work. I would really appreciate it if someone could look through and tell me what I am missing. =====acanthiumore.item===== { "itemName" : "acanthiumore", "rarity" : "Essential", "price" : 500, "category" : "craftingMaterial", "inventoryIcon" : "acanthiumore.png", "description" : "A rather strange substance.", "shortdescription" : "Acanthium Ore", "radioMessagesOnPickup" : [ "pickupAcanthium" ], "learnBlueprintsOnPickup" : [ "acanthiumbar" ], "itemTags" : [ "reagent" ] } =====acanthium.matmod===== { "modId" : 81, "modName" : "acanthium", "itemDrop" : "acanthiumore", "description" : "Acanthium ore.", "breaksWithTile" : true, "health" : 5, "harvestLevel" : 1, "miningSounds" : [ "/sfx/tools/pickaxe_ore.ogg", "/sfx/tools/pickaxe_ore2.ogg" ], "miningParticle" : "orespark", "renderTemplate" : "/tiles/classicmaterialtemplate.config", "renderParameters" : { "texture" : "acanthium.png", "variants" : 8, "multiColored" : false, "zLevel" : 0 } } =====oredistributions.configfunctions.patch===== [ { "op":"add", "path":"/surface/0/1/-", "value":["acanthium", 0.90] }, { "op":"add", "path":"/surface/1/1/-", "value":["acanthium", 0.90] }, { "op":"add", "path":"/surface/2/1/-", "value":["acanthium", 0.90] }, { "op":"add", "path":"/surface/3/1/-", "value":["acanthium", 0.90] }, { "op":"add", "path":"/surface/4/1/-", "value":["acanthium", 0.90] }, { "op":"add", "path":"/surface/5/1/-", "value":["acanthium", 0.90] } ] If I am missing anything please let me know!
Try making the modid something like 3081 instead of 81? According to https://community.playstarbound.com/threads/about-tiles-and-custom-ores.96280/ (which I followed to the letter and worked (eventually!!) each modid has to be unique. Are you testing with a new universe (or at least a whole new section of universe) and not just a new character?
Thank you! I had tried a lot of other things but got nowhere, didn't even think about going to a new section of the universe. You'd think I would have tried that.
Yes, each time you make a change to generation, you need to move far away to a spot you never been before so it generates new planets. Or just start a new game.
Also keep clear of anything registered here https://starbounder.org/Modding:Materials:Mods and perhaps register what you're using to avoid conflicts. At least if you intend to publish anything.