So I'm creating a custom map with a variety of events happening throughout the battle that involves 2 players and 3 AI's that arrive on certain turns. To start off, Player 1 and player 2(Human players) will already be on the map at the start of the battle. Player 3,4, & 5(AI) will eventually appear on certain turns(25,45, 70 respectively) along with their troops at certain parts of the map designated. As the game cycles through the player turns, it will cycle through player 3, 4, and 5's turn prior to them appearing. is there a way to disable this? So that it only cycle's through the players that are actively on the map until they appear on their respective turn? It saves on time as well as makes it a surprise for when they do show up. TL; DR can you disable player phases so they don't appear during the turn selection until they actually show up on the map?