In dealing with Pixels, I've run into several unsatisfying aspects of the current system. Disclaimer: I know this is Beta, and I know the compressor was implemented because too many people were losing too many pixels. I'm interested in what sort of changes to to system people want, and I'd like to share my own thoughts. First, the way compression works now is not the most efficient way to store pixel value. It's better to just store ore and refine. This renders pixel compression useless except when offloading pixels taken from mobs and chests, which is useful but hardly justifies the mechanic. Second, Voxels are useless. They have no purpose other than storage, but, as mentioned above, ore is the better storage method. So, I came up with a currency system. Voxels would become the definitive currency of the game. You would use them to buy objects from NPCs and trade with other players. Meanwhile, Pixels would no longer be used to buy things and would remain a raw material for crafting. You would still craft Voxels from pixels (or find them in chests) and you would still consume 40% of the pixels in making them. But the beauty of this system is that because Voxels are no longer only a costly way to store pixels the voxels don't lose any value from the 40% loss. They have their own use independent of how many pixels they can be refined into. You could still refine them, but then you really would suffer the 40% loss, but at least you would have a backup supply of pixels. The values of the Voxels would be as follows modeled off of the tiers of Terraria coins. 100 P = Bit 1000 P = Kilo 10,000 p = Meg 100,000 p = Gig 1,000,000 p = Tera I think this is a much more satisfying solution that turns Voxels from a unsatisfying pixel storage system into a valuable resource with its own use. If anyone has their own ideas on voxels or a currency system, please voice them.
There is no other use for pixels besides as currency, and so by allowing people to use voxels (or whatever you want to rename them) as currency you are just removing the penalty for dying.
You forget that Pixels are used in a lot of crafting (I mention this in my post), and are the raw materials used in the 3D printer. This would then remove the odd feeling of "why I am using money to make this armor and drill? I'm not buying it from space merchants. I'm making it, so why money?" Can you imagine assembling furniture and using $20 bills as pegs? In this system, Pixels would become this raw undefended material that is used as the foundation in manufacturing, sorta like plastics today. It feels weird for Pixels to both be proto-material AND money.
Meh, imho they should just make the 40% loss less but make it consume something else at the same time. Like some bars or something
I'd rather just do away with the "pixels used for crafting" thing altogether but that's just me. The 3rd printer using them makes sense but not for the handful of items crafted using the tables.
I actually really like this idea but OP your only going to see it in a mod i highly doubt it would ever get implemented into the actual game. Good way to start learning how to mod tho
The refinery renders trying to protect your pixels/compression completely useless so yeah, something's gotta go.
Just because you perceive it as money doesn't make it money. Bartering systems exist, too. I don't agree that there is a need for this.
Voxels charge a 40% currency conversion fee. This is a one-time hit. If you die twice, you've now paid more than 40% of your pixels. When going to new tiers or dangerous places, you could consider making voxels from all of your pixels. If you die 0-1 times, then you lost money. If you die 2+ times, then the voxels saved you some pixels. No matter what, the moral of this story is the same as it is in real life: Don't die.
All our currency is backed by gold. This doesn't make gold useless in manufacture. I think you're looking at the pixels too much like a currency rather than a precious commodity.
Bartering systems and currency are not mutually exclusive. Also, are you saying that pixels aren't currency? Because they are...
100 or so years ago we did. When you turn gold, or other raw material into a coin, its value is no longer set by the value of the material, but takes on a representation of value. That is what I'm proposing we do with Voxels and Pixels.
I like the basic premise of your suggestion! Since I tend to die a lot of stupid deaths, I compress my pixels into voxels quite often. I'm pretty sure I'm coming out ahead, though I haven't actually sat down and tried to do the math. I think the idea of pixels being a material and voxels being the currency is intriguing and worth consideration. I'm curious to see what they decide to end up doing in the game!
Thanks. I like to think of it as this: Instead of storing pixels at a loss with the old system, with my system you make Voxels (money) but lose pixels (crafting material).