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Bug/Issue CTD when sleeping after giving blacksmith a steel pickaxe to upgrade

Discussion in 'Support' started by yoshimtu, Feb 29, 2016.

  1. yoshimtu

    yoshimtu Void-Bound Voyager

    Heres the error log I get. Seems to happen regardless of what I do when I give the blacksmith my steel pickaxe to turn into a gold one. After I go to sleep it crashes before the next day.

    Code:
    Message: Object reference not set to an instance of an object.
    InnerException:
    Stack Trace:    at StardewValley.Game1.fixProblems()
       at StardewValley.Game1.newDayAfterFade()
       at StardewValley.Game1.UpdateOther(GameTime time)
       at StardewValley.Game1.Update(GameTime gameTime)
       at Microsoft.Xna.Framework.Game.Tick()
       at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
       at Microsoft.Xna.Framework.GameHost.OnIdle()
       at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
       at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
       at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
       at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
       at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
       at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
       at System.Windows.Forms.Application.Run(Form mainForm)
       at Microsoft.Xna.Framework.WindowsGameHost.Run()
       at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
       at StardewValley.Program.Main(String[] args)
     

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