Enemy bases full of characters that slowly aggregate and build their own spaceships to visit other worlds and irritate your characters? Kind of like a nasty klingon empire spreading its vile ways to other independent worlds?
Shopkeepers (like the arms dealer or the nurse in terraria) need to be able to defend/heal themselves and other npcs on their own, cos otherwise they are so darn stupid if they have a gun and can't even shoot
That's a really great idea, though I'd hope it would be a given. Something that always bothered me in Minecraft was the way that zombies would just ignore other animals to eat. This makes a lot of sense and it would be a nice touch in the game.
I had a very similar idea and posted it on the Starbound Steam forums. Then someone directed me here to put in my 2 cents and up vote this idea. Mine was to add more kinds of alien AI's. It will add more depth do the game and make it feel more alive. Right now there are just 2 kinds of AI's for the random aliens: Passive and Aggressive. Well for the purpose of this I'm going to call them 'Alien Natures'. Well there should be more than just these 2. Why do all aliens have an attack and fight back no matter what? I think some should be like sheep, they are passive but when attacked they flee away. Maybe also add in so that (some not all) normal passive aliens will flee after their health goes below a certain point. And some of the aliens with an aggressive nature will also be aggressive to other aliens (local animals) as in hunt them. Because on these planets they are animals. ~Cire44Wolf
This could make a great side quest! There could be an X amount of creatures reproducing and you would have a way point and counter to find and exterminate every last one on a infested planet samus style.(just like when you kill all of the enemies in a dungeon; the hunted creatures will not respawn on the planet)
To expand on this, maybe animals could spawn with traits and such... so that their species slowly evolves every generation. That would rock.
Yes every generation, but what is considered a generation on each planet? People could stay on any individual planet from weeks (ingame days) to just a single day maybe even longer than a few weeks but still realistically speaking it isn't enough time for generations.
The way I thought it could work is this: Give each creature a hostility rating, creatures with higher hostility ratings would attack you if you got too close, creatures with lower ratings would be passive to you. Really high hostility creatures will attack other creatures, and the lowest hostility won't ever attack but run away if threatened. Then add Aggro. When you attack creatures, creatures of the same type on screen will feel threatened, and depending on hostility will either mob rush you or stampede away.
In Skyrim they do attack other things if it does damage to them, I have seen several animals fight each other and once I saw a dragon fight and kill a horker.
i think it's hard to create a food chain system and it won't be that effective on gameplay experience.
That's if they do damage to eachother. That's not very often, they will usually kill you then fight eachother, if you witness them fighting before they see you it's because your aren't in the equation yet.. The game's #1 priority to get you killed. I have never seen a wolf in the game chase a rabbit. I modded that aspect in the game so it's more realistic.
You're right. But the only time they should is if they are chasing you and THEN you entered the building. But after a while they should give up.
Hawk eats scared looking deer, lion eats apex which eats banana which eats hawk that eats scared looking deer that eats grass that eats grasshoppers that eat frogs that eat elephants that eat bees. And on top of all this is the zerg. And raven-ous ravens a' ravin'. <0) ( _^^--> | |