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Outdated Creative Mode - Complete control over your experience. 1.4.5

A mod that allows modifying the game experience through in-game items.

  1. aMannus

    aMannus Space Kumquat

    I see a TON of errors in your log file. Like, seriously, wow. And all of them don´t seem to have anything to do with my mod as far as I can tell. There´s something about tails (race mods or something?) and boss barms or something like that, and that's apparently seriously screwing up your game. Your save games seem to be erroring as well, so those might be corrupted as well. I would suggest validating your game files through steam and do a fresh install.
     
  2. maga

    maga Scruffy Nerf-Herder

    It all works fine, but occasionally there's access violations. I tried to get another mod to work and I removed a race mod then it crashed the game on creating a new character so then I put that back and it worked. But I'd still like help with this mod, please.
     
  3. maga

    maga Scruffy Nerf-Herder

    Madtulip's ship editor, modules-in-a-box, Spawnable Item Pack, ObjectTables, race mod Kokido, and a mod that adds nine race slots to the right of the character creator.
     
  4. aMannus

    aMannus Space Kumquat

    Still, as I said, I'm not seeing any errors that are linked to this mod at all. The only other thing is that you might have a mod that includes a player.config that doesn't use the __merge function, but apart from that, a different mod is screwing you over, not mine.
     
  5. maga

    maga Scruffy Nerf-Herder

    I read the title of your mod in there, so there is an error linked to it.
     
  6. aMannus

    aMannus Space Kumquat

  7. aMannus

    aMannus Space Kumquat

    I have no clue where you're seeing that. There's no error associated with the mod at all as far as I can see.
     
  8. Zavod101

    Zavod101 Phantasmal Quasar

    when you craft a gun you end having a totally different one from the shown in the crafting menu[BUG]
     
    Last edited: Jan 8, 2014
  9. steveduck2345

    steveduck2345 Void-Bound Voyager

    Thanks for that, aMannus. now I can focus on building a 10-foot tall statue of a slice of ham.
     
  10. Patchumz

    Patchumz Pangalactic Porcupine

    It's an unavoidable circumstance of having a random generator in the crafting menu. If you click on it, then click on something else and then back on it, you'll also see the gun change. It can't be fixed to my knowledge currently, since the game wasn't intended to have random things craftable.
     
  11. aMannus

    aMannus Space Kumquat

    This sir is right. It really is completely random. Whatever shows up, whatever it ultimately crafts, is all pulled from a randomized weapon table. There's literally no solution for this and it'll most likely always stay this way. Good thing about this is that you can keep crafting the same gun and actually get different guns with sometimes different projectiles as well. Seriously, craft a few of them, there's some freaking awesome legendary weapons to discover.

    No problem. Also, what?
     
    Last edited: Jan 8, 2014
  12. WatcherCCG

    WatcherCCG Giant Laser Beams

    No plasma weapons? Actually I would suggest those being a separate set of craftables, myself. Like, put the randomized guns and melee weapons into their own box.
     
    Last edited: Jan 8, 2014
  13. aMannus

    aMannus Space Kumquat

    Might do that later. The box really is getting too full right now. Not sure about also adding the melee weapons though. If I would include a common and legendary version of all guns (including plasma guns) I'm already up to almost 300 recipes I think. Which all have to be done manually to a certain extend.

    Honestly, right now, I'm thinking of somewhat abandoning the project, atleast for a little while. I'll continue to update it, of course, but new features will kinda have a backseat. This mod is literally no fun to work on, because most of the stuff consists of a boring pattern of copy/pasting recipes all the time. After doing about 2500 items by now, I'm completely exhausted of doing this. If anyone feels like stepping up and adding recipes themselves, I definitely won't stop them though. Most of this stuff is insanely easy to do yourself, even if you're not really a modder of sorts, it's just very, VERY tedious.
     
    steveduck2345 likes this.
  14. Rainbow Dash

    Rainbow Dash Oxygen Tank

    you should make more boxs
    one for weapons
    one for tools
    one for furnacure
    one for insterments
    one for the cheat stuff
    one for armor
    one for vanty armors
    one for everything else
     
  15. WatcherCCG

    WatcherCCG Giant Laser Beams

    The RNG weapons box would be easy to set up. Seven categories.

    1. unenchanted weapons
    2. fiery weapons
    3. poisoned weapons
    4. electric weapons
    5. special weapons (eye sword, tesla spear, star sword, etc) and two slots for a common and legendary RNG shield spawner
    6. solid-ammo guns
    7. plasma guns

    This would probably be the last thing you need to do as far as recipes go, unless the next patch is evil and adds a ton more gear and furniture. As for helping add recipes, I'm not much of a modder myself, but I would suggest having people send you their additions to the recipe file, then merely compile them into a master file. Much less work for you.
     
  16. steveduck2345

    steveduck2345 Void-Bound Voyager

    What? I like ham.
     
  17. WatcherCCG

    WatcherCCG Giant Laser Beams

    Oh, I did notice that certain ammo types were missing from the guns.
     
  18. Patchumz

    Patchumz Pangalactic Porcupine

    Certain ammo types only show up at certain threat levels btw.
     
  19. Xirukai

    Xirukai Pangalactic Porcupine

    Maybe with the latest update, you could create a seperate recipe for random weapons.
    Then include plasma weapons in there as well?
     
  20. lasmela

    lasmela Starship Captain

    It may be simpler if you had several boxes/craftingtables because know which box crafts what item type. However there aren't that many items within each category that this is justified. I think the categorization works great. If there is a an item type which has a large amount of unique items you propably will be forced to do several boxes just because of the limit of your categorization or the limit of the engine sets you. This may destroyes the simplicity of the multiple box concept. Therefore i don't agree with you.
     

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