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Crashes on startup

Discussion in 'Support' started by robyng, May 29, 2019.

  1. robyng

    robyng Space Hobo

    Hiya,

    If someone could offer some help to me, I'd be very grateful! I played Stardew Valley on my PC (from Steam) about 2 weeks ago and it connected fine. Then, starting last week, I cannot load a particular game (the one that I've spent the most time on). It will say "loading" for about a minute and then crash whenever I try to load a local game or a coop game. Please help.

    I contacted ConcernedApe directly and I tried the following:
    - deleting the startup_preferences document
    - playing with headphones connected
    - reinstalling the game on another computer
    - reinstalling the SysWOW64 folder from CommonRedist

    None of these worked.

    Here is my last error log:
    Message: Object reference not set to an instance of an object.
    InnerException:
    Stack Trace: at StardewValley.SaveGame.<getLoadEnumerator>d__56.MoveNext() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\SaveGame.cs:line 0
    at StardewValley.Game1.UpdateTitleScreen(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 3241
    at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2441
    at StardewValley.Game1.Update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 1860
    at Microsoft.Xna.Framework.Game.Tick()
    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
    at Microsoft.Xna.Framework.GameHost.OnIdle()
    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.Run(Form mainForm)
    at Microsoft.Xna.Framework.WindowsGameHost.Run()
    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
    at StardewValley.Program.Main(String[] args) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Program.cs:line 146

    I can upload any files that you need to see as well, just let me know.

    Thanks so much for your help in advance!
     
      Last edited: May 29, 2019

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