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Closed Crash when taking items from container and closing it during lag

Discussion in 'Nightly Builds Support' started by Julkson, Jul 5, 2016.

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  1. Julkson

    Julkson Subatomic Cosmonaut

    I'm playing in a not so good notebook, so often I have lag spikes. If the lag strikes after I opened a container, I generally will press the "take all" button and close the container, and if I do all that before the game catches up, it will crash. This is the error message I get in the log:

    [00:03:50.801] Error: Exception caught in client main-loop
    (StarException) ContainerInteractor has no open container
    [0] 7f7135e2263 Star::captureStack
    [1] 7f7135e0fee Star::StarException::StarException
    [2] 7f7135e1335 Star::StarException::StarException
    [3] 7f713d1631d Star::ContainerInteractor::eek:penContainer
    [4] 7f713d15f05 Star::ContainerInteractor::addToContainer
    [5] 7f713d509f3 Star::MainInterface::update
    [6] 7f71352cc23 Star::ClientApplication::updateRunning
    [7] 7f71352ba05 Star::ClientApplication::update
    [8] 7f713c52183 Star::SdlPlatform::run
    [9] 7f713c5233d Star::runMainApplication
    [10] 7f71352e2f6 WinMain
    [11] 7f713e2c303 __scrt_common_main_seh
    [12] 7ffd8ef167e BaseThreadInitThunk
    [13] 7ffd9333501 RtlUserThreadStart
    When I come back to the game, my character doesn't have the items I tried to take, but the container I opened doesn't have them either.
     
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