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Bug/Issue Crash on Sleep

Discussion in 'Support' started by kyoseal, Aug 18, 2016.

  1. kyoseal

    kyoseal Void-Bound Voyager

    Whenever I sleep my game crashes. I get the following error log:

    Message: Object reference not set to an instance of an object.
    InnerException:
    Stack Trace: at StardewValley.Game1.getLocationFromName(String name, Boolean isStructure)
    at StardewValley.NPC.canGetPregnant()
    at StardewValley.Utility.pickFarmEvent()
    at StardewValley.Game1.newDayAfterFade()
    at StardewValley.Game1.UpdateOther(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at Microsoft.Xna.Framework.Game.Tick()
    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
    at Microsoft.Xna.Framework.GameHost.OnIdle()
    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.Run(Form mainForm)
    at Microsoft.Xna.Framework.WindowsGameHost.Run()
    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
    at StardewValley.Program.Main(String[] args)

    Does anyone know how to fix this or is my save forever dead?
     

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