never mind I was talking about the images to be used for animations, but its just one large/long image and then the frame file uses snippets and animates it. correct?
Yes - each frame has to be the same size. You can draw the sprite sheet how ever you want, but you have to name each frame properly in the frames file if you want animation to properly move. Multiple animation states of course will require Lua and an animation file attached.
okay... just a future reference thing, I don't plan on implementing any animations with the current mod I'm working on.
okay, new problem, I have an error and no clue how to find it. my log file brings out that it's a parsing error and I need a "," or a "}" at 25:29 and is related to an object, but as far as I can tell the code is fine, any ideas? ---files have been removed for the sake of clarity----
There's a difference between objects in the code { } and objects like furniture in the game. The problem is the description in your modinfo file. You have a tab & quotation marks inside the string without escape character. You are better off putting that license information in a readme along side your mod.
ahh, okay, that makes sense because thats one of the first things loaded when the game initializes... thank you very much for your help.
new error, which means I'm making progress, and I don't mean to keep asking for help because I'm lazy or anything. but now I'm getting an error relating to adding my crafting recipe for this table to the player (through my patch file) and when I run the game it says "could not create blueprint from recipe, item does not exist." and brings out my workbench, refrenced as "masonworktable". files should still apply, just edit the modinfo file and remove the licensing. everything else should be unchanged... I think.
You're probably going about debugging the wrong way. If the game crashes with an error popup then it will sometimes show what the problem is but it doesn't tell you the cause. If you read the log, you'll understand right away. http://community.playstarbound.com/...ors-fixing-most-problems-yourself-v1-1.69198/
LOL, I'm so sorry but I have a new problem. I keep getting an "improper conversion to bool from string" error. log file doesn't point out any errors with any specific lines -attached below- and the masonworktable.object file has been validated with : JSONlint. modding is frustrating
boolean = true or false string = "hello world" "printable" : true, Edit: I wasn't aware you had posted more until the message after mine.
that's okay, don't mean to be rude, just frustrated with this. this is a learning process for me, it's my first mod.
here's something unintentional but kinda cool: my mason work bench loaded what looks like every possible place-able item, like the unimplemented treasure room objects and all the arcade machines. thinking this has to do with filters...
so legit problem I've had since just after the admin mode thing. I cant seem to dictate which recipes belong to my table (masonworktable) and other tables i.e. woodencrafting table. am I missing something here?