Could you please hurry up with the exp system?

Discussion in 'Mechanics' started by niviman, Dec 26, 2013.

  1. Badprenup

    Badprenup Ketchup Robot

    It isn't really an extra grind. Because it is all stuff you will be doing anyways. Could you grind it? Sure. But if they do it right it will progress with you naturally as you play. And I wasn't talking a huge bonus with a high proficiency, just slightly increased damage that gives you a potential edge over someone who is using the same item with no proficiency in it. So you don't need to power level someone, you can still just give them good gear and it still works just fine.

    And if you don't like fighting, why would you ever be involved in a PvP situation anyways? That just doesn't make sense.
     
  2. GoldK

    GoldK Subatomic Cosmonaut

    I agree with the idea of upgrading weapons and something similar to skill tree where certain weapons gain damage or swing speed when upgraded. Why not use pixels as a way to upgrade weapons? Pixels are essentially XP points because it drops when you kill monsters. You can also get pixels by refining ores for players who would rather mine than fight monsters. It mimics traditional level up system but only affects weapons you choose to upgrade which means losing them essentially levels you down.
     
  3. Krytikal

    Krytikal Subatomic Cosmonaut

    Customizable is one thing. I agree with being able to find or craft modifications for your weapons being awesome. You also say leveling items the more often you use them. This is where SioxerNic, and myself, disagree. Some people simply believe that there are enough games out there with a similar power leveling XP system (which it is... jumping off bridges over and over in Elder Scrolls comes to mind). IF you want it, mod it, but I was drawn to the concept that the devs laid out and if there are enough changes like this, it's not the game I waited a year for.
     
  4. SioxerNic

    SioxerNic Big Damn Hero

    Everyone:
    Having a Tier progression on the weapons and directly upgrading the weapons with pixels is kind of redundant, if you want customization of the weapons then as Krytikal mentions, stuff like weapon modifcations, but I'd say not have them be craftable but replace all the current weapon drops with them, so different mods become available to change your current weapon, instead of finding weapons that are "SLIGHTLY" different.
    The whole point of "Use something and it becomes better" is pretty bad in a game like this, kind of like the grinding XP game of MineCraft right now, where the only way people really get high level enchants is by having XP Farms.
    Is that what you want in Starbound to? Constant automated farms to make sure that you have decent equipment?
    I'd rather say as I mentioned, have an assorted amount of Weapon Modifications droppable as well as in the loot tables of dungeons, this means that the game rewards you for what you should be doing, exploring, instead of mindless grinding.

    :)
     
  5. kenata

    kenata Starship Captain

    The implementation details are irrelevant to me. In my mind, it is all about upgrades being associated to the items themselves, which can then be traded to other players. I honestly believe you are correct about XP systems leading towards silly gameplay choices, which is why I have continually argued against XP systems and RPG leveling system.
     
  6. SioxerNic

    SioxerNic Big Damn Hero

    I guess I'll take ten minutes to write up a proper and simple system suggestion for weapon Mods then.

    EDIT: But that suggestion should not be under Mechanics so I will post it in the proper forum.
     
  7. Conor785

    Conor785 Pangalactic Porcupine

    You just listed exactly what he didn't want. An rpg. I for one would love an rpg like system but what you just said is what is typically found in an rpg and rpg's are well known for power-leveling and grinding

    Btw i meant sioxer
     
    Last edited by a moderator: Dec 29, 2013
  8. SioxerNic

    SioxerNic Big Damn Hero

  9. Jonesy

    Jonesy Sarif's Attack Kangaroo Forum Moderator

    I usually don't mind XP systems if done well, but Starbound has a fairly good system going without it. I don't see the necessity of suddenly revamping everything. Besides, the tone used in this suggestion doesn't help.
     
    Slug likes this.
  10. Conor785

    Conor785 Pangalactic Porcupine

    :( I think I prefer the weapon parts better
     
  11. Threule

    Threule Big Damn Hero

    I dont know how xp system fits. Just not the lvl 100 thingy im op as fuck. That wont fit AT ALL.
    The skill leveling would fit tho. But instead, with a limited points, so no I'm op at everything, you have to master one way or another.
     
  12. SioxerNic

    SioxerNic Big Damn Hero

    But with a game emphasizing exploration and crafting, gear should be the defining factor of your character, not a weird skill system. Think about, there is already tech for a reason.
     
  13. Thundercraft

    Thundercraft Phantasmal Quasar

    I've played MMO's and RPGs where the equipment is level-restricted... and I hated the system. It's frustrating to get equipment that you can't even use because it's "too high a level". And this type of restriction makes no sense whatsoever.

    As others have pointed out: Starbound is a sandbox game, not a roleplaying game. And incorporating such "features" would change the playstyle for the worse.

    Anyway, Starbound already has a tiered system for weapons and equipment. And I think it works pretty well. There are obstacles to overcome (bosses, crafting) and resources to gather to upgrade with better stuff. In my opinion, the system is already brilliant.
     
    Last edited: Dec 30, 2013
  14. kenata

    kenata Starship Captain

    Thunder, I do not believe anyone is arguing for a level cap or any other such restriction.
     
  15. Conor785

    Conor785 Pangalactic Porcupine

    I actualy said that they will not be putting an rpg system in any time soon. If they made more armour so like a ranged version and a melee that would be better. I still think weapon parts would be good and instead of finding rare guns you would find parts and upgrade your stuff
     
  16. SioxerNic

    SioxerNic Big Damn Hero

    EDIT: Woops, something from a previous draft was left here :rofl: (Removed now)
    And about that, I'd very much appreciate your input on this: http://community.playstarbound.com/index.php?threads/weapon-mods-upgrades.60790/#post-1618545
    Which would be a (In my opinion) better alternative to RPG, but still have customization, specialization, and abilities tied to your weaponry, without an RPG system.
     
    Last edited: Dec 30, 2013
  17. Conor785

    Conor785 Pangalactic Porcupine

    Sounds pretty good. Weapon parts is what i find missing from guns assuming they become stronger with them
     
  18. Bearo

    Bearo Contact!

    I would be displeased with an xp system. This game follows a genre that uses gear and progress as a "natural progression".
    Adding and exp system would just mock the already fine progression system that's still being tweaked as we speak.
    If your going to talk for the people, link several popular post with people agreeing with you.
     
  19. fish_heads

    fish_heads Poptop Tamer

    XP would be great, proficiency at weapons or weapon-types is awesome too. Attached to a class-system (for example, using guns a lot will raise a 'Ranged class' stat and thus automatic bonuses like aim or critical hits with all guns, using hammers will work better if you have 'Hunter class') this would make the game the great RPG that differentiates it from sandbox games such as Minecraft. This could also tie-in with Racial bonuses (Hyotl don't work with ranged weapons since they live underwater, Avians have good eyesight so shoot guns better) Also gives the possibility of adding a 'Magic' ability that maybe the Novakid could be proficient at. This would make the game a lot more interesting and kind of relate to all the temples and mysterious tombs.
    People worried about 'grinding' are confusing me a bit, the current tier-progression is just a bunch of mining (aka grinding). How is that any different exactly? I find killing enemies much more fun than mining.

    Upgrading weapons with pixels (or anything) I find kind of silly.
     
  20. SioxerNic

    SioxerNic Big Damn Hero

    I repeat, mod....
    And the reason why it is different is because it adds YET ANOTHER layer of grind, and people that don't grind that early game will suddenly suffer heavily at higher tiers.
    If you want customization and randomization it should tie in to one of the two major themes, Exploration or Crafting, and I'd honestly heavily suggest it be exploration.
    The extra layer of grind will become frustrating.
     
    Thundercraft likes this.

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