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Could we please get rid of the monsters' "flea behavior" (and some other things regarding monsters)

Discussion in 'Starbound Discussion' started by Archer, Dec 26, 2013.

  1. Litagano Motscoud

    Litagano Motscoud Master Astronaut

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  2. Kattanos

    Kattanos Pangalactic Porcupine

    On normal gravity planets I have little problems out-maneuvering mobs that spam Body Slam, Charge, and Bash.. (Body Slam is their jumping attack.. Charge is sprinting across ground.. Bash is used occasionally when your sprite and the mob connect which is also animated..) When they Charge I jump over them due to them being unable to jump for the duration of the charge (which lasts about 3 seconds it seems).. When they Body Slam, I run under them while they are still on the ascention of their jump (waiting until they descend makes it extremely difficult to dodge) or near the peak of it..

    --About slow enemies--

    There are some slow moving ones in Apex labs.. There is the lumbering mutant which moves extremely slow, but took a bite (literally it looked like, but could have been Bash) out of me when I touched him which took over half my health in a single hit.. At the time I had best armor for the tier too! Then also I discovered in Beta+ sectors there is a wheelchair Apex with exposed brain that shoots you.. It moves at about the same speed as the player, if not slightly slower.. The shots look like the lightning bolt from the Brain Extractor except it travels until it hits an object..

    I color coded the ones I am going to refer to in my response to it..

    I have seen mobs range from very small (smaller than your character; maybe 75% of your size as rough estimate) to very large (more than twice your size).. Obviously I am not including bosses as they are obviously going to be many times the size of your character..

    I have seen mobs grazing on many occasions (minecraft style of pointing head down to grass but lacking animation).. I have seen fish chase items dropped into their pond for a couple seconds before losing interest.. I have seen NPCs sleeping in beds (and even in a wooden wheelbarrow in the case of random spawn merchants).. I have also seen Apex scientists move to a chair and sit down after they lost interest in chasing me.. I have seen NPC and mobs try (and succeeding) to kill one another..

    I have seen mobs run away from me many times.. In fact, there is a mob on the planet I found to be suitable for colonization that will run away when attacked.. However, the chance of them running away seems about 50/50 unless you attack another of the same species nearby, which in turn causes the rest of them to flee as well.. I laughed when I hit one, then the whole crowd ran away.. I chased them and found a very steep cliff shortly after the beginning of the chase.. I laughed so much harder when I saw the stampede go right off that cliff!
     
  3. Anako

    Anako Void-Bound Voyager

    So either those were just coincidences (based on their general behavious) or should happen much more frequently, because I haven't seen any (especially mobs running away: they always attack me back; sometimes they just jump off the hills, but it's only because they're stupid, not because they're set to run away fearful...).
     
  4. Doublejho

    Doublejho Existential Complex

    The Wall of Flesh was pretty good at stopping people from running away, maybe similar behaviour to that could work.
     
  5. Archer

    Archer Spaceman Spiff

    That could be nice for the slower monsters yea or they could throw you around when you get too close :p
     
  6. Doublejho

    Doublejho Existential Complex

    If they have some kind of CC then I could understand them being sluggish. On my first world, when it turned night-time I'd have to run back to my house quick because they were monsters that could clear the screen in a second and punch me for miles. Maybe if they could pull you back it could work?
     

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