Console QoL Features

Discussion in 'Suggestions' started by Squishy Tia, Apr 25, 2019.

  1. Squishy Tia

    Squishy Tia Space Hobo

    Good aftermeowning :)

    I'm not sure if suggestions here are actually still being considered, but if they are, I've got some for the console version of Stardew Valley that would make the game much more enjoyable and closer to the PC version in terms of time spent doing things like setting up your farm crops, etc.

    1) Allowing the player to adventure continuously as long as energy and food supplies permit. The daily sleep requirement is super frustrating and makes everything feel like it has to be done in bite sized chunks. That detracts a lot from the enjoyment for a lot of us. A decent counterbalance to this would be that any days spent out in the field that you did not sleep during would not count toward crop growth or other time sensitive events. This way you have to choose between adventuring or maintaining your farm. Adventuring during the season transition dates would still cause the crops to be removed if they are of the variety that only grows during and/or up to the season that you just transitioned out of.

    Basically you're trading crop sales for materials here (or just plain ol' monster slaying if that's your thing).

    2) Make only the pickaxe dislodge/remove sprinklers. This would allow players to more efficiently use the hoe to till the soil without having to either upend and replace the sprinkler or waste precious time "charging" fewer squares to till just to avoid the sprinkler. It's no fun to have to use the hoe a bunch of times to get a square around a sprinkler, and it takes a long time to charge multiple times, causing farm setups to take upward of three days just to till and plant the seeds before they even start growing.

    3) Make use of the L2/R2 shoulder triggers. In addition to #2, the L2/R2 triggers could be used to "lock on" to a specific tool area of effect, be it single square, 1x3, 3x3, or 5x5. Combined with #2, this drops setup of large farms from 2-3 days down to one day if done correctly, freeing up more time for other aspects of the game players would rather take on. This would eliminate the need to "charge" each area of effect use, which takes up insane amounts of time on consoles.

    Structure is good, but structure with the current rigidity feels unbelievably inflexible. :)
     

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