Consequences and reasons to do things in space.

Discussion in 'Mechanics' started by Bakubakuba, Jan 8, 2016.

  1. Bakubakuba

    Bakubakuba Subatomic Cosmonaut

    For now there is no reason not to kill everyone you meet. There are no consequences for slaughter and destruction you can bring. There is also no reason to do potentially good things [killing mad scientists and robbers] except for loot and/or self defence.

    I think that some kind of reputation mechanic would be a good addition. Each faction [pirats, bandits, avian priests, avian graveguards etc.] would have their own atitude towards you dependant on your actions towards them and their enemies and allies. Your actions toward them would matter in the future.

    If you would become a killer then you would be able to trade with bandits instead of only being attacked by them. If you would help enough hyotl than maybe they will trade with you on better terms or would teach you how to craft some of their stuff. Killing mini-knog would help you establish good terms with the resistance while trading with mini-knog would make you an enemy of the resistance etc.

    Of course this can go in many ways and be as deep as you want to make it. Items becoming marked as stollen or robbed from sacred places. Space police, or spawning vangeful pirates that apear from time to time. No matter how deep it would be it would make your actions more significant and you more immersed in the world that respondes to those actions.

    Probably some of that will be in the colony part of the game but making it also interplanetary would be very nice.

    Edit: This would be of course hidden to some degree to make it more esoteric and interesting. You wouldn't know that you are becoming a criminal or are hated by one faction. You would just see the effects of that.
     
    Derpislav likes this.

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