RELEASED Configurable Improved Sprinklers + Scarecrow and Sprinklers area Highlights

This mod allow you to make your sprinklers water in whatever shape you want, and add area highlights

  1. Nurio

    Nurio Cosmic Narwhal

    Maybe if you change the config key (in the config.json file) to a keyboard address that doesn't exist on a keyboard? Maybe the mod would throw out an error, but if it doesn't, you can't open the config menu in game because the key you assigned it to doesn't exist. Try some absurd (but not too absurd) number. Or a negative one, heh
      kittenhead likes this.
    • kittenhead

      kittenhead Intergalactic Tourist

      Yep, that worked. For some reason I thought changing the key wasn't working so I didn't even bother. Derp.
      • Rubicant1982

        Rubicant1982 Subatomic Cosmonaut

        I love this mod :x <3
        Now if only I could put a scarecrow on top of the sprinkler :rofl:
        • Watts533

          Watts533 Scruffy Nerf-Herder

          You know, I always mean to thank modders for their work right away, and then I get... I dunno, distracted, I guess. This is awesome, and it works exactly as intended for me. I love it! The original radius for the low-end sprinklers made them almost worthless (or, at a minimum, annoying and constantly in the way) - now, they work great! Also, having a visual for the scarecrows might be the most useful thing ever in the history of ever. Thanks!!!
          • laz2727

            laz2727 Phantasmal Quasar

            1.1 update?
            • Entoarox

              Entoarox Oxygen Tank

            • Nova25

              Nova25 Void-Bound Voyager

              • Automatic balancing, sprinkler monetary value, and crafting cost increase as you increase the sprinkler area, ensuring the game stay balanced.
              • You CAN cheat though, in two different ways, but I won't explain how, this is for the more adventurous people to mess with.
              So... Has anyone figured how ? Can anyone tell ?

              (EDIT : Ah, yes... Simple enough. So, for people who want to use a *cheat* like a cheat should be used... without nonsensical moral quandaries :
              -Just edit the config file with a word program, like Wordpad or Notepad++.
              -0 means 'Nothing there' / 1 means 'watering there, changed by player, apply ''balancing''' / 2 means ''watering there, ''normal'' game radius, don't apply ''balancing'''.)
                Last edited: Jan 5, 2017
              • Talmatia

                Talmatia Void-Bound Voyager

                has this been updated recently?
                • Nova25

                  Nova25 Void-Bound Voyager

                  I wish the author of this mod would update it (Stardew 1.1/1.11 and SMAPI 1.0+/1.8)... and perhaps put it on the Nexus website too ?
                  It would be great.
                  • quirkyquark

                    quirkyquark Astral Cartographer

                    This mod is "abandoned". @Entoarox has kindly updated it to be compatible with 1.1/current SMAPI and it works perfectly. You can download it right here on the forums at:

                    • OrSpeeder

                      OrSpeeder Phantasmal Quasar

                      Mod now has official version for Stardew 1.11 and SMAPI 1.8, thanks to Jesse and Pathoschild.

                      Now if you people want more features, you can request, since I am back to update it.
                      • OrSpeeder

                        OrSpeeder Phantasmal Quasar

                        If you got 2.2, redownload 2.3 please... I made a minor mistake.
                        • quirkyquark

                          quirkyquark Astral Cartographer

                          Welcome back!

                          Request: area highlights for Junimo Hut and Bee House please as below?

                            Acerbicon and HopeWasHere like this.
                          • OrSpeeder

                            OrSpeeder Phantasmal Quasar

                            Will do as soon I reach those on my playthough, so I can test them properly (cheat-based testing on a too new game seemly breaks stuff too easily... so I decided to start a proper game to "spawn" testing save files from it)
                              quirkyquark and Acerbicon like this.
                            • xFaK10

                              xFaK10 Orbital Explorer

                              I'm getting this error :c
                              [19:28:55 WARN SMAPI] Better Sprinklers used Extensions.AsInt32, which is deprecated since SMAPI 1.0. It will be removed soon, so the mod will break if it's not updated.
                              • Rek

                                Rek Tentacle Wrangler

                                Is there any reason why this mod doesn't edit the initial watering area?
                                • Smallcorners

                                  Smallcorners Subatomic Cosmonaut

                                  I received this error as well.
                                  • Hammurabi

                                    Hammurabi Big Damn Hero

                                    OrSpeeder: To get rid of that AsInt32 error, you just need to update a few spots in SprinklerMod.cs

                                    You're currently using infoSplit[1].AsInt32, and it'll need to be changed to int.Parse(infoSplit[1].ToString())

                                    I think there were 3 usages of .AsInt32 that need to be replaced, IIRC. I tested it out locally, and changing that gets rid of all the SMAPI warnings.
                                    • OrSpeeder

                                      OrSpeeder Phantasmal Quasar


                                      What the mod does is ADD more water, it never 'removes' water from a tile.

                                      The reason I did this way, was to guarantee the mod was more compatible with random changes that the vanilla game might have, and with unexpected game mechanics, the first prototypes I made, that could actually remove water from tiles, were too easy to cause bugs (for example "unwatering" tiles during rainy days...)

                                      Sadly the game behaviour on how watering work is very hardcoded and hard to mod... In fact my mod just runs completely separate from the game vanilla behaviour, it lets the game normal watering process work, and then it does its own thing on top.
                                        qws25 likes this.
                                      • mafi_93

                                        mafi_93 Subatomic Cosmonaut

                                        Hi, is it currently compatible with SV 1.2.x?

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