Hey Guys, it is now time for me to write some mods again, like in the good old minecraft time. But I went in some uncomfortable issues. My big problem right now is to find out how the data structure works. If I look at the project structure I can see easy pattern and I already had a good start. But now I want to add some new stuff like quests with cool rewards. My question here is: If I add the mod in the right way with the bootstrap.config, does the client merge the configs ? For example the quests.config: If I add a new quests.config in my mod directory I don't want to replace the default one (I wanna merge or extend them :/ ). If not, and that is what I'm thinking right now, the mod is probably dedicated after the next update and this seriously sucks, because of the patch you fire out after updates. And the second question is: Is there a list of config attributes I can use? I really have some trouble with testing new content, because I have no idea what I can use. (atm. its like brute force the attributes ) And the last one: Is there a dev mode or dev client for testing? I don't need that chucklefish thing every time I start the game for testing.