Concerning the dedicated dev team

Discussion in 'Starbound FAQs, Q&A, and General Help' started by Anthony, Mar 16, 2012.

  1. Anthony

    Anthony Void-Bound Voyager

    I know this game is far from being finished and I also know Im a completely noob member but for the dedicated team doing updates after the game is released, is there anyway Chucklefish would take some people from the forums to work on StarBound? :whistle: -nudge nudge-
     
  2. JohnDevince

    JohnDevince Scruffy Nerf-Herder

    xD Maybe.. Maybe.. But only after the full release like you said xD Maybe you should post some of your work for the dev's to see!
    ~ John
     
  3. Wazupmaster

    Wazupmaster Phantasmal Quasar

    I doubt they will, to be honest. There may be mod API, I'm not sure, but I don't think that's what you're talking about. I'm pretty sure they'd have to bind you to a contract, and would require you to be 18+ at least. And even then, I would think they'd want people with coding experience. Basically, I'd say the chances are slim to none.

    But I'm not part of the team so my answer shouldn't be considered a fact.
     
  4. Anthony

    Anthony Void-Bound Voyager

    Yeah, I doubt they would too but there's no harm in asking! (Ps. I only ask because I'm a game dev student hehehe, advantage+1)
     
  5. MalNeige

    MalNeige Zeromus

    @Wazupmaster The whole contract thing wouldn't matter because you could easily argue that you could have someone sign for you.
     
  6. GeorgeV

    GeorgeV Art Director

    You never know. There's nothing "official". I think "no" is a safe assumption for most if not all people. But I myself got here by meeting a certain someone through a forum through some work of mine...
    It's just like there's always the chance you could run into Bill Gates, save his life from a deadly assassin, then be given one billion $$$ as thanks for saving his life. There's probably a bigger chance that won't happen though. ;)

    Only time will tell.
     
    Hakjabtholah and MrTasty like this.

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