Hello, I am currently making a mod manager using Python 2.7. An issue arose when I wanted 1 mod's assets to override another. However, it was a pain to unpack and reorder the mods using the unpacker and editing the metadata file. So I thought, why not batch do this for all? Currently, I stopped working on it because it seems the community would do fine without it? Would anybody be interested? Here are the features so far: DONE : Only works for Steam mods (must select the folder) Must select Starbound folder to pinpoint the unpacker and repacker Unpacks all mods at once and stores them in their individual folders (based on Steam workshop ID) inside the mod organizer program directory Can backup all mods (copy and paste) before unpacking if reordering causes problems List all mods important details (author, priority, description, version, etc.) by batch reading all .metadata and _metadata files. This list is seen like one akin to Mod Organizer (if you played Skyrim before) Everything is done using Tkinter, a graphical user interface, so no Python programming experience needed. Only need to install Python 2.7 PLANNED : Allows simple reordering by changing priority via a text-box or dragging and dropping Assigns Starbound order priority by default (by reading the Starbound log file) to prevent issues. From here, you can reorder what you need Once satisfied, batch packs all mods and replaces Steam mods and their respective directories. Steam does not check if folder has been edited (unless you verify integrity). Issues may arise from mods auto-updating from Steam Workshop Allow export of mod-list and can be imported easily due to each mod having a unique Steam Workshop ID I've committed many hours to this project, but I am not sure if it is needed in the community, so I have stopped. I also saw that there are other mod managers out there. Also, editing metadata files may not be the best way to reorder mods (?). Let me know your thoughts and whether I should continued this project!