Coming in a few days (sorry for the delay!)

Discussion in 'Dev Blog' started by Tiy, Dec 7, 2013.

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  1. koz

    koz 2.7182818284590...

    Armor, Armor Penetration and Damage needs work, but I'm not sure oversimplifying how the entire game works is a good solution for that. It's like using a sledgehammer to nail in a tack. I'm willing to check it out, but a lot of the sense of adventure will be removed when traveling to new systems..
     
  2. FishMix

    FishMix Astral Cartographer

    Agree to disagree, not going to debate you on it because we obviously have very different view points on challenge and complexity :p. Hopefully Chucklefish finds a balance that makes us both enjoy the combat and weapon/armor system in our own ways.
     
  3. BlackDaze

    BlackDaze Void-Bound Voyager

    I like the idea of having 100 levels even with smalls differences. Maybe having the new system in place but for each tier up you got a small bonus for pixels/rare mineral density/rare monster spawn rate but also had higher monster damage. It wouldn't have to be much... but it would give some risk/reward scenarios.
     
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  4. Morvar

    Morvar Aquatic Astronaut

    I'd like to know if we'll still have wipes after this patch. Just to prioritize my non-existing life, I prefer not to play for no-progress.
     
  5. Crise

    Crise Subatomic Cosmonaut

    To be honest, while i think the "difficulty indicator" in favor of visible monster level will improve the gameplay tremendously. I think the problem with the armor penetration system is not so much the system in itself than it is how it is messaged to players.

    After I read the explanation of the current system it makes perfect sense, so rather than bulldoze the entire system, simply obfuscating it and making it more understandable would be better. Also, from 100 to 10 threat levels makes the amount of content simultaneously more manageable and less epic at the same time.
     
  6. FishMix

    FishMix Astral Cartographer

    On the surface having 100 levels compared to 10 sounds like a huge drop of variety but from how Tiy explained it the same amount of variety in levels will be there or at least that is there goal and I am sure they will balance it fittingly or if the vision they have in mind oversimplifies it I am sure they will adjust and work on it more, Tiy and Chucklefish are very very responsive to feedback and open about all the changes and why they make them so we just got to see.
     
  7. Chiff

    Chiff Void-Bound Voyager

    Character reset.... sigh
     
  8. Jason Smith

    Jason Smith Subatomic Cosmonaut

    People aren't getting the point that we are all part of "BETA TEST" TEST, TEST, TEST. If these kids bitch about how "HARD" a game about exploration, discovery, and adventure is, we will end up with another game that has a cookie cutter stuff plastered all over it. This is new and exciting. I thought the game was about "finding out for yourself" documenting your finds. Kind of like "MISSION LOG: Don't go back to planet (XYZ Alpha P23) there are 3 headed monkeys there that throw radioactive crap at me constantly. Plus there is nothing of interest there." EVERY PLANET CAN"T HAVE AWESOME SHIT, every monster can't be easily beaten. It is a simple issue of balance. If you have a planet that is loaded with ore, chests, dungeons, and stuff like that, you need ones that are barren. People complain about their time being wasted in an exploration game. Unbelievable. I followed this game because of the endless possibility. Not because I wanted it to become TERRARIA on a larger scale. I wanted a genuine exploration experience.
     
    BrakSampson, Geuse, petecz and 3 others like this.
  9. namad

    namad Space Hobo

    in the old combat system armor penetration was basically just level, and should imo have been renamed to level. the difference between armor and weapon level worked exponentially somewhere between like 1.6-2.1 exponential growth such that a 2 level difference between monster level and armor or weapon level was a quadrupling effect.


    this isn't actually that confusing, it was just poorly explained in game so only math fans like myself understood.... additionally a big problem with the balance was just the numbers. steel armor gave 15armor, which meant monsters from level 19-30 would one hit every character every time making it a game of never get hit... this WAS NOT A PROBLEM WITH THE MECHANIC! it was a problem with the fact steel armor was always clearly supposed to have 20defense to match silver armor's 10 defense. I think a few small changes in a table could've almost entirely fixed the current system (for me, someone with a math degree who was capable of comparing weapons). I wonder if there's anyway to copy my legacy copy of starbound to keep playing/modding?
     
  10. koz

    koz 2.7182818284590...

    It is a safe bet there will be more wipes after this patch, if they are still working on overhauling large aspects of the game. You could wait a few months for a more reliable experience and much more content. (I'll probably be doing that, as I've seen enough of the game and want to continue with the main quest instead of playing in a sandbox)
     
  11. Nazdreg42

    Nazdreg42 Tentacle Wrangler

    I realy like that there are varying levels of difficulty in a single sector. Perhaps if planets will become levels 1-10 then they could also have a difficulty level with respect to the sector? This could affect the difficulty level of the monsters on the planet and the amount of loot

    edit:
    Then perhaps a hard planet in one sector could have the same difficulty as an easy planet in the next sector?
     
  12. Nidhogg00

    Nidhogg00 Orbital Explorer

    After reading 26 pages of nonsense, I felt the need to log in and post this so hopefully EVERYONE understands that the level change will have NO EFFECT ON THE CONTENT. This is a direct Copy and Paste from the front page that you should ALL be reading before commenting to reduce the level of ignorance that is so abundant in this thread currently.

    "So over this weekend we’re going to work on the solution to this problem. We’re going to reduce the number of planet levels from 100, to 10. *This is not a decrease in the amount of content, it’s simply a change to how leveling functions*"
     
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  13. Raythalos

    Raythalos Void-Bound Voyager

    I don't know if anyone mentioned it yet, but is the "Favorite color" option going to be enabled any time soon?

    (Also I wish there's an way to look at undy color during character creation rather than to just, blindly pick.)
     
  14. Zephiron

    Zephiron Pangalactic Porcupine

    Yeah, about the threat meter you spoke of... if you are going to change the indication system, I'd like to ask you a little thing... Is it a deliberate choice having the monster's status bar appearing only after hitting them ? because mine appear to hover for a sec before vanishing, which might be confusing when you face a monster party. Is it not yet possible to make that bar resemble H&S games ones ? You know, health bar and threat level (color system maybe ?) appearing when the cursor is hovering around the mob. I don't think it's that much immersion breaking, given the amount of critters popping around planets x), it might be a big help to gauging situations.
     
    Last edited: Dec 7, 2013
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  15. Ruin

    Ruin Existential Complex

    Hopefully, this'll make the difficulty much less drastic in terms of random-gen. I've heard stories of people's Level 1 planet being a cakewalk, while mine on the other hand, killed me in every way it could. Seriously, I couldn't live for longer than five minutes without the hellspawn that the monsters are pounced on me.
     
  16. Seigard

    Seigard Aquatic Astronaut

    Totally agreed on this, any early access games I've played that did wipes lost all of their players/testers due to frustration because once you waste your time on building a base or simply your character, you dont want to start all over again and play the same parts over and over which is extremely boring.
    Please Tiy dont do it, find an alternative way for it
     
  17. Aeon

    Aeon Phantasmal Quasar

    I see people talking like these changes are permanent. need i remind you that the game is still in beta and features are subject to change or otherwise removal, they are simply experimenting and trying to find the best method to deal with the issue at hand, they are not out to ruin the game.
     
    Leak and FishMix like this.
  18. Wolfgod

    Wolfgod Orbital Explorer

    Can you attempt to address the port forwarding issue the game has in regards to it blocking the use of Hamachi, which is supposed to bypass the need to port forward as it creates a pseudo-lan connection? Something changed with the first patch and since then I haven't been able to use Hamachi to host a server for private use between my friends and nephew, I am unable to setup port forwarding because of an issue with the computer my router is connected to so the problem really hinders us.
     
  19. Noshious

    Noshious Space Spelunker

    Yes This right here I already love the current system. yes this may be easier to determine what damage you're going to do but will become bland over a time. The current system has a hard learning curve yes, but will remain interesting even in later stages of the game. I also like how everything currently has 100 HP so the armor really matters. and if people are complaining about being 1-2 shot....just don't go to that planet yet until you have enough gear. All of the lower planets have the resources you need it will just take time, time having fun with the game.
     
  20. Barnados

    Barnados Void-Bound Voyager

    and we are TESTERS here. Yes we are playing a game, but we are also testing it. You all were be warned of changes, so accept it and post bugs and give feedback. You were not buying a completed game. You were helping the starbound team.
     
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