Coming in a few days (sorry for the delay!)

Discussion in 'Dev Blog' started by Tiy, Dec 7, 2013.

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  1. crusender

    crusender Space Penguin Leader

    i dont think if i understand Tyr what he said we not really losing mush of that 100 lv scale but on a mush easier understanding for players.

    So we gonna have : (variety math)

    1- 10 tier/sector (10X)
    2-each sector will have 3 lv of planet difficulty easy/med/hard (10 X 3 =30)
    3- each planet will have 3 difficulty has we go deeper easy/med/hard "maybe med mode at night" (10 X 3 X 3=90)

    so we kinda lose 10 on the 100 we got right now. and if he add a new difficulty for sector boss we got back the 10 we lost.
     
  2. Lawls

    Lawls Space Kumquat

    I like this new system.
     
  3. RadioActive0

    RadioActive0 Void-Bound Voyager

    *sigh* im gonna go bury my charecter but atleast there will be a new guy to live on his leacacy
    \
     
  4. PVA Hrondir

    PVA Hrondir Void-Bound Voyager

    I like the current system it's honestly really easy to understand if you pay attention. This new idea seems like a significant step forward though. I knew a character wipe would be coming but I'm kinda sad. I could care less about my character I can get him back easy. I will however miss my house I've put a lot of effort into it and I'm quite proud of it. R.I.P. Akademy of Villainy.
     
  5. Zolon

    Zolon Big Damn Hero

    It's often much more complicated than that. Think about it this way. Imagine you planted a carrot seed. As reality works right now, that carrot is something tasty that takes time to grow. Now, our world gets an update one day and said carrot is removed, or replaced with another item. You might plant a carrot, and grow a black hole that would destroy the world, or perhaps a vicious feral dingo which would promptly eat your face. Neither of those are really acceptable. What's worse is that all the remaining carrots in the world would all become this all at once, causing mass chaos everywhere.

    Looking at the game, you have to consider multiple things: The removal of an item might mean that the reference to that item now points to a different item. It could be, say.. a gun that becomes bread, or a piece of dirt that becomes platinum ore, or a reference not attached to anything that might cause the game to crash. In addition, it has to remove all those items through the entire world, or change them to their new ID, which might mean all the carrot seeds in the world and in chests that you have suddenly become stacked rocket launchers, or every time you open a chest with those seeds in them, your game crashes. Finally, the game generates certain items in each world as well, and changing what items might spawn, the ore distribution, the monsters you find, etc. might not work well with current existing worlds. They'd need to keep your current world's status, as well as the updated one, and that becomes very messy, very fast, and can lead to glitches, crashes, and balance problems.

    It's ultimately a better idea to just wipe everyone clean and give everyone a fresh slate to work with. Don't get too attached to your stuff. Take a picture and move on - it's not going to last long in this phase of beta.
     
    Leak likes this.
  6. shuur

    shuur Space Spelunker

    Firstly: Probly the most solid beta i ever played!
    Win 8.1 User = No problems with the game, ok some fps drops when 200-500 sand/gravel/water begin to rumble (lol)

    But the bosses feels like they r 1 tier above the max Player level/weapon/armor... if we meet the ufo at tier 2,that figth should not probly involve hiding in a mountain with a bow,but a crazy jumping/swordbashing figth, now its useless since u get 1 shot from the boss... (i got 4 diffrent chars, 2 of em made it to Sector X)

    And looking forward to that Platinum fix.. found some at a lvl 39 planet atm :XD

    Looking forward to have a character delete-button.....

    Keep up the great work guys :)
     
  7. Baroo

    Baroo Orbital Explorer

    I actually am a big fan of the armour penetration system, it made perfect sense to me and I will be sad to see it go in favour of a simplified DPS system.

    I feel conflicted about this news.
     
    Elriond, Nick1236, Geuse and 2 others like this.
  8. i am hoping in the near future you add different ai to some creatures as you would expect some of them to attempt to flee when attacked wouldn't you?
     
  9. Marshall.Duke

    Marshall.Duke Scruffy Nerf-Herder

    You know you guys did say that you would be doing updates often, but I didn't think they would be this often. Its really nice!

    Its almost like you guys got over 2 million dollars for this project!
     
  10. Zolon

    Zolon Big Damn Hero

    As I thought about it, I considered keeping the AP system, just reducing the effects it had on monsters a given level above/below you. You COULD scale it a little better, but I felt that, at that point you might as well just drop it and work with something a little more tangible. Start players at 25 health, monsters at 5-10 with weapons that do 2-5 damage, and scale upwards with level. Slowly seeing bigger numbers adds a ton to the mental side of character progression - you feel much more enjoyment of dealing 250 damage to a level 75 monster, than doing 10 damage to a level 75 monster, when you were used to doing 10 damage to level 65 monsters a few days ago. Let the slider climb two ways - the psychology of seeing difficulty AND player growth will add to the longevity of the game.
     
    Leak likes this.
  11. bugsysboy21

    bugsysboy21 Big Damn Hero

    The loot/enemies/bosses etc should all just infinitely scale upward with a difficulty range, so theres always a fresh challenge and something new to find. Why are you limiting the game's potential with tiers and max levels and stuff like that?
    Why are there only scripted bosses when you could easily just add randomly generated bosses, which once again just limits the variety and experience. I am so confused,
     
    Jailer'sDove likes this.
  12. Royced

    Royced Title Not Found

    Augh. So much cool stuff has happened to my character, I want to keep it, but then again the new leveling system is definitely worth it.

    I found a legendary sword as well as flashlights in blue/yellow/red.
    If I could keep my banjo and my flashlight I'd be completely okay with it aha.
     
    bugsysboy21 likes this.
  13. Silent_Wraith

    Silent_Wraith Aquatic Astronaut

  14. Eberict

    Eberict Void-Bound Voyager

    I'm for all the changes except the reduction of planet and monster levels from 1-100 to 1-10. Sometimes the illusion of size (1-100) is as important as the reality of size (1-10).

    The same goes for monster levels: letting us discover, through trial and error, our chances against a 20th level monster is more fulfilling than telling us immediately that it is "EASY/AVERAGE/HARD." Since this is a game about exploration and, to a degree, uncertainty, I would like to preserve that sense of mystery to my forays against unstudied wildlife/opponents.
     
    vanella, BrakSampson, Geuse and 2 others like this.
  15. Claith

    Claith Big Damn Hero

    The Novakids will be implemented after the game is ready to be released. The pet system will be made before the game is ready to be released, and they are cosmetic, so they would be a lower tier of importance over other things, but I'd venture some where around the 80% complete mark pets will be included, maybe not the starter pets though. I'd say the game is around 60% right now, as a lot of the code is done, but content needs to be implemented. So give it about 2 months before it should be put in at a minimum.

    This is all guess work for the timeline.
     
  16. CadeStirling

    CadeStirling Subatomic Cosmonaut

    not sure what feedback i have though after some serious playtime its becoming very irritating to find a glitch castle 20 mins run from the teleport point to said castle...dieing makes me not even want to go back to it D:. so i was wondering if there is a way to add in a teleport beacon. a placable object that when placed acts like the new teleport in point. that way you find a good dungeon, you drop said beacon that way when you die you dont have to spend 20 mins getting back to it or trying to fight through the hordes of beasts only to get half way there and realize "ah crap should have used stim/bandage thar" as you thump your head against the wall beside your respawn tank/room/bed/thingamabob. mebbe make them accessable for party members too. its extremly frusterating when you do all this then find out you have no inventory room left D:
     
    vanella and Leak like this.
  17. bugsysboy21

    bugsysboy21 Big Damn Hero

    Ah I don't mind resets, the whole point is to have a fresh experience to experience what a brand new player would feel, but I do say it still saddens me to lose all of my stuff, but since it's in the name of progress it's easier to handle.
     
  18. Linio

    Linio Big Damn Hero

    I think it's just 30 levels : 10x3 difficulty levels, the 2. point is not mentioned anywhere (or i did not understood the same thing).

    As for the people complaning about the fact that chars are reset, this is just maybe the best joke of the day, and honestly, it kind of bothers me that dev have to read this kind of *** instead of important arguments about the solution...
     
  19. RadioActive0

    RadioActive0 Void-Bound Voyager

    Well Enjoy Your Last Moments Of your character say goodbye :( lol im just gonna make a guy to follow my characters legacy :D
     
  20. ConsPark

    ConsPark Big Damn Hero

    This. Daggers seem fairly useless by comparison to other melee weapons. Their range is so short that you're virtually guaranteed to touch, get damaged, and get knocked back by whatever you're attacking. You end up taking significant damage with no big benefit over something like a broadsword (at that, I have yet to see any reason to use another weapon type over the broadsword due to reach, arc, speed, and damage being so solid all around). Perhaps daggers could be granted an innate no-knockback or reduced knockback function (in both directions even)?
     
    Jailer'sDove likes this.
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