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Colonies: v1.0.0 [Deleted]

Discussion in 'Outdated Mods' started by severedskullz, Dec 22, 2013.

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  1. I'm still having issues with people simply reading the dang mod description on how to work it... I doubt people are going to listen to something like that.
     
  2. Divinnity

    Divinnity Void-Bound Voyager

    Put a dependancy in your mod called "ReadTheReadME" with all the instructions, then at the very bottom, tell them to create a folder in their mods folder named "ReadTheReadME" before playing.X3 Naw, that'd be mean. But it'd work.
     
  3. Pfhoenix

    Pfhoenix Scruffy Nerf-Herder

    Skullz : you should consider the effects of weather / planet type on the colony. Acid rain should destroy crops, but maybe provide a bonus to something else. Magma worlds could be great for creating metal/finding ore/smithing/whatnot.
     
    severedskullz likes this.
  4. Soon as I get the scripting support, mate. I had intended on this the moment I heard about weather effects on each planet.
     
  5. StarBrethren

    StarBrethren Phantasmal Quasar

    Just did a mod showcase on the CURRENT features of your excellent mod and showed it to my YouTube Community! I've added this to my "keep updated" list as this is the kind of mod I've wanted for a while now.
     
    severedskullz likes this.
  6. Thanks for the coverage! I've been meaning to do a little video but I haven't had the time.

    Just a short Mis-information in that video, The food crates are to explicitly give the colony food that are un-farmable at the moment. You do not need the designated types of food crates in order to get food. In order to use the crates, plonk them down a short distance away from your colony beacon and use it and it will give your colony 10 units of whatever crate it is. This is currently a workaround for the fact that I have no GUI or Inventory support to take items from the player. In having the player craft these items, I am fairly removing 10 of the food that they will be putting towards the colony from the players inventory. Once I have inventory support for removing items on the players, the crates will no longer be a feature. (Technically I could just have the player throw food on the ground and it will collect the items, but that just seems like a bad implementation in my personal opinion.)

    In regards to your comments about the time it took to spawn colonists: The time it takes between spawns is directly dependent on your colony's happiness level. The lower the happiness, the longer the time it takes to spawn. At 100 happiness, it should take just under 3 minuets per colonist.

    As for your miner, the NPCs look for a mine 50 blocks ( I may add in better implementation, or increase the range) away for mines. Your NPC seemed too far away to go mining which is why she did not switch states. Also as for the builder taking breaks: Eventually I will have a requirement for proper bedding/furniture to allow them to rest. This means that the NPCs cant stay building forever and will get tired, hence the stopping/resuming building.
    Pathfinding as you addressed, was directly dependent on Starbound's path-finding code, and is not mine. I will do what little I can to improve it, but sadly not much of it is exposed to me as a modder.

    Should you ever choose to do a follow up video, I would be happy to anwser any questions you may have prior to making your video (If you decide to do another) so that it may help keep you a reliable source of information as a youtuber.
     
  7. StarBrethren

    StarBrethren Phantasmal Quasar

    Excellent feedback thank you! With the upcoming patch, would you like me to remake the video with this updated info? My community likely won't look too much into the small inconsistencies you've outlined. They look to me mostly for exposure to the mod.
     
  8. That's up to you! Its your time going into this out of your own kindness. I would be happy if you remake the video with the new content as it progresses, but that's up to you. You're giving me extra help in advertising the mod and explaining how the basics work. Its not right for me to demand something you are doing out of your own free will.
     
    firekirby135 likes this.
  9. StarBrethren

    StarBrethren Phantasmal Quasar

    I appreciate that consideration and I would be happy to continue covering this mod as significant updates are released. As for the current video, I'll leave it as is since I know my community won't sweat the misinfo as it won't be too breaking of their experience.
     
  10. RocksMane101

    RocksMane101 Tentacle Wrangler

    i just tested this mod and what you said sounds like a better version of the mod, either way i kept getting ransacked by monsters and they all died, and now my colony just randomly died of hunger. either way i think the mod is fun and good but i would like it so it made it self sustaining and i didn't have to be the everything dependent person. good mod, i would like to see development, maybe modded races colonies?, i wish i can help in any way :)
     
    firekirby135 likes this.
  11. Custom races was a feature early on but was disabled. See this post

    You can help me out by giving me good feedback as to what you like/dislike, telling me what you find needs better explaining, rating the mod, and sending me any suggestions you may have.
     
  12. nerdyguy13

    nerdyguy13 Void-Bound Voyager

    How do I collect the resources mined by my colonists?
     
  13. ahappydude

    ahappydude Scruffy Nerf-Herder

    Nice to see you got coverage in a video severedskull! This mod def need to be seen so more can enjoy it :) have you asked in the modding irc if they know if we are getting the scripts you need unlocked soon/later on?
     
  14. Its done automatically :)

    When they are on and talking we usually blast them with questions and requests, so hopefully.
     
    ahappydude likes this.
  15. nerdyguy13

    nerdyguy13 Void-Bound Voyager

    Awesome thank you :) so I should see the materials appear in my inventory?
     
  16. It doesn't go to your inventory. It goes towards supplies for the colony instead. Eventually I'll have a way to take stuff out of the colony.
     
  17. Sir Orange

    Sir Orange Ketchup Robot

  18. ahappydude

    ahappydude Scruffy Nerf-Herder

    I feel that frustartion, when helping others in another mod thread some poeple clearly skipped reading the things i explained while some did.. It doest take that much time or effort so :S.. Anyhow now i got a small chains of colonies of 5 planets :D Not everone survived but they will grow stronger ;) cheers severed
     
    severedskullz likes this.
  19. Sir Orange

    Sir Orange Ketchup Robot

    When your eyes are starting to hurt, your head spinning a tiny bit and there's 9 pages to read, it's a little hard not to skip a few pages.
     
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