Sweet! A gestion/strategy game withing a sandbox rpg! That'll be awesome. Definetly a great plus for the future game
Very happy with this update. Hope to see this get expanded far beyond what is currently on offer—there's a lot of potential in this kind of progression, as evidenced by games like Terraria that this is clearly inspired by at least in part I've always kind of thought it would be awesome to have some kind of endgame system-spreading event (of many, preferably. ultimate endgame is never fun in a sandbox) that resembled the plot of "FTL: Faster than Light", as impractical and broken as that idea might be.
No. A project of mine that I have been working on since the release of Beta: http://community.playstarbound.com/resources/starbound-colonies-mod.561/ http://community.playstarbound.com/threads/colonies-v1-0-0.57734/page-55 My mod has already implemented a few things on @Tiy's post. Specifically the checking of furniture/decoration, Moving in, Eating as a requirement to live, Sleeping as a requirement to do jobs around the colony, Researching new techs for the NPCs to use, and a few other things.
They are not exactly overlapping. Yours focuses more on jobs while the vanilla focuses more on benefits.
Now would this interfere with non-house related projects? Like if i built a dungeon would npcs be spawning in it? Or is there going to be something unique to use that will prevent that from happening?
I would actually happy, with this new adition your mod will be way interesting.[DOUBLEPOST=1430143949][/DOUBLEPOST] So basically not like terraria? Nice, that was not so fun.[DOUBLEPOST=1430143983][/DOUBLEPOST] I hope the first reason was "No reason, building is fun"
Excited. Adding colonies will give at least 10 times more interest to the game than it already has. But I just hope that it will be possible to create a colony on his own planet and have several species. Ideally I would like a modern / futuristic city with all species together (and I also hope that Apex will not be the only scientific). Anyway, already do this it's already extra, the rest will come later. ^^
As Tiyuri said, it would be based off of objects placed in buildings tagged. It's yet an example of another intuitive use of spawner objects. I hope to see some interesting things come out of this.