Cloning and dead bodies!

Discussion in 'Mechanics' started by Kregoth, Feb 27, 2012.

  1. Serp

    Serp Zeromus

    Mine was an idea : P
     
  2. Kregoth

    Kregoth Scruffy Nerf-Herder

    I feel like I created a thread that just wont die (yes pun intended :p)

    I think being able to upgrade your cloning facility is a great idea, eventually you could upgrade it to the point where you get majority of your stuff back.

    I think dying and re-spawning with all your stuff is a horrible idea, It's been done a billion times, I hate games that make death meaningless. Death should always be something to fear, and something to avoid whenever possible. Why bother playing a game if there no feeling of loss, if you did that then there never a feeling of challenge presented to the player because he has infinite retries.

    The idea of just die and respawn is horrid, it's boring and takes away any challenge presented to the player.
     
  3. Epicroyal

    Epicroyal Cosmic Narwhal

    Maybe the game-mode could decide whats on your corpse, if it's easy you'd just have credits, if there was a hardcore mode you'd drop most or all your items.
     
  4. FlameCascade

    FlameCascade Subatomic Cosmonaut

    While this sounds like a cool idea in theory, I think it's a bit too overly complicated for something that will be happening as often as death in this game.
     
  5. Epicroyal

    Epicroyal Cosmic Narwhal

    Pretty much why I brought up what I said, the Cloning feature should just be an effect to make the game more futuristic.
     
  6. Mike Potter

    Mike Potter Void-Bound Voyager

    This is a logical way to explain death, but one I'm not fond of.

    I've always had a problem with "becoming a clone" in games, and whenever that happened, I would just stop playing all together. (star wars: galactic republic and EVE online are prime examples)
    Should my character become a clone, they stop feeling like the character I've made and I become reckless and careless in what I do until I give up and either quit, or make a new character.

    I think letting the players assume their own means of resurrection would be best, similar to Terraria and how you just 'woke up' from it. Though, being able to interact with your corpes does sound like and interesting concept, mechanically, it sounds game breaking. As mentioned in the first reply about the zombie army; this would give a benefit to dying and urge the player to do so.

    May I recommend that, if your corpses do infact stay spawned on the planet, I would recommend that nothing interacts with it. If the player has died, odds are its because the mobs are too tough for them to handle, not to say the occasional accident doesn't happen. If the mobs did interact with your corpse to become stronger, odds are, it would only further frustrate the player.
     
    §hifter and Kristopher like this.
  7. Madosuki

    Madosuki Pangalactic Porcupine

    :3

    Also, love the idea. Not just that part..
     
  8. Kristopher

    Kristopher Phantasmal Quasar

    I would perfer to magically re spawn cus like Mike potter said It makes you feel like your not the same character and you lose all feeling for that and IMO makes the game worst
     
  9. Kristopher

    Kristopher Phantasmal Quasar

    I Have to disagree with you i cus lose all feeling for my character if that happens and i wont play starbound nearly as much as i would.
     
  10. Coolitic

    Coolitic Big Damn Hero

    i want my starting clothes,,,, otherwise this games maturity rating goes WAY UP for something so unimportant,,,,, anwyays it looks nicer with clothes
     
  11. Sherlock

    Sherlock Void-Bound Voyager

    MAYBE you shouldn't be able to do that stuff with your own corpse... but what about the bodies of slain NPC foes?
    Imagine... An army of zombie poptops deployed in a pod from your ship down to a planet to take over.
     
  12. Zalachenko

    Zalachenko Twenty-three is number one

    Step 1: Die
    Step 2: Appear as a clone
    Step 3: Have your corpse teleported to the ship or you teleported to your corpse.
    Step 4: Retrieve inventory. Then the body disappears.
    Everything else is useless nonsense.
     
  13. Tea Mate

    Tea Mate Existential Complex

    I don't like this idea. Sure, i agree that it would be good to have a logical explanation for death, but this isn't the one. There are just too many arguments against it. It would severely damage the game's fun factor. It would only make you frustrated, trying to get to the place you died, dying another 100 times while you're at it.
    It would be much better if when you die a medic pod comes to you(with a drill in the front if you are underground, with wings if you are on the surface) and carries you back to base. Or perhaps a robot you control could be sent from the base to retrieve and revive you, if you like the idea of carrying your own corpse back so much. Or anything else. Just not this, please. I'll quote a few arguments against:
    A couple of great ideas for death:
    So you see, there is a TON of arguments against this idea. I just see no way of adding it without huge damage to the fun factor. If this would be implemented i probably wouldn't even play the game just because of all the wasted hours i would have to spend going after my corpse instead of exploring, building doing quests and other fun things.
     
  14. Kregoth

    Kregoth Scruffy Nerf-Herder

    The real intended mechanic I am suggesting is not really about item loss or re-obtaining them, I simply used it as an example of how this mechanic "could" work. And I actually plan on altering the original post to be more concentric around dead bodies being view able in the game world, and somewhat manipulative. It's up to the Devs to handle player death, but having the ability to come back and see your dead body adds to the fun factor.

    Also the fact that this topic continue's to gather replies, means there is a lot of interest in it even with all the disagreement's :) So to help make things more relevant and simple to understand I am going to clean up my original post and allow for a broader range of discussion related to the suggested mechanic. TBH I should have done it a long time ago, I never really expected the topic to be alive for this long lol :)

    EDIT: Original post has been updated.
     
  15. Rinney

    Rinney Orbital Explorer

    I made a post about pretty much this quite recently, not realising you already suggested. Great minds I suppose :)
     
  16. ockpii

    ockpii The Reel McCoy

    Great minds think alike and new posters don't search much hehe ;) I'm joking, welcome to the forums, since I did get this notification :)

    ~ockpii
     
  17. Bombzero

    Bombzero Giant Laser Beams

    I still don't understand all the people who hate being revived by cloning as a game concept.

    it's the same end result no matter what, just the backstory tacked on changes, if you are quitting a game because you respawned by cloning then you are one sad pathetic person in my opinion.
     
    RustyJ likes this.
  18. RustyJ

    RustyJ Big Damn Hero

    The cloning idea sounds cool but I'd much rather prefer that you are teleported back to the drop ship with your items (for softcore)and there is some medic robot inside or something like that to bring you back to life so you don't have to go back to the space station and down to the planet to recollect everything. Like some people have said previously if you are a clone it doesn't seem to be the same character it feels like a new one and you sort of feel like the character that I have put so much time in is gone for ever.
     
    Kristopher likes this.
  19. Saal

    Saal Spaceman Spiff

    Seems... weird. I think I'll pass :p
     
  20. Matt McChicken

    Matt McChicken Void-Bound Voyager

    It should be that you dot fully die, but when you run out of health you are transported back to your base and but in some kind of healing chamber of healthness
     

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