RELEASED Climates of Ferngill (Weather Mod) 1.3

Adds a weather system to the game

  1. Koihime Nakamura

    Koihime Nakamura Ketchup Robot

    Er.. Well. I actually don't have it where you can turn off dry lightning, since it's a special weather that shouldn't cause any more problems than normal lightning (you just need to have rods out). I'll look into that.
     
    • KungfuSarah

      KungfuSarah Void-Bound Voyager

      Oh okay no prob! I'm loving your mod so far anyway :)
       
      • RyuuInu

        RyuuInu Big Damn Hero

        Are your mods no longer compatible? Having issues with only them.
         
        • Moragaine

          Moragaine Existential Complex

          New update last night probably messed with them.. Although, this is the first of the recent patches that have bothered them.
           
          • Koihime Nakamura

            Koihime Nakamura Ketchup Robot

            There was a change to code the shared library depends on. I'm looking at it now, but a fix may have to wait until I get home from work.
             
            • Koihime Nakamura

              Koihime Nakamura Ketchup Robot

            • ADD_Booknerd

              ADD_Booknerd Subatomic Cosmonaut

              I'm getting an error saying all your mods are out of date
               
              • Koihime Nakamura

                Koihime Nakamura Ketchup Robot

                I just updated them all - you may have to give it some time to progress through nexus's servers.
                 
                • farmerjack

                  farmerjack Void-Bound Voyager

                  Do we know how the added weather events are read by Content Patcher? For instance, if rain or storm are summoned by Climates of Ferngill, would a when: rain or when: storm conditional in Content Patcher work?
                   
                  • Koihime Nakamura

                    Koihime Nakamura Ketchup Robot

                    In most cases, Climates simply manipulates the game flags. So you should be able to use those flags as is.
                     
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                    • Koihime Nakamura

                      Koihime Nakamura Ketchup Robot

                      Okay, so I'm working on 1.5.0 now, and a question has come up.

                      Do people here modify their climate files?
                       
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                      • Moragaine

                        Moragaine Existential Complex

                        I tweek the settings a little; storms on spring first, snow on Fall 28th - but I haven't yet tried one of the more extreme settings like crops dying, etc. I'm considering it, tho, as it would be more realiztic.. I can't say enough how much I enjoy the more variable weather and fog and even the dry lightning that your mod adds to the game. It makes it feel like a living world.
                         
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                        • Koihime Nakamura

                          Koihime Nakamura Ketchup Robot

                          Well, that is useful. I meant the .json files themselves. The idea is that 1.5 moves more of the hardcoded chances out of config and into the weathers. (Also should support: sunshowers, and variable rain, and heavy rain. 1.5 is largely just expanding on previous experiments.)
                           
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                          • Moragaine

                            Moragaine Existential Complex

                            That all sounds very nice! I haven't done much messing around with any of the .json files other than config and tweeking some of the lines on the tv.
                             

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