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RELEASED CLeF - Things to do in Starbound [Deleted]

Discussion in 'Mechanics' started by MrChow, Feb 11, 2015.

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  1. MrChow

    MrChow Pangalactic Porcupine

    MrChow updated CLeF - Things to do in Starbound with a new update entry:

    Small bugfix update

    Read the rest of this update entry...
     
  2. Rhyssia

    Rhyssia Subatomic Cosmonaut

    How is Fatal Circuit doing?

    Did you want me to take another look at him?

    -edit-

    @MrChow

    Fix by v6ooo & sayter



    http://community.playstarbound.com/threads/clef-fatal-circuit-mapexception.98556/#post-2627547

    Code:
      "scripts" : [
         "/monsters/ground/groundMonster.lua",
         "/scripts/stateMachine.lua",
         "/scripts/util.lua",
         "/scripts/vec2.lua",
    //This line below!!!!
         "/scripts/pathing.lua",
    //This line above!!!!
         "/monsters/ground/aggroHopState.lua",
         "/monsters/ground/approachState.lua",
    //  "/monsters/ground/aggressState.lua",
         "/monsters/ground/stunState.lua"
    //     "/monsters/ground/wanderState.lua"
    
    //    "/monsters/ground/skills/createGroundRangedAttack.lua"
      ],
    


    Damage is still rather low and will require more fixing.
     
    Last edited: Jul 17, 2015
    MrChow likes this.
  3. MrChow

    MrChow Pangalactic Porcupine

    After applying your fix, it finally works and even attacks. :DD I sincerely thank you (and sayter with v6000 as well) for everything. :3 Special attack doesn't work, though (it appears both Fatal Circuit and Bone Dragon cannot execute their special attack despite the proper variables set in the monster file). Also, even when "turnHostile" sound variable is set in .animation file, for some reason it just won't play.

    But even with this the boss now can be beaten. :) I'll soon push the fixes to mod's GitHub repository. We can work on the minor hiccups whenever you'll have time.
     
  4. MrChow

    MrChow Pangalactic Porcupine

    I thought I'd announce some kind of roadmap, so here you go - updated mod's goals:

    As you can see, I've added several new targets and clarified the current state of restored features. :) Here's more details:

    [​IMG]
    • The Fatal Circuit (thanks to research work by Rhyssia and tips from sayter & v6000) is now properly spawns in the game and attacks, albeit without its unique attack. It also lacks sound effects, except for death.
    • The Bone Dragon also needs some behaviour changes and restoration of its flame attack and sound effects.
    • The new goal - Tentacle Comet - seems to be easy, since all files are intact and functioning properly.
    • Old removed biomes and mini-biomes are instead likely to return thanks to Frackin' Universe by sayter.
    • Old removed microdungeons will possibly be re-added in the nearest updates (somewhere around v50).
    • The moons with more life and realistic "barren" worlds are probably will be a part of the huge biome addon-update (somewhere around v70 or later).

    Everything from the above can be boosted up if you'll contribute to the project. Up till this moment and for the most time I was working alone. :) The CLeF project uses GitHub repository, for both hosting and workground, which you can use to directly push the changes (make sure you'll properly describe them so I could track and reflect in the changelog of what's been added/modified).
     
    Last edited: Jul 19, 2015
    Luthor614 likes this.
  5. Lex the Gallade

    Lex the Gallade Void-Bound Voyager

    Is it possible to get the S.A.I.L Speech overhaul separately?
     
  6. MrChow

    MrChow Pangalactic Porcupine

  7. Luthor614

    Luthor614 Cosmic Narwhal

    Ya MrChow! Looking forward to seeing the old microdungeons added back, I miss stumbling across the old Apex labs and refurbishing them for my own selfish needs, mwahahahahaha!
     
  8. ckeylos

    ckeylos Big Damn Hero

    Capture.JPG

    It seems that a recent nightly update broke this mod. Something about the default price setting.
     
  9. MrChow

    MrChow Pangalactic Porcupine

    Thanks for the report, I'll see what has been changed (need some time to download the Nightly update).
     
  10. MrChow

    MrChow Pangalactic Porcupine

    MrChow updated CLeF - Things to do in Starbound with a new update entry:

    Development edition update

    Read the rest of this update entry...
     
  11. Presios Saiyan

    Presios Saiyan Giant Laser Beams

    The mod looks good, But i wanted the liquid interactions in Spirited Giraffe.

    Should i have the Liquid Interactions by itself? :)
     
  12. MrChow

    MrChow Pangalactic Porcupine

    Could you please rephrase your question? Because I can't understand it. :/

    The liquid interactions are working in both Stable and Nightly. All you need is to use the correct plugins. :)
     
  13. Presios Saiyan

    Presios Saiyan Giant Laser Beams


    Look further. I will say it again.

    The liquid Interactions as a Standalone mod. Should i have the Liquid interactions by itself like a Standalone mod? Or just the Liquid Interactions as a mod from CLeF?

    If you didn't get it, i will repeat myself one last time.
     
  14. MrChow

    MrChow Pangalactic Porcupine

    There's no such a thing like a "standalone" liquid interactions mod. It wasn't created separately. It is possible to extract the files corresponding to liquids, though:

    * CLeF - SG Stable/liquids.config.patch (contains all interactions)
    * CLeF - SG Stable/items/liquids/liquidslime.liqitem (adds harvestable Liquid slime)
    * CLeF - Common/items/liquids/liquidslimeicon.png (adds icon for it)
     
  15. Presios Saiyan

    Presios Saiyan Giant Laser Beams



    There is, if you make it seperately from the original. Like you seperate a mod's mechanic and make it into a mod. It's easy. Just seperate a Mod's mechanic into a real mod with the mechanic by itself.
     
  16. MrChow

    MrChow Pangalactic Porcupine

    MrChow updated CLeF - Things to do in Starbound with a new update entry:

    Short circuit? Fatal circuit!

    Read the rest of this update entry...
     
  17. haynesy566

    haynesy566 Heliosphere

    Sorry if this has already been ask but are old races compatible with CLeF?
     
  18. zbychu22

    zbychu22 Void-Bound Voyager

    Error.jpg

    i got this after updating (stable version)
     
  19. MrChow

    MrChow Pangalactic Porcupine

    Thank you! Fixed and committed. Please re-download the modification. :) The mod is currently only tested with Nightly, then the changes are backported to Stable. It seems CF has yet again changed the way monsters are handled. Sadly, I've also found out that Fatal Circuit does not work in Spirited Giraffe Stable. :(

    What races do you mean? The non-vanilla races require single-pixel patch for their ship definitions, otherwise the player won't have access to fuel hatch at Tier 2 ship.
     
    Last edited: Aug 7, 2015
    haynesy566 likes this.
  20. MrChow

    MrChow Pangalactic Porcupine

    MrChow updated CLeF - Things to do in Starbound with a new update entry:

    More love to dragon

    Read the rest of this update entry...
     
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