hey I have a question, is the gravity suit pants supposed to make you move slow and jump lower? Because they make you move slow and lower your jump height, like to the point where walking backwards is faster and you have to put platforms way lower than whats necessary, is this supposed to happen because I feel like this isn't supposed to happen. EDIT: I just found a game crashing bug, if you shoot a wall with the ice beam your game crashes
hey just another thing I think should be looked at but the chozo black doors are off centered, so when you place them so they are facing in either direction, one will be slightly over the edge you placed it on while the other will be a little inwards than it's supposed to. It looks all wonky and distracts from building.
created a new character. now it wont let me beam down to the planet :/ it plays the animation only for me to be right back on the ship... tried this in all versions with the mod... nothing!
Czcore This test folder generation of the world, its removal can solve some problemmy. The rest will be considered as far as possible.
I learned that I can beam down to planets I already know, but I cannot beam down to new planets in other systems as long as this mod remains installed, sucks to be me right now e.e
Okay, I'm not sure if it's just me, or one of the mods I have, but I notice that whenever I have the beam weapons equipped they don't cover the entire arm. Like if I have the Power Beam equipped on the Left arm and face right, it looks fine but when I face left, I see the arm. Is this normal?
Yep, using the latest version of the mod, the latest version of the game, but I should try without any mods except this one,32-bit version of the game as well and see if there's any change. Edit: Well nope, tried the mod alone in both 32 and 64 bit versions of the game executables and still can't beam down. Note: Using Glad Giraffe update 3 without any mods but this one. Gonna re-download (just in case) and give it another go. Edit 2: Welp it's working now, gonna try it with other mods installed and see how it reacts.
Say, when you load up an old character and get the screw attack and morph ball cards, how do you use them? Is it even possible to do it? I read somewhere you need commands to activate them in old characters, is it true? If so I'd be glad if OP could tell me how to activate missing functions in my old character.
With this little problem before it worked, but apparently it is recorded in the recent update the game. If this does not help, then there is only re-create character, and we hope that soon it will get better. /aiaction {"action" : "showTech", "techName" : "morphballv01"} /aiaction {"action" : "showTech", "techName" : "screwattack"} The game also introduced the chips that have been using to activate the ability, but it seems they are also not working.
Well well what do you know, those commands actually worked! Now this is starting to feel more like the good old Super Metriod I loved so much.
It would be cool to see the Fusion Suit from Metroid Fusion. Anyways I love this mod so far and I can't wait to see what gets added next!
Thx The plan is all that now, for this test, and will change. And Finally, I would want that suits used as a skill, and separate from things. But it is not up to this.