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RELEASED Chozo (Experimental) 0.9.8

Samus Weapons, suits and power

  1. DrakoZ

    DrakoZ Pangalactic Porcupine

    Bloody_Kain likes this.
  2. SeekoDestroyer

    SeekoDestroyer Big Damn Hero

    Not sure if this is just my game, but after downloading the new version of Chozo, starbound crashes upon startup?
     
  3. Hopalongtom

    Hopalongtom Subatomic Cosmonaut

    Monster spawns... does that mean I can catch my very own pet Metroid?
     
  4. DrakoZ

    DrakoZ Pangalactic Porcupine

    Please, write to the client version, and if I can unsubscribe from the log on which he swears departure.
    Ponnyat necessary cause.
    I have everything working correctly.



    Hopalongtom
    Not yet introduced them as pets, capture also not tested.
    In the future, everything will be.
     
  5. SeekoDestroyer

    SeekoDestroyer Big Damn Hero

    Game crashes when playing in Version 1.1.1
    I try it with the mod, crashes after loading.
    Without it, no crash.
    *EDIT*
    Using alt "No Water Slowdown" google drive download.
    *EDIT2*
    Using normal alt download, still crash.
    Removing it, no crash. Hope I can at least slightly help you fix the mod.
     
    Last edited: Oct 14, 2016
  6. DrakoZ

    DrakoZ Pangalactic Porcupine

    need a log file to understand why ...
     
  7. DrakoZ

    DrakoZ Pangalactic Porcupine

    All 3 folders (Cmicrb,Cobjects,Cpower) must be in the root folder of the mod.

    Sorry I not write that each folder is a separate mod. And must be in the root folder mods.
     
  8. SeekoDestroyer

    SeekoDestroyer Big Damn Hero

    After doing what you said, the mod didn't crash the game... But I found a major bug. All the items except doors and textures wouldn't appear in the chozo crafting table.
     
  9. DrakoZ

    DrakoZ Pangalactic Porcupine

  10. DrakoZ

    DrakoZ Pangalactic Porcupine

  11. alexcod00

    alexcod00 Guest

    the light beam is missing
     
  12. DrakoZ

    DrakoZ Pangalactic Porcupine

    tnx.
    –°hanged recipe.
    To use to overwrite the file in the folder
    in the following an update it will be done.

    Cpower/recipes/salightb.recipe (rewrite)

    Link
     
  13. SeekoDestroyer

    SeekoDestroyer Big Damn Hero

    The ice beam is also missing.
    *EDIT*
    I figured out how to fix the "Plasma Ice Beam".
    Go into the mod files in Cpower, go to Recipes, go to Beams, find samicepb.recipe
    Open it with some sort of notepad
    You will see:


    {
    "input" : [
    { "item" : "matteritem", "count" : 4 },
    { "item" : "money", "count" : 2000 },
    ],
    "output" : { "item" : "samicepb", "count" : 1 },
    "groups" : [ "mestation", "beam", "all" ]
    }


    To fix this, simply change it to this:

    {
    "input" : [
    { "item" : "matteritem", "count" : 4 },
    { "item" : "money", "count" : 2000 }
    ],
    "output" : { "item" : "samicepb", "count" : 1 },
    "groups" : [ "mestation", "beam", "all" ]
    }


    Remove the comma next to "{ "item" : "samicepb", "count" : 1 }"
     
    Last edited: Oct 18, 2016
  14. DrakoZ

    DrakoZ Pangalactic Porcupine

    Yes exactly. I did not notice when periodically remove items from the list.
     
  15. SeekoDestroyer

    SeekoDestroyer Big Damn Hero

    Also, the Monster Spawners don't do anything when interacted with.
     
  16. DrakoZ

    DrakoZ Pangalactic Porcupine

    In general, in the next update I will fix everything, plus a little new.
    Who knew that the next version of the game will break all again =)))

    Except for the fact that he had not noticed. :facepalm:
     
    Last edited: Oct 20, 2016
  17. DrakoZ

    DrakoZ Pangalactic Porcupine

  18. SeekoDestroyer

    SeekoDestroyer Big Damn Hero

  19. SeekoDestroyer

    SeekoDestroyer Big Damn Hero

    You should add Super Metroid Doors, and Super Metroid versions of Wave(goes through blocks) and Plasma beam(green, 2 beams of fire when shot, pierces through enemies)

    Also, monster spawners do nothing when they are activated with wiring.

    Here is a picture of SM Door:
    [​IMG]

    The door isn't as bright, plus in a future update you could add a ZM and SM tube that you can walk through (it will be on a layer infront of the player)
     
    Last edited: Nov 5, 2016
  20. DrakoZ

    DrakoZ Pangalactic Porcupine

    ZM door does not resemble SM ?
    Yes, I know, but if done via wireless, it is called only once, and then have to put a new msspawner.
    And since they can be created by constantly activated manually.
    But in the future I will think how to do it, right now introduced purely for the test as it is.
     
    Last edited: Nov 2, 2016

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