Not sure if this is just my game, but after downloading the new version of Chozo, starbound crashes upon startup?
Please, write to the client version, and if I can unsubscribe from the log on which he swears departure. Ponnyat necessary cause. I have everything working correctly. Hopalongtom Not yet introduced them as pets, capture also not tested. In the future, everything will be.
Game crashes when playing in Version 1.1.1 I try it with the mod, crashes after loading. Without it, no crash. *EDIT* Using alt "No Water Slowdown" google drive download. *EDIT2* Using normal alt download, still crash. Removing it, no crash. Hope I can at least slightly help you fix the mod.
All 3 folders (Cmicrb,Cobjects,Cpower) must be in the root folder of the mod. Sorry I not write that each folder is a separate mod. And must be in the root folder mods.
After doing what you said, the mod didn't crash the game... But I found a major bug. All the items except doors and textures wouldn't appear in the chozo crafting table.
DrakoZ updated Chozo (Experimental) with a new update entry: small bug fix (no mestation crafting) Read the rest of this update entry...
DrakoZ updated Chozo (Experimental) with a new update entry: small bug fix (no mestation crafting) Read the rest of this update entry...
tnx. Сhanged recipe. To use to overwrite the file in the folder in the following an update it will be done. Cpower/recipes/salightb.recipe (rewrite) Link
The ice beam is also missing. *EDIT* I figured out how to fix the "Plasma Ice Beam". Go into the mod files in Cpower, go to Recipes, go to Beams, find samicepb.recipe Open it with some sort of notepad You will see: { "input" : [ { "item" : "matteritem", "count" : 4 }, { "item" : "money", "count" : 2000 }, ], "output" : { "item" : "samicepb", "count" : 1 }, "groups" : [ "mestation", "beam", "all" ] } To fix this, simply change it to this: { "input" : [ { "item" : "matteritem", "count" : 4 }, { "item" : "money", "count" : 2000 } ], "output" : { "item" : "samicepb", "count" : 1 }, "groups" : [ "mestation", "beam", "all" ] } Remove the comma next to "{ "item" : "samicepb", "count" : 1 }"
In general, in the next update I will fix everything, plus a little new. Who knew that the next version of the game will break all again =))) Except for the fact that he had not noticed.
DrakoZ updated Chozo (Experimental) with a new update entry: small bug fix &res. fix sorry. Read the rest of this update entry...
You should add Super Metroid Doors, and Super Metroid versions of Wave(goes through blocks) and Plasma beam(green, 2 beams of fire when shot, pierces through enemies) Also, monster spawners do nothing when they are activated with wiring. Here is a picture of SM Door: The door isn't as bright, plus in a future update you could add a ZM and SM tube that you can walk through (it will be on a layer infront of the player)
ZM door does not resemble SM ? Yes, I know, but if done via wireless, it is called only once, and then have to put a new msspawner. And since they can be created by constantly activated manually. But in the future I will think how to do it, right now introduced purely for the test as it is.