1. Please be advised of a few specific rules and guidelines for this section.

Outdated Chocobo Mounts 1.05

KWEH! Adds rideable Chocobos and more!

  1. Crystan

    Crystan Maverick Hunter

    You could try to load up your character in a character editor like Starcheat and remove all items and tech that probably cause problems. When i had similar problems with other mods, it fixed such problems for me.
     
  2. Yzzey

    Yzzey Heliosphere

    Aw dammit.. Its too late now.. My character is gone..
     
  3. HoodedMartianXL

    HoodedMartianXL Aquatic Astronaut

    Cool but everything is free, I would like to earn my chocobos.
     
  4. Dragonith updated Chocobo Mounts with a new update entry:

    1.05 Update

    Read the rest of this update entry...
     
  5. Pricing is part of the balancing we're doing in an upcoming update. No way are the current prices permanent.
     
  6. Aegis J Hyena

    Aegis J Hyena Existential Complex

    Ooooh, this looks like a neat mod, I think I'll pick it up. Do I need to start a fresh character or will chocobos spawn on the planet I'm already tearing apart at the seams?
     
  7. Chocobos don't naturally spawn. They're techs obtainable from the Chocobo Merchant. You can craft him in your crafting menu.
     
  8. Aegis J Hyena

    Aegis J Hyena Existential Complex

    Interesting, thanks.
     
  9. sampsonkennedy

    sampsonkennedy Void-Bound Voyager

    so it could just be my end, but it seems that the chocobos are playing the backrunning animation when they move forwards and vice versa, same for walking
     
  10. Iciko

    Iciko Void-Bound Voyager

    Could you post the source of the moogle radio music?
     
  11. Odd. Everything's fine on my end. The walking animation for you is playing the running animation, if I'm reading this correctly?
    That, along with the piano songs were composed by my modding wingman, @Crystan. I don't have the link to the original piece he made on me right now, but I'm sure he'll be able to provide you with one once he gets back on. ^^
     
  12. sampsonkennedy

    sampsonkennedy Void-Bound Voyager

    no, I mean they are moonwalking when I walk backwards, and they are doing the reverse when I walk forwards.
    I corrected it by swapping bmove and move in the .animation file, but I have no idea if it's just me, since no one seems to have noticed anything similar yet
     
  13. Crystan

    Crystan Maverick Hunter

  14. Iciko

    Iciko Void-Bound Voyager

  15. Aegis J Hyena

    Aegis J Hyena Existential Complex

    Are you planning to have the kupo nuts, gayshl greens and dead peppers cost pixels later? As of now I can just buy 999 of them at a sitting and never have to worry about food.
     
  16. Actual pricing is coming in the next update, food included.
     
  17. $0.99 Food DLC
    $0.99 Alternate food skin DLC
    $0.99 Camouflage DLC
     
    Dragonith likes this.
  18. Who told you to tell everyone the prices?
    Oi, git back in my sprite thread. >:m
     
    Seajun_ likes this.
  19. Diaveras

    Diaveras Void-Bound Voyager

    It would just be the best thing if a chocobo breeding system could be implemented in the future.
     
  20. RonnocTheAwesome

    RonnocTheAwesome Void-Bound Voyager

    Love the concept but it crashes saying:

    StarExeption: An error occurred during loading: StarExeption:
    Duplicate projectile asset typeName chocobostab. configfile
    /projectiles/chocobostab/chocobostab.projectile
    ProjectileDatabase::load()
    Root::reload() _Function_handler<void (),
    _Bind<ClientApplication::preSplashInitialization()::{lambda()#1} ()>
    >:: (_Any_data)
    ThreadImpl::runTread(void*)
    BaseThreadInitThunk
    RtlInitializeExeptionChain
    RtlInitialiseExeptionChain

    ClientApplication::postSplashInitialization()
    ClientAplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Sorry I didn't do a screenshot, I tried but it wouldn't show up.
    Also the : P's turned into :p
     

Share This Page