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Closed Chili peppers grow too slowly.

Discussion in 'Starbound Support' started by Darkmere, Dec 12, 2013.

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  1. Darkmere

    Darkmere Zero Gravity Genie

    Okay so it's not the most urgent fix, but I tested chili peppers growth time vs some other crops (rice, wheat, etc.) and all the other crops matured four times before chili peppers even got to growth stage two. I suspect there's an extra zero on their maturation time somewhere.
     
  2. johnjakobjackson

    johnjakobjackson Void-Bound Voyager

    Its true, I keep trying to make creep coral curry, but chili peppers take sooooooo long to grow, i actually build a little dirt house around me, and go away from the computer for hours.
     
  3. Darkmere

    Darkmere Zero Gravity Genie

    Apparently they take multiple real-time hours to grow, but according to the data files they aren't the only plants with glacial maturation speed. If this is really intentional (and Hylotl never get regen food from the start like Apex) I'll just cut the growth time by 80% for release. Something less absurd.
     
  4. Heebejeebes

    Heebejeebes Phantasmal Quasar

    So do you all think this is a bug or intentional? I thought I was just growing them in the wrong biome or something like that
     
  5. Eden99

    Eden99 Void-Bound Voyager

    I believe this to be a bug, or 'undocumented' change.

    I've harvested several chili plants before Frustrated Koala; but since then, not a single re-plant has grown beyond stage one. So it appears to either be broken, or undocumented.

    On that same token, not a single neonmelon I've planted has grown, despite me sitting on the planet they've been planted on for hours (though I believe elsewhere on the forum it was posted they have a growth stage of 47 minutes. I've been waiting longer than that, and seen no change).

    Even if this is not a bug- as in oops coding muck up- it is breaking enough that crop growth should be re-evaluated; OR if there are additional conditions (light/rain/soil colour/next to [x] plant) to improve growth, they should be stated so we can be aware.

    PS, how did you make farming so fun. TT_TT
     
  6. Darkmere

    Darkmere Zero Gravity Genie

    There's no grand scheme of biome growth or anything, just a timer from planting to stage one, and stage one to harvestability. You can check by... and this is long, going to your folder: Steam/steamapps/common/starbound/assets/objects/farmables and opening the .object file of each farmable plant in a text editor like notepad. Near the bottom there are growth timers for each stage, presumably in seconds, with a small variance to keep every plant from maturing at the exact same time.

    The stage timers for wheat are 300,420 for each stage, which I'm guessing means each stage will complete between 300 and 420 seconds after planting or the previous stage, or between 5 and 7 minutes after planting/half grown. Wheat, rice, boltbulbs go from planting to harvest in 10 to 14 minutes.

    Chili seed and oculemon timers are 2820 and 2940 seconds PER STAGE, or 47 to 49 minutes real-time per stage. Hour and a half per plant, or roughly 9 crops of wheat/rice per 1 harvestable chili pepper/occulemon.

    This might be a bit much.
     
  7. greatorder

    greatorder Void-Bound Voyager

    There seems to be several things with the crops at present.

    Some grow stupidly slow, some, such as wheat, seem to drop plant fibres more than the actual product, and others have misleading information (for example, despite what it would seem from the description, name, and what characters say when you inspect them, crystal plants do not drop crystals)

    It feels like the crops were a bit rushed. Hopefully they sort it out in time...
     
  8. kiomadoushi

    kiomadoushi Subatomic Cosmonaut

    I always figured there was a biome thing to it, as i've had fast-growing plants just not grow at all on other planets. ...never thought to look at the code to figure it out though. So they have an extended timer, huh?

    I've considered the possibility of different dirt types too (i've got a rainbow of them! farmers unite!) on top of different planets/biomes/temperatures. Perhaps they should implement something more like that...
     
  9. johnjakobjackson

    johnjakobjackson Void-Bound Voyager

    Ok, I just left the computer running for about 5 hours, chili peppers and automatos are the only plants that did not proceed to the third stage and produce (but they did however get to stage 2, all chili peppers and only one automato).
     
  10. Levy

    Levy Phantasmal Quasar

    You can change the growth durations in the assets file if you really need to. It won't affect server growth, but will help in single player. Chili growth is absolutely absurd. I just changed the values to what boneboo grows at.
     
  11. Jordanory

    Jordanory Void-Bound Voyager

    Chili peppers should be fully-grown after 2 hours in real-time, according to the Starbound wiki.
     
  12. daichiazure

    daichiazure Big Damn Hero

    two hours is still a bit on the heavy side of things considering that all the other foods take far less time to grow. Equality for plants is essential for survivability in a hostile alien world...seriously those birds will eat you!
     
  13. Kittails

    Kittails Void-Bound Voyager

    I agree that some of the plants take much too long to grow but one thing to keep in mind is that they're supposed to grow even when we're on another planet, but that part of the code has been bugged from the start and they've had more important bugs/things to work on.
     
  14. Darkmere

    Darkmere Zero Gravity Genie

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