Cheesy concept...

Discussion in 'Mechanics' started by Deadguy87, Sep 2, 2015.

  1. ShinigamiX

    ShinigamiX Big Damn Hero

    I dunno whether people are with me or not on this but it seems like there is a difference between actually leveling up or just getting better equipment.

    Also from the beginning I thought you were suggesting something akin to TES style of leveling where you upgrade different stats by grinding whatever is required to leveling it up. Starbound is a game that at the moment doesn't seem at all like it is gonna get or even need a leveling system. Games with leveling systems tend to be played in a different way from games without. What you're suggesting to add is something that will change how alot of people not only play Starbound but how they look at it.
     
  2. FaerieHawk

    FaerieHawk Subatomic Cosmonaut

    That's correct. That is why Fallout and TES are called Western RPGs and Final Fantasy is a JRPG. They are different parts of the RPG Genre. They are both still called rpgs, however. Regardless, Starbound is not a game that fits in with either the WRPG or JRPG genre of rpgs... because it's not, by gaming standards, an RPG. It's a sandbox game like Terarria, Minecraft, Lego Worlds, and all those type games. Theoretically, one could have a sandbox game with levelling elements. But the way it is now, I can't see it easily being put into Starbound without overhauling many different things about the game.

    And I can imagine such a thing upsetting a lot of players, myself included. As I said before, grinding levels in a game like Starbound does not seem fun at all. Nor does it fit the system the game has.
     
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  3. lazarus78

    lazarus78 The Waste of Time

    We have "leveling" in the form of ship upgrades, armor tiers, planet tiers. Etc. We don't need a stat screen saying "level up!" Or anything like that.
     
  4. Deadguy87

    Deadguy87 Space Penguin Leader

    Which is already ranking up, so if your character ranked up and learned new abilities for each new tier that would be leveling up, it would be like upgrading your ship or gear...

    No senseless grind, no turn base or percentage based attacks but learning new racial and skill abilities, which they have already consider, not sure why you guys are comparing this to a JRPG and i never even heard of a WRPG that seems made up...

    You wouldn't play Starbound if they added skill that leveled abilities? I doubt that.
     
  5. lazarus78

    lazarus78 The Waste of Time

    You unlock new tech as you upgrade your ship. Problem solved.

    No one is arguing for making starbound a jrpg. We are arguing against adding a typical "gain exp and level" system.

    And yes, a western RPG is a thing.


    But regardless, chucklefish said no leveling system. Everything is a tier system.
     
  6. ShinigamiX

    ShinigamiX Big Damn Hero

    Is a JRPG still a JRPG in J? or while in J is it just an RPG?
     
    Deadguy87 likes this.
  7. Deadguy87

    Deadguy87 Space Penguin Leader

    i know right...[DOUBLEPOST=1441511445][/DOUBLEPOST]
    Which is in fact is a rpg element, being able to upgrade and level your ship is a leveling system, it's already in the game. So for you character to rank up abilities that have nothing to do with tech would be awesome...

    A tier system is a type of leveling system and that is what i am talking about for character progression, abilities that could be utilized without equipping new tech...

    Racial abilities to add flavor to your favorite race in starbound, how is that a bad thing, how would that channge the game for the worse? I fail to see your reasoning on how ranking and racial abilities are a bad flavor for starbound.

    When they add space battles will the tier system matter then? will there be a difference between each rank and capabilities in your ship if so then will you still play the game because now you have to tier and up grade your ship to fight higher tier ships?
     
    Last edited: Sep 6, 2015
  8. lazarus78

    lazarus78 The Waste of Time

    What are you even arguing at this point? Yeah starbound has RPG elements, but so does COD, and basically every game ever made.

    Starbound won't be getting a typical leveling system. No skills to level up. Get over it.
     
  9. Deadguy87

    Deadguy87 Space Penguin Leader

    I am not arguing i am stating a point you seem to fail to realize, starbound already has rpg elements and you keep telling me it doesn't, and adding racial abilities a skill progression would actual fit in because it already has the elements...

    No reason to get all offended i understand if you confused.
     
  10. lazarus78

    lazarus78 The Waste of Time

    I never said starbound didn't have RPG elements. I simply stated that chucklefish is not going to add a leveling system. It doesn't matter if it would work or not. Chucklefish already said no.

    And I'm not offended. I am able to control my emotions, thanks.
     
  11. theblightdroid

    theblightdroid Seal Broken

    I like that starbound, like terraria, has a more monster hunter-like (which is still an rpg) approach to getting more powerful. being able to lvl up simply by doing stuff makes grinding a problem. then, grinding becomes an alternative to actually using your head and getting good at the game. if you want to be more powerful, you have to actually think about how to get better stuff, whether you're going to make it, find it, buy it, etc. it makes your approach to the game, and your allocation of resources, matter more. grinding would allow you to essentially bypass a lot of the game, technically. really it would become a lot like pokemon, in that if you grind enough, but kept the gear- and item- based mechanics for progression, those mechanics would become arbitrary hindrances, because why the hell would it matter what stuff you have, if you've basically become a god? and if you decide to just remove those barriers to progression, starbound just becomes a boss-rush game, with mining mechanics, where the only barrier to entry is how much you've grinded. and keeping the current weapon scaling, in addition to adding leveling would be chaos, and would make keeping the game balanced an insane task. I like it when a game expects me to play a game to get better at playing it, rather than to make my character better at it. leveling systems are better implemented in turn-based games, where you don't control your character directly. in games where you do control your character directly, it's better to avoid using such systems. that way, you're the one leveling up--not your character.
     
  12. Deadguy87

    Deadguy87 Space Penguin Leader

    Get better! The game is already too easy, i have huge colonies all over the place, i have the highest tier gear you can get... Doesn't take brain power to figure this game out nor does it offer much of a challenge.


    Playing Crea right now which offers more of a challenge and actually has a character progression, simple fact is games like morrowind or skyrim last for years later is because of the character progression and community mods...

    Starbound is feeling more and more like Terraria which i left for starbound.
     
  13. lazarus78

    lazarus78 The Waste of Time

    Good for you?

    Starbound's progression is still being worked on, and it doesn't need a leveling system to do it.

    Love that you mention Morrowind, as it was based almost entirly around RNG mechanics which made the combat pitiful. In skyrim, you can achieve max armor with iron armor, so I'm not sure what progressions you are referring to. I actually gimped myself by never upgrading my armor or weapons so I didn't get too powerful. Those game (Which I do love, I might add) are only kept alive by modding. I've modded them, Oblivion, and Fallout 3 for the past 8 years.
     
  14. Deadguy87

    Deadguy87 Space Penguin Leader

    Same here. I have modded morrowind, Oblivion and Skyrim for years, which the character progression and rpg elements single handily made these games titans, sadly with games with no character progression slowly die out, and i really don't want starbound to die out...

    People still play FF5 - 6 - 7 and 9 because the character progression and story were amazing, look at Terraria, the game dried up and modders are leaving and the community is moving on. Simply put the game is dead and is going to fade into obscurity...(true they are making two new Terraria games which is focusing on more rpg elements, which is nice).

    A huge percentage of Starbound players left Terraria because the lack of gameplay and rpg elements, so Starbound will either make some type of character progression or it will sadly die out to another game like Crea. unless they create an RPG mode and an action mode for both players because it is a huge divide between both players. 50 - 50
     
  15. lazarus78

    lazarus78 The Waste of Time

    Terraria will fade because its modding potential is limited and difficult. Starbound on the other hand has easy modding, but a lacking community because of the slow updates not keeping people's attention for long.

    Oblivion's progression was a joke due to the level scaling. Morrowind's was all RNG based, which is pitiful progression, and Skyrim did away with most of that and went with hand made locations to explore and atmospheric envirnments and lore. Seriously... I don't know what progression you are talking about. It's just not there.
     
  16. Deadguy87

    Deadguy87 Space Penguin Leader

    Right that's why all 3 games are practically idolized for being some of the best rpg's ever made. Make whatever character you want and level whatever skill you want, plus a modding community that stayed because they loved the game so much...(not there? you clearly did not play them).

    Morrowind character progression was limited to skill base, accuracy determined combat. Oblivion level scaling was nothing of concern obviously since it was one of the best pc games of all time averagely scoring 9/10 or 4.5/5 which is why people still mod it till this very day...

    Character progression in Starbound will either happen or it will end up like Terraria, then it will dry up and the community will move on which will suck.[DOUBLEPOST=1441788538][/DOUBLEPOST]
    Simply put, i don't want Starbound to fade off into obscurity because it lacks mechanics that will keep players interested in their characters, which is in fact usually why most of us play games that consume serious amount of time.

    Most of us like our characters and race, being able to put time into them is in fact a useful mechanic. I hope whatever Chucklefish decides to do they keep in mind that the community is divided into two obvious different play-style...

    Both prior polls have had very negative reviews for starbound, slow updates and patches, lack of serious content and the one thing everyone is complaining about is character progression.
     
    Last edited: Sep 9, 2015
  17. Deadguy87

    Deadguy87 Space Penguin Leader

    I totally forgot to mention that you already grind in starbound, you are in fact countlessly grinding for material to upgrade gear, build, craft...etc, farming for crops and fighting monster for food is also grinding...

    When they could just tie it all together in a progressive ranking system, leveling up crafting would just upgraded recipes and add more control of your crafting size (Voxel/pixel size) for your matter manipulator.
     
  18. lazarus78

    lazarus78 The Waste of Time

    Yes, clearly I didn't. I guess I didn't help with the mod Reclaiming Sancre Tor either? I didn't assist in the development of NifSkope, clearly.

    I was heavily involved in the modding community. I know exactly how it all worked and know quite well why the TES games are still alive, and it sure as hell isn't because of character progression.

    Oblivion's level scaling was the focus of much outrage because any and all progression you made was immediatly countered by the leveling system. No matter how strong you got, enemies did too, so your bigger, more powerful weapon or spell was meaningless. Anything over level 30 was pointless. Oblivion has shit vanilla progression. It was highly regarded for its exploration and vastness, because for its time, it was among the largest open world games out there.

    You are right, it will happen, without the use of a level system.

    Everyone? Throwing around absolutes now? Who is this "everyone" you speak of? Sure as hell isn't me.
     
  19. Deadguy87

    Deadguy87 Space Penguin Leader

    Just google starbound polls they have a low metric score, you have 49.1% who are not satisfied with starbound. people on metacritic.com are upset and want a character progression, people on rockpapershotgun.com and IGN feel the same...etc it's all over the web bro.

    I am a starbound fan too, and i want them to be as artistic and creative as possible but it feels more and more like Terraria everyday, (which in fact Crea has everything both these titles have and more with character progression).

    So you know Timeslip, Corin, bloodbath and coldblood? I have been modding TES since the community started, so i know most of the heavy hitters that stayed in the nexus and *****lab community...(I might know you).

    What was your developer name? Yes Oblivion leveled enemies in attempt to keep the difficulty and game interesting, which wasn't a real issues since the game is in fact one of the best rpg's ever, compered to morrowind however some people thought it lacked...

    Character progression is usually ranking or leveling in some manner, so how do you get character progression without ranking, tier, leveling? Tech is not character progression, ship upgrades is not character progression nor is recipe collecting...(By the way it's immediately).

    So in your opinions how do you think they will add character progression to keep 49.1% of their fan base interested? (The community by the way is already getting smaller).
     
  20. theblightdroid

    theblightdroid Seal Broken

    this discussion quickly became a pissing contest. the game already has character progression. getting better tech is a form of character progression comparable to a leveling system. the difference is that starbound's current system forces you to make due with what you have until are able to progress to the next tier. and, yeah, the game isn't that hard, despite that. I don't know how a leveling system would fix that. leveling systems would allow players to approach the game the way my brother approaches rpgs: he levels up to fuck, progresses through the game about as easily as he pisses, gets bored, moves on to a different game, rinse, repeat. adding a leveling system would require additional difficulty to even stay as interesting as it is. and if you want more difficulty, it would be easier to simply make the game harder without adding character levels. you're getting hung up on having numbers. that's all levels are: numbers. numbers aren't the only way to represent character progression. you both bring up the elder scrolls games. I'm gonna go back to the series I referenced: monster hunter. that series is one the most popular series in the east, at all. the universal studios park in japan has monster hunter themed shit in it. it's huge, and gaining a big following in the west, as well. and it also uses the tier/equipment progression model being used by games like terraria and starboard. and not only are they popular, the games are massive. it is not uncommon for people playing these games to have >500 hours clocked on them, per release. character levels are not the only way create interest or staying power. you and a bunch of other people are just hung up on them.[DOUBLEPOST=1441927659][/DOUBLEPOST]also, I don't know what you're talking about: maybe you're frame of reference is limited to the "modding community," but plenty of people still play terraria. there's nothing wrong with that game. as of yet, it's still more fun to play than starbound. I say that considering that starbound is not finished, of course. starbound has a lot of cool stuff in it, and I'm very hopeful, but terraria's gameplay progression is much more solid and rewarding. terraria is just old. so, of course interest is waning. that's too be expected. another thing--if I can be honest for a moment, fuck the fallout and elder scrolls games. those games are notorious for being broken/unfinished upon release, for reasons as stupid as shear fucking laziness, or getting to release the game on such nifty-cool dates as 11/11/11. those games are popular because they're shilled to fuck, and because mods fix them/make them better. morrowind was good. that's all.
     
    Last edited: Sep 11, 2015

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