Just offering a somewhat grounded character design.
The Explorer
A rugged, worldly (or other-worldly in this case) refined survivalist; Driven by curiosity and thrilled by adventure. One could easily call it a homage to the likes of the character Indiana Jones.
Speed: ++++++
Jump: ++++++
Regen: ++++++
As could be expected, a simple model with an adventurer's styled hat, equipped with a whip. The whip ties the dichotomy of long range characters (Huntress) with active melee characters (Mercenary).
- Lash: Swings the whip in a flowing forward motion, resulting in a winding trail in front of him, with just a small loop behind him on the backswing. This hits a small area behind him (about 1.5 character lengths) and about 8 lengths in front. Holding down the attack button will swing with about the same speed as the huntress's base attack, stacking similarly with attack speed. Little to no knockback, dealing 90% damage to enemies struck in front (down to 50% for those hit with the backswing). In my mind, this can be used without hindering movement much as the huntress given it's slightly limted range.
- Crack! or Sonic Boom!: Causes the Explorer to stand still a moment, lashing his whip in a straight line in front of him about 12 character lengths. Deals 200% damage and stuns enemies hit for 2 seconds. 8 second starting cooldown sounds reasonable, akin to Akrids stun.
- Clear Out: The explorer slams his whip down in front (about 3-4 character lengths) of him with such force it launches him up and forward (about 2x normal jump height), and knocks back all enemies struck, dealing 170% damage. Alternatively, if used while landing from a fall or jump, it will not launch him up but still knock back all enemies and deal 170% damage. While in this animation he is immune to damage. 6-8 second cooldown.
- Play with Fire: The explorer is engulfed in flames for 6 seconds (increasing to 10 seconds by level 20), dealing 80% AOE damage to enemies in his vicinity every second. Additionally, sets his whip on fire, adding and additional 50% damage on each swing (or perhaps just multiplying damage by 1.5x), and causing enemies hit to burn for 200% damage over 3 seconds (can only proc once per enemy). Further, provides Fireman's Boots effect on all ground traversed for 30% damage for each second standing on fire. 15-18 second cooldown.
All damages and cooldowns are very general estimates created on a whim, but i feel the character would fit nicely into game both story-wise and playwise. Feel free to critique or use this as a basis as you will. I enjoy the game and look forward to all new content.
Last edited: Feb 20, 2014