Heavy Gunner:
Equipped with a Heavy Gatling-Cannon.
Moves with a normal speed until he fires.
Speed: ++
Jump: ++
Regen: ++++
- Hail of Bullets (Nearly constant fire, one bullet per 0.1s, each bullet deals 15% damage - its the mass that counts. 50% movement while shooting, needs to spin-up for 3s to reach maximum RoF [Minimal Knockback])
- Roar (enemys run away in Fear for 3s, no damage) 10s cooldown
- Charge (Charge through the enemys, deals 80% damage and knocks them down [Moderate Stun]) 5s cooldown
- Overdrive (charge up your arsenal, removes the wlaking-speed debuff, spinup time and increasing the damage. 0% Spin-Up time, 30% damage, Normal movement for 5s) 15s cooldown
Cyborg:
A Walking High-tech Arsenal
Speed: +++
Jump: +++
Regen: ++
- Plasmablast (blue glowing plasmaball, deals 150% damage [Minimal Knockback])
- Charge-Beam (Charge up for maximum damage of 500% at 3s, 50% movement while charging) 5s cooldown [Moderate Stun])
- Jet-Boots (2s Hovering while incernating the ground below, 90% damage) 8s cooldown
- Orbital Strike (Drops a small Target-marker, after a few seconds it will summon a laser-beam from the sky, causing massive damage over time. 2s Beam, 50% each 0.2s -> 500%dmg) 30s cooldown
Last edited: Nov 12, 2013