Gargoyle: Slow AoE Melee - Up and down, up and down, up and down... Speed: +++++ Jump: +++++ Regen: +++++ Arremer: Swoop down in a wide arc. Slight stun. 100% damage. Air-only. Immunity while in use. Executioner: Slams the ground with your sword. 120% damage. Additional .15% damage for every % of health the enemy is missing. Air-only. Torch: Throws a torch that deals AoE damage in a waves. (( Think of Ghouls 'n Ghosts' torch. )) Launches enemies upwards. 20% damage x5. Infinity Candle: Starts with 100 seconds of cooldown that don't, well, cool down. Dealing damage removes 1 second of Infinity Candle's cooldown. Gargoyle gains health-on-hit based on the remaining cooldown, up to .5% health regen per enemy hit. When the cooldown ends, Infinity Candle auto-activates and grants Gargoyle's attacks ignite for five seconds. Ignite damage does not reduce Infinity Candle's cooldown, but does heal Gargoyle. Powderkeg: Ranged Crowd Control - Like a million suns. Speed: +++++ Jump: +++++ Regen: +++++ Pocket Rocket: Dashes a fair distance by riding a rocket. Using the skill again while in use causes the rocket to explode, sending you skyward at the cost of taking damage from the explosion. 40% damage from the dash, 100% damage from the explosion. Immunity during the dash. Shock and Awe: Charges a grenade that stuns enemies on impact. Throwing arc depends on time charged. 80% damage. Short stun. Can deal self damage. Greaser: Throws a bottle of oil at your feet to create a slick surface. Enemies knocked back into the slick continue sliding all the way through. 80% damage and short stun if the enemy is knocked into a wall. Can be ignited for an effect similar to Gasoline. Stampede: Launches ten bouncing grenades in quick succession that explode on contact with enemies. 30% damage per grenade. High knockback.