This thread will be used for players to suggest new character classes, abilities and general ideas for future builds. There are few guidelines you should follow when designing a character. Do not give static damage values. All damage should be represented as a percentage (100%, 200%, etc.) Specify whether the attack stuns and how much knockback it deals. Try to create a unique play style while still maintaining a balanced character class. While most characters should have some maneuverability/dodges this may not always be the case. Keep the cooldown of an ability in mind when making durations of effects. If it stuns for 3 seconds, don't give it a 3 second cooldown. Posts should be suggestions. No posting about other people's posts or this will become very messy. Feel free to make your own threads, I'm just making this to consolidate information and make the Dev's lives easier. For Example: Tech: (First attempt with spriting in such small scale, so sorry if its a bit dodgy.) Speed: +++++ Jump: +++++ Regen: +++++ Laser (Fire a stream of energy dealing 75% damage to all enemies in a line. [Minimal Knockback]) Electro Drone (Throw an electrified robot that deals 125% damage over a moderate distance then returns, dealing damage again. [Minimal Knockback + Moderate Stun]) Ion Barrier (Drop an ion field generator that shoots a beam straight up and blocks up to 5 attempts to pass*, dealing 75% damage each time. [Moderate Knockback]) EMP (Release a pulse of energy that deals 300% damage to all nearby enemies. [Minimal Knockback + Heavy Stun]) EDIT 1: Had to redo the Cooldown guide to to massive cooldowns of several new heroes.