Imagine if there were planets that exploded? I was thinking about this, and it expanded to new thoughts of having high volatile, extremely dangerous planets that, near the end of a long time cycle exploded? Imagine an extremely deadly, high-risk planet. Huge Lava pits bubbling at the surface. Scorching geysers of water that shoot up from holes in the ground. Crumbling landscapes, deadly live-risking caves and caverns, ferocious enemies that are extremely difficult to defeat. Potential volcanic activity, earthquakes, powerful gusts of wind. Never ending difficult risk. Pretty much a planet that is the very essence of hell on earth. No stable ground, that is never predictable. All of these factors and they're ranges of intensity all factoring, of course, on the danger level of the planet. Imagine the vast, unimaginable, and extremely rare treasures. Oh, the wealth that lay, so inconveniently in this ticking time-bomb of a planet. Just imagine how such ludicrous dangers and risks would pay off when you obtained unique, unthinkable amounts of loot and ore that lay underneath the crumbling earth? Just imagine finding that rare artifact or obtaining enough loot before the planets ultimate destruction occurred, so you had the upper-edge on other planets, and a bragging right to boast against your friends. Things that could factor into this idea could be... Rarity and value of loot, depending on the planets danger level. Rarity and value of loot, depending on the time frame in which the planet's life has left. Depth of the planet (Where risks and instability of the earth is higher as you get deeper, and loot, better) Let me know what You think! Give unto this topic, your ideas, and opinions! Feel absolutely free to let me know what you think about my idea. I will actively keep and eye on this post, and join in on the conversation! [NOTICE] Keep an eye out for edits, I may add more in-depth factors to the post.
It's late here, so I'm in a half state of mind. Haha. Just an idea that popped up. Do please keep an eye out for updates, as I will add much more to this idea, by editing the top post. Please promote and share it too, if your interested.
I love this idea, there are a ton of core mechanic changes that would have to take place to allow it though. Also if the ultimate difficulty is the fact that you have to escape before the time runs out, then the Save & Quit button needs to not teleport you back to your ship. This would remove the risk of the planet blowing up while you were on it. Unless of course you don't know the exact amount of time till it blows up but this would cause more frustration than excitement. Overall good idea IMO but it would be hard to implement.
My thought would be, that there would be some kind of HUD timer for it. Then, there could be many different ways you could get off. I think that, of course, you'd have to be surfaced to teleport back to your ship. So, say, you're underground, you'd have to get back up before the timer reaches it's ultimate countdown. There should maybe be a consequence for being still on the planet when it explodes? Also, if you are surfaced, there should be beacon spots that you maybe have to place to teleport back to your ship, adding more challenge to get off the planet. What do you think?
There is another Suggestion with the same premise, but this one has better advertisement! Also, I think this needs a better title. Anyways, I do believe this game NEEDS this. Very much. With so many worlds, I am sure the larger part of this community would love the thrill of running around a Dying Planet or two. Maybe even cause the devastation themselves! Of course, access to this should come after the 4th, 5th, or maybe the 6th sector is unlocked.
Well, a Planet going Supernova by natural means is impossible. And besides, only Stars can go Supernova. A suggested title would be to call it: "Braving through the Ends of the Worlds"! Anyways, one way to go would be for a Random Event to generate in certain Planets, which can cause the suggestion to happen. Something like: a current Playable Race or an Unknown one go about and try to do something that would basically make the Planet's Core unstable enough for the world to go out with an Earth-Shattering Kaboom. If anyone watched Man of Steel, which will be used as reference to this next example (can't never have too many references in this game), one such Random Event could be this Huge Machine that is drilling and pounding the Planet, just to change the surrounding Biomes, into another that's far more unstable for the world's Ecosystem. This catalyst would then trigger a "Hard Mode" on this affected world, which changes all the resources found from the surface to the underground levels. And, if anyone opens passage to the underground (be it the player or these "invaders"), the game could draw a vertex (in programming terms) from the Core to the surface, like a Pathfinder. And would thus activate a Doomsday Clock. The timer could be fixed depending on the Sector, Planet's Size, "Hard Mode" Biome and "Hard Mode" Threat Level! And this is just an example for activating the event of a Dying Planet/Solar System. If you want, you can modify my suggestion and add it to your post, or not. But there are many ways to do this idea. Many, *MANY* ways. Someday, the places to visit might not only be Planets and Moons, but also Space Stations and even floating through Asteroid Fields. Heck, we might even finally visit a Gas Giant somehow! Then again, this game is still in an Early Beta™, though.
See, the problem with that, though, is I'd prefer to have it already be a dying planet. But the clock starts when you discover it, for playability. If it could happen randomly, imagine having built a civilization or big structure and such, that you've really worked hard on, and then having it all be destroyed? What you're proposing would be much harder to implement into the game, but having already pre-made worlds, wouldn't be too hard. These world would already have special content/loot/treasure and enemies, etc. So it's a new world to explore, not an old, or fond one, that dies.
Planets don't realy explode or colapse in apon themselves unless something horidly bad happens... and that usaly happens in the planets brith. So you could do something like a massive appex bore hole with lots of high tech labs along the walls and scaffolding back and forth along the walls.... The lab is abandoned and everything is locked down as the planet became unstable..... But if you make your way down to the planets core at the bottom of the borehole there is the control room where when you brake the control panal all the doors open and your able to brake and access stuff....... however the planet shakes as beams start fiering down into the lava and the planet starts to go critical, the laval level rising. So you have to wight your time between lootting, fighting appex security drones and esxcaped exsperments, and the constantly rising lava level. Till you work your way to the surface and can port back to your ship before the planet is nothing but a sea of lava
I like the idea, however, the scientists here have takes about the impossibility of a "dying" planet. How about just make the star of the system the issue and you have to pick which planet you want to explore before the timer runs out and the star goes supernova. What happens then is beyond me. Maybe the planets just disappear from the navigation panel, forcing you to move on? Idk.
Thats why I have my suggestion about a bore hole excremental lab,,,,, having a masive hole from the surface to the magma layer and doing exsperements on it could cause all sorts of problems that could lead to planetary distabalization
made a post for my idea http://community.playstarbound.com/...re-apex-borehole-a-timed-dungeon-crawl.54693/
Well, this game is pretty Science Fiction. Emphasis on the Fiction. I just think the possibility of finding a dying planet is less complicated than having scientific shiz done on it to cause it. That would involve way too much work on the devs parts, and be too confusing for the average non-scientist. Thanks for the feed-back, though, guys.