Can someone tell me, why I don't have any game files in sub-folders in asstes folder? But game is still working...
Here is an answer from Tiy to this: http://community.playstarbound.com/index.php?threads/info-about-the-upcoming-patch.64519/page-18 I have no idea how I read the other things, sorry. Edit: At least I found the reddit post about this matter, there is also a picture with a keybinding interface but this is a month old. http://www.reddit.com/r/starbound/comments/1sojun/tiy_is_working_on_key_rebinding_post_on_twitter/
my 2cents and my own experience from various other games : Big patches are really fun and makes you go "WOW" and say "Holy shit this is huge". But from experience the chances that everything goes according to plan is slim. The main reason again from experience is the fact that the patche was made in a controlled environment and with less people to test it. So the day you activate the patch, a lot of people will use it and this is where devs will see what they didn't think about which could happen. Were all humans after all. My recommendation is to make small incremental patches. This way if the shit hits the fan, you can fix it faster than if it was released in 1 big chunk instead since the bug will be easier to find and destroy. Take a look at Eve-online and Planetside 2. They did big patches and sometimes it didn't go well. Right now, they went to a more small patch release model Again, my 2 cents
So excited for the new changes! Hope you add capes soon! Or maybe they're already in game and I can't find 'em haha
The whole point of this patch was to make it easier to do smaller, more frequent patches so you're going to get your wish.
Still no option to customize controls? It's more than a little awkward for a leftie like myself to hit the space bar with my pinkie.
Yup, I'm doing that as well, slightly awkward still, but doesn't really impair gameplay in any way. edit, also a lot of people with way beefier rigs than mine complain about FPS lags, not sure where the problem is, it's running smooth for me on i3 with HD7770 and 8 gigs of slow ram. Have an SSD, but I don't think it makes that much of a difference in videogames.
Never had FPS issues before except in extremely terraformed worlds with lots of NPC's spawned, or on the odd planet with weather effects in play. Now it's struggling in single player with zero weather. Thanks for the update, but I might hold off a bit longer before coming back to it.
Could all who have NO CLUE about software development please just stop slinging words like "trivial" around? If there is some kind of UI test automation framework in place (which should be, as this is a professional product and not a test project for a computer sciences class) your "trivial" feature could result in literally HUNDREDS of hours redoing/recording your UI test cases. And NO, you don't mess around with that if you have a list with hundreds of items revolving around the core engine, data serialization or any other things affecting ALL users. .
You should be able to run it just fine with Steam. I had the same error on my Mac after updating the SB client. It would crash immediately. I deleted all files through Steam and re-installed and had the same problem. Turns out, when you delete assets via Steam, it doesn't delete the player assets folder located in ../User/Library/Application Support/Steam/SteamApps/common/Starbound and those files will likely continue to cause problems. Manually delete THAT folder and SB will re-create it the first time it runs. Everything works great so far, by the way. Great FPS, even with a massive rain storm and one of those light (non-damaging) meteor showers while battling a group of 5 angry creatures. I noticed some new changes with creatures, as well: On my planet, I have discovered 4 types of early surface-creature so far, and all of them are aggressive, though one of them is only aggressive if I get close. That creature is very small -- almost looks like a tiny turtle -- and has a three-hop attack mode. Interestingly, if I attack one of these creatures, the other tends to hop away. Very cool
I'm trying to avoid responding to all the flames but I am going to respond to these kinds of comments. Because I have to educate people on this yet again. You are the one who doesn't know what you are talking about. I was programming as a teenager in assembly language on 6502 processors. I was a member of the original dev team for PKZip for windows in the 90's. I've worked professionally as a programmer, and hobby programming for my entire adult life. I do know what I'm talking about, and adding hotkey support via config files would in fact be trivially easy. They already have config files which are read in and parsed on load up. Data is read from those files into variables. The code already exists to read and parse that data. All the game hotkeys are almost certainly variables in the code. If they are hardcoded.. well that would be idiotic. There is no way they are hardcoded. If they are variables, it's just a matter of adding a section to one of the config files, with each of the controls. Such as UP = W DOWN = S LEFT = A RIGHT =D and so forth, and reading and parsing those values into variables. It would take longer to test than to actually implement. I'm sick of people trying to ad hominem/dismiss me as not knowing what I'm talking about when I was probably writing code professionally before you were born. Some of you are in fact being fanboys. That's just a fact. You are not being objective. I'm ranting, yes. But because it is in fact an easy thing to fix that should be a higher priority. And it's very maddening to be continually dismissed by the devs and the people of the forum.
They said that this would be the LAST character wipe, and that all FUTURE updates would not wipe characters. Please read the last update post before making disingenuous assertions like that.
Various changes to treasure drop pools (like Avian Guards actually dropping their guns…) About damn time!